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Thread: Hot Seat/Multiplayer

  1. #1

    Default Hot Seat/Multiplayer

    Will EBII be multiplayer?

  2. #2

    Default Re: Hot Seat/Multiplayer

    I seriously hope so.

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  3. #3

    Default Re: Hot Seat/Multiplayer

    Thats impossible to say at this moment. First we need to get a singleplayer campaign working.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  4. #4
    Campidoctor
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    Default Re: Hot Seat/Multiplayer

    I don't believe that its possible to disable multi player in the game. Even if the team doesn't think multi player will work well with the mod, it can always be activated and deactivated through the preferences.cfg file.

  5. #5

    Default Re: Hot Seat/Multiplayer

    We never said we would disable it. I was merely stating that some mechanics of EBII would make it impossible for hotseat campaign to work.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  6. #6

    Default Re: Hot Seat/Multiplayer

    Well, that does not make me happy. Eh, well.

    Game of the Fates
    Mod of the week on hold -- I've played nearly every RTW mod out there.
    BOYCOTT THE USE OF SMILEYS! (Okay, just once)
    Antiochos VII...last true scion of the Seleucid dynasty...rest in peace, son of Hellas.
    I've returned--please forgive my long absence.

  7. #7

    Default Re: Hot Seat/Multiplayer

    sorry, should have said "may" rather than "would".

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  8. #8
    Team Sleep's Avatar Semisalis
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    Feb 2010
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    450

    Default Re: Hot Seat/Multiplayer

    Is hotseat campaign made possible yet? Sorry...if I'm posting on an old post...but I really really would like to hear that hotseat will be here for EBII.

  9. #9

    Default Re: Hot Seat/Multiplayer

    we'll get a campaign first, then worry about multiplayer.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator

  10. #10
    alin's Avatar Campidoctor
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    Default Re: Hot Seat/Multiplayer

    Right now due to the reduced number of units some faction have we can't really focus on that, w/o units you can't really test the campaign apart from certain features.

    But I saw that there was an option to disable the console in hot seat mode so probably there shouldn't be any problems.

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