Thread: Extended Cultures Discussion

  1. #2961
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Technically it could be possible but it would require heavy scripting and be at risk of being easy to exploit.
    The Best Is Yet To Come:

  2. #2962

    Default Re: Extended Cultures Discussion

    Could you add Alexandros and Helenus to Pyrrhus' FMs? I'd do it myself but I'm still getting a feel for RTW modding.

  3. #2963
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Epirus will get a full family tree in XC5.
    If you feel like modding we're always on lookout for some extra help, especially on the art side.
    The Best Is Yet To Come:

  4. #2964

    Default Re: Extended Cultures Discussion

    Just wanted to say again how awesome this mod is.
    Without a doubt one of the best RTW mods.
    Keep up the good work.

  5. #2965
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Thank you, we're working hard to improve it
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  6. #2966

    Default Re: Extended Cultures Discussion

    Is there any relation between tax rate and rebels, or do they just pop up much more frequently and with more men regardless in this mod. Not a bad thing to be clear, just curious.

    Also the economic tour guide is down, probably because of that forum switch back whenever, does anyone still have it?
    Last edited by Artorath; March 25, 2015 at 02:40 AM. Reason: Peter piper picked a pair of prattling pests

  7. #2967
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    IIRC it's a fixed chance rather than tax related.
    As for the tour guide, Suppanut may still have it...
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  8. #2968
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Extended Cultures Discussion

    Now guide has been reposted as you demand.
    Is proudly patroned by the Great Balikedes.



  9. #2969

    Default Re: Extended Cultures Discussion

    Awesome, thanks guys.

  10. #2970

    Default Re: Extended Cultures Discussion

    Would it be possible to add the Fortuna Orbis map textures(if they agree of course) or is it too late to work on that?
    http://www.twcenter.net/forums/showt...is-Map-Preview

    They look amazing and it think they're a good fit for XC.

  11. #2971
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    We reworked map textures for XC5, you will see the alpha soon.
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  12. #2972
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    A new test build is available: http://www.wmwiki.com/hosted/cv/xcfi...st04042015.exe
    It contains a first test of Epirus, note it's still very rough.
    The Best Is Yet To Come:

  13. #2973

    Default Re: Extended Cultures Discussion

    I'll start bug-hunting as is tradition.

  14. #2974
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Testing a possible new Epeirote elite unit:

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  15. #2975
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Just like the good old days, a new test build is here:
    http://www.wmwiki.com/hosted/cv/xcfi...st06042015.exe

    Epirus now has a new unit and a semblance of recruitment roster.
    Added campaign description.
    The Best Is Yet To Come:

  16. #2976
    _Suetonius_'s Avatar Biarchus
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    Default Re: Extended Cultures Discussion

    I'm playing a provincial campaign as Epirus in the current version of the game, so not in a test version or something, and I can't seem to figure the money situation out.

    You go bankrupt after the first turn, that's a given. I queued the construction of a port in every town and city I owned at that moment. With the one army you have in Italy I've managed to conquer all of the Roman land. The cities aren't very populated yet so exterminating doesn't give that much money. From the garrisons in greece I made an army and went north (should've gone south towards Sparta) but having to leave some troops in every city means you're spread very thin. You're -25000 at this point so building, recruiting or retraining are not possible. I'm finally earning some money now, after most of my hoplites that were garrisoned in greece are dead, but it would probably take me a great deal of turns to get back into positive. I may be able to build a building once every 2-3 turns and recruiting some garrison troops to get my actual troops back together without having a city revolt would mean a status quo on income again.

    How did you guys go about with this campaign. Tips are always welcome!

  17. #2977
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Demolish anything you don't need in cities and try using your diplomat to sell maps and trade agreements.
    Other than that, wait and consolidate, Epirus campaign is very hard as like in history Pyrrhus had to use draconian measures to keep his army.
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  18. #2978

    Default Re: Extended Cultures Discussion

    I'm playing as Pontus, and all my local governors have late bodyguards after the Marian reforms.

    Is this supposed to happen...?

  19. #2979
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Definitely not, what version are you playing?
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  20. #2980

    Default Re: Extended Cultures Discussion

    4 v1.12, Steam, Alex, and RS2 environment pack.

    afaik everything else has been fine.

    I haven't recruited any new ones yet but right clicking the unit from the recruitment screen still shows the usual. Also they still have 100 upkeep.
    Last edited by Artorath; April 15, 2015 at 01:27 AM.

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