Hi I absolutely love this mod and have used it for over 150 hours in my SS campaigns. The creator is to be commended and thanked.
However, I want to reduce or disable the "blood puffs" when soldiers are hit by projectiles such as arrows and bullets. Or reduce the puff size by a factor of 10.
Is this possible?
I found the following lines in the descr_effect_impact.txt file and I am curious if they can simply be commented out.
I would REALLY APPRECIATE it if anyone had a tip. Thank you!!!
Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;Small impact
effect explosive_cloud_small_man_01
{
type explosion
{
; main explosion
;clr_adjust_by_ambient_intensity
model models_effects/explosive_cloud.CAS
sort_for_speed
anim_time 2.4
max_scale 4
max_particle_scale 1.4
scale_time_bias 0.9
alpha_time_bias 0.95
; debris
debris_model models_effects/debri01.cas
debris_num_particles 0
debris_lifetime_range 14, 35
debris_emit_angle 70 ; degrees
debris_time_bias 0.1
debris_velocity_range 7.5, 11
debris_scale_range 0.24, 0.34
}
}
effect explosive_cloud_blood_small
{
type explosion
{
; main explosion
;clr_adjust_by_ambient_intensity
model models_effects/explosive_cloud_blood.CAS
sort_for_speed
anim_time 4.5
max_scale 4.5
max_particle_scale 1.0
scale_time_bias 0.9
alpha_time_bias 0.95
; debris
debris_model models_effects/cow_chunk.CAS
debris_num_particles 10
debris_lifetime_range 6, 8.
debris_emit_angle 90 ; degrees
debris_time_bias 0.1
debris_velocity_range 2.5, 5.5
debris_scale_range 0.05, 0.3
}
}
effect explosive_cloud_blood_tiny
{
type explosion
{
; main explosion
clr_adjust_by_ambient_intensity
model models_effects/explosive_cloud_blood.CAS
sort_for_speed
anim_time 2.5
max_scale 1.5
max_particle_scale 1.0
scale_time_bias 0.9
alpha_time_bias 0.95
; debris
debris_model models_effects/blood_droplet.CAS
debris_num_particles 110
debris_lifetime_range 12, 24.
debris_emit_angle 45 ; degrees
debris_time_bias 0.97
debris_velocity_range 1.5, 3.5
debris_scale_range 0.5, 1.5
}
}
effect_set man_impact_small_set
{
play_time 10
lod 1000
{
explosive_cloud_blood_large
;explosive_cloud_large_man_01
}
}
effect_set man_impact_tiny_set
{
play_time 30
lod 1000
{
explosive_cloud_blood_tiny
}
}