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Thread: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

  1. #1001
    Ferdiad's Avatar Patricius
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    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Quote Originally Posted by Deakul View Post
    How does one go about getting this working with vanilla M2TW?

    I extracted it to the data folder and have notice no changes ingame.
    Its compatible. You need to have your data files unpacked if you want to edit Vanilla.

    Quote Originally Posted by Lifthrasir View Post
    Which version is integrated to SS6.4? The v4.0? What about the v4.2?
    4.2 without dust.

  2. #1002
    Ftmch's Avatar Senator
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    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Just letting people know what installing this over SS 6.4 seems to work fine. For those who, like me, loves dirt.

  3. #1003
    Lifthrasir's Avatar "Capre" Dunkerquois
    Patrician Moderator Emeritus

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    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Yes it does but you don't need to install the all pack. The v4.2 patch alone is enough.
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  4. #1004

    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Its compatible with Third Age: Total War ???

  5. #1005

    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Hey, guys!

    I love that mofo mod! And yeah, even though it seemed that it is not working properly (sometimes yes, sometimes not), shader setting did it (well, SS 6.4 starts always with different settings, I don't wanna play with those cfg. files).
    My suggestion for 4.5 or 5 - blood staying on the ground? Well, I know, we are already close to brains flying around, but...

    Cheers!

  6. #1006

    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Well, and sorry for postindg twice, but are limbs falling off etc. technically impossible?
    Just asking, I know it would destroy my PC...

  7. #1007

    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    limbs falling off are possible, but are time consuming because they have to be edited into the animation of each unit individually, and SS has 500 units. (it would take a while :p)

  8. #1008
    Bob Doad's Avatar Primicerius
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    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    is this compatible with BYG V?
    O and i nom nom nom on rep so yea...click the button...im waiting
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  9. #1009
    Decanus
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    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Quote Originally Posted by sergi View Post
    Its compatible with Third Age: Total War ???
    yes

  10. #1010

    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    link is dead
    EDIT: not anymore
    Last edited by Totalwarplayer96; August 06, 2012 at 11:25 AM.

  11. #1011
    Rokiniz's Avatar Civis
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    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    something is wrong with the link. cant download the file
    Long Live Lithuania( Grand Duchy Lithuania )

  12. #1012

    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Quote Originally Posted by Rokiniz View Post
    something is wrong with the link. cant download the file
    Happens with all links that use game front or file front as a host.

    Torrents are probably the best way to go nowadays.

  13. #1013

    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Hey, i found some working links on this page: http://www.strategyinformer.com/pc/m...html:thumbsup2

  14. #1014

    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Quote Originally Posted by Bane of Kree View Post
    Hey, i found some working links on this page: http://www.strategyinformer.com/pc/m...html:thumbsup2
    Thanks man!

  15. #1015

    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    All link's are dead :-/
    but i found one
    4.0
    http://pc.ogl.ru/game/medieval-2-tot...ile/1049238697

    click on ,,скачать ogl.ru''
    and PATCH 4.2

    http://www.twcenter.net/forums/showt...t-isn-t-pretty

    enjoy
    Last edited by redz; October 18, 2013 at 07:20 AM.

  16. #1016

    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    I have downloaded the mod but all of my projectiles arrows etc are invisible??

  17. #1017

    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Hi I absolutely love this mod and have used it for over 150 hours in my SS campaigns. The creator is to be commended and thanked.

    However, I want to reduce or disable the "blood puffs" when soldiers are hit by projectiles such as arrows and bullets. Or reduce the puff size by a factor of 10.

    Is this possible?

    I found the following lines in the descr_effect_impact.txt file and I am curious if they can simply be commented out.

    I would REALLY APPRECIATE it if anyone had a tip. Thank you!!!

    Code:
    ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
    ;Small impact
    
    
    effect explosive_cloud_small_man_01
    {
        type explosion
        {
            ; main explosion
            ;clr_adjust_by_ambient_intensity 
            model                     models_effects/explosive_cloud.CAS
            sort_for_speed
            anim_time                2.4
            max_scale               4
            max_particle_scale         1.4
            scale_time_bias            0.9
            alpha_time_bias            0.95
    
    
            ; debris
            debris_model             models_effects/debri01.cas
            debris_num_particles     0
            debris_lifetime_range    14, 35
            debris_emit_angle        70              ; degrees
            debris_time_bias         0.1
            debris_velocity_range    7.5, 11
            debris_scale_range       0.24, 0.34
        }
    }
    
    
    
    
    effect explosive_cloud_blood_small
    {
        type explosion
        {
            ; main explosion
            ;clr_adjust_by_ambient_intensity 
            model                     models_effects/explosive_cloud_blood.CAS
            sort_for_speed
            anim_time                4.5
            max_scale               4.5
            max_particle_scale         1.0
            scale_time_bias            0.9
            alpha_time_bias            0.95
    
    
            ; debris
            debris_model             models_effects/cow_chunk.CAS
            debris_num_particles     10
            debris_lifetime_range    6, 8.
            debris_emit_angle        90               ; degrees
            debris_time_bias         0.1
            debris_velocity_range    2.5, 5.5
            debris_scale_range       0.05, 0.3
        }
    }
    
    
    effect explosive_cloud_blood_tiny
    {
        type explosion
        {
            ; main explosion
            clr_adjust_by_ambient_intensity 
            model                     models_effects/explosive_cloud_blood.CAS
            sort_for_speed
            anim_time                2.5
            max_scale               1.5
            max_particle_scale         1.0
            scale_time_bias            0.9
            alpha_time_bias            0.95
    
    
            ; debris
            debris_model             models_effects/blood_droplet.CAS
            debris_num_particles     110
            debris_lifetime_range    12, 24.
            debris_emit_angle        45               ; degrees
            debris_time_bias         0.97
            debris_velocity_range    1.5, 3.5
            debris_scale_range       0.5, 1.5
        }
    }
    
    
    
    
    effect_set man_impact_small_set
    {
        play_time 10
        lod 1000
        {
        explosive_cloud_blood_large
        ;explosive_cloud_large_man_01
        }
    }
    
    
    effect_set man_impact_tiny_set
    {
        play_time 30
        lod 1000
        {
        explosive_cloud_blood_tiny
        }
    }

  18. #1018
    Hellvard's Avatar Senator
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    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Where can I download this greatness? GameFront links are not working in some european countries.

  19. #1019

    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    use a proxy like this one http://www.usawebproxy.com/
    it will bypass country blocking, if the downloaded file has a name like index.php, just rename it to Crimson_Tide_4.exe and will work fine.

  20. #1020
    Hellvard's Avatar Senator
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    Default Re: Patched: Crimson Tide 4.2 (blood,sand,dirt,snow) -Medieval combat isn't pretty

    Thanks a lot, you deserve a nice, big rep

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