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Thread: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

  1. #81
    Magus's Avatar Tiro
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    Default Re: UPDATE - Crimson Tide REL 2.0

    Quote Originally Posted by KnezMilos View Post
    Magus you have done a great job. There is always some things which you can't make corections, because it's limited or coded. Damn restrictions.
    Update! I have succsesfully implemented snow and sand, so now the textures I will be releasing are blood, dirt, dirt and blood, snow, snow blood and dirt, sand, sand and blood, and they will all only be applied while fighting in that particular climate/area. woohoo! I am going to revise the textures and work on this a while, but I HAVE figured it out, I will be releasing soon I suspect. I will keep my progress posted!
    Author of Crimson Tide, the Battlefield Aesthetics Mod
    click below for link.


  2. #82
    aNarion.'s Avatar Centenarius
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    Default Re: UPDATE - Crimson Tide REL 2.0

    Quote Originally Posted by Magus View Post
    Update! I have succsesfully implemented snow and sand, so now the textures I will be releasing are blood, dirt, dirt and blood, snow, snow blood and dirt, sand, sand and blood, and they will all only be applied while fighting in that particular climate/area. woohoo! I am going to revise the textures and work on this a while, but I HAVE figured it out, I will be releasing soon I suspect. I will keep my progress posted!
    Oh my good lord!

    Thats great news from our blood master!! I must say im pleased, yes indeed!

  3. #83

    Default Re: UPDATE - Crimson Tide REL 2.0

    i know im so happy with this mod its totally re done blood in this game..

    Remember Constantinople
    mr bush how can u put people in jail for smoking weed when you smoke weed. that makes you a hypocrite. bush says do you like hand jobs. the guy says hell yea. bush says do you like giving hand jobs. the guy says no. bush says well then your a fing hypocrite to!!!.

  4. #84

    Default Re: UPDATE - Crimson Tide REL 2.0

    Great work, keep it up!

  5. #85

    Default Re: UPDATE - Crimson Tide REL 2.0

    Quote Originally Posted by Magus View Post
    Update! I have succsesfully implemented snow and sand, so now the textures I will be releasing are blood, dirt, dirt and blood, snow, snow blood and dirt, sand, sand and blood, and they will all only be applied while fighting in that particular climate/area. woohoo! I am going to revise the textures and work on this a while, but I HAVE figured it out, I will be releasing soon I suspect. I will keep my progress posted!
    Lol its like my birthday everyday meng. Everybody download this Mod, It's Amazing!

  6. #86

    Default Re: UPDATE - Crimson Tide REL 2.0

    Yes it's simply amazing. Thanks for your work Magus.

    Will you still work on improving the blood mod after v2.5? If so I have a suggestion.

    - More blood stains on the weapons. I believe every weapon should have some blood after the first kill etc. I don't like the ones soaked with blood, but more like blood spatters... blood colors can be a little brighter on the swords etc.

    Ultimately I'd like to see blood on the ground, blood puff on weapon impact, but I know that's not really possible.

  7. #87
    Magus's Avatar Tiro
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    Default Re: UPDATE - Crimson Tide REL 2.0

    yeah I am gonna still try to improve after 2.5, whatever suggestions I get I'll just continually try to improve. I think that trying to get blood on the weapons is a good idea, I had that in version one but it was kind of a lucky geuss, I will have to figure out where to put the blood on the overlay texture for it to show up on the sword. I just finished putting the snow in, I'm just working the kinks out, then I'll start working on the sand tommarrow.
    Author of Crimson Tide, the Battlefield Aesthetics Mod
    click below for link.


  8. #88

    Default Re: UPDATE - Crimson Tide REL 2.0

    Wow great news man, your mod is already epic and now it just gets better. Just a request: Could you make a version with like ultra super amounts of blood? Just for those who want to have battles be bloodfests that Khorne would be proud of. If its even possible, but if you don't want to then forget it cuz your mod is already the best, it makes battles so much better.
    "Aut viam inveniam, aut faciam." -Hannibal Barca
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  9. #89

    Default Re: UPDATE - Crimson Tide REL 2.0

    Nice, I was a bit concern with the res use in the blood.
    The shape the blood took. Sure the spill blood look nice but sometimes in end in the wrong spot on certain unit.

    Now it look great!
    High res, I will take screen shot when I can.
    NICE JOB! Can't wait for change in 2.5 just keep getting better.
    Everyone love some blood.

  10. #90

    Default Re: UPDATE - Crimson Tide REL 2.0

    Great contribution. Thanks

    I second Hounf of Culan's suggestion.

  11. #91
    strife1013's Avatar Campidoctor
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    Default Re: UPDATE - Crimson Tide REL 2.0

    2.5 where are you? lol Great Job Magas


  12. #92
    Magus's Avatar Tiro
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    Default Re: UPDATE - Crimson Tide REL 2.0

    I just finished taking screenshots, I'm going to upload right now, will take a few mins.
    Author of Crimson Tide, the Battlefield Aesthetics Mod
    click below for link.


  13. #93
    Barser's Avatar Senator
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    Default Re: UPDATE - Crimson Tide REL 2.0

    Nice

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  14. #94
    Tom Servo's Avatar Semisalis
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    Default Re: UPDATE - Crimson Tide REL 2.0

    Nice job! Repped.

  15. #95

    Default Re: UPDATE - Crimson Tide REL 2.0

    So much for being "right now" lol

  16. #96
    Disastras's Avatar Civis
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    Default Re: UPDATE - Crimson Tide REL 2.0

    Magus, I signed up for the forums just to tell you GREAT JOB! I love the blood! Im excited to see the sand and snow in a few minutes! I have just a little input: theres a texture on the face sometimes that just looks like a big blob of blood in the eyes and face. Is there anyway you could change that to spray, or make it look like its running down the face? That would just make this great mod that much better!

  17. #97
    Magus's Avatar Tiro
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    Default Re: UPDATE - Crimson Tide REL 2.0

    Released 2.5 on the main page, let me know what you guys think I can keep revising until its perfect, thanks for the support
    Author of Crimson Tide, the Battlefield Aesthetics Mod
    click below for link.


  18. #98
    Barser's Avatar Senator
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    Default Re: RELEASE: Crimson Tide 2.5 (blood,sand,dirt)

    Nice screens. Gonna try it out now.

    First impression:

    Looks really great with the snow effect. It really looks like they are freezing
    Last edited by Barser; July 06, 2008 at 06:08 PM.

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  19. #99

    Default Re: RELEASE: Crimson Tide 2.5 (blood,sand,dirt,snow)

    Ah, Amazing as always, keep up the good work man!

  20. #100

    Default Re: RELEASE: Crimson Tide 2.5 (blood,sand,dirt,snow)

    This just keeps on getting better and better. I would give you +rep, but I need to give it to other first .

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