Thread: Extended Cultures Discussion

  1. #2481
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    XC 4 1.012 is available: http://www.wmwiki.com/hosted/cv/xcfi...4%20v1.012.exe

    It contains fixes for the bugs reported lately.
    The Best Is Yet To Come:


  2. #2482
    Total Roach's Avatar Kihei
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by Zarax View Post
    XC 4 1.012 is available: http://www.wmwiki.com/hosted/cv/xcfi...4%20v1.012.exe

    It contains fixes for the bugs reported lately.
    Save compatible ?


  3. #2483
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    AFAIK yes
    The Best Is Yet To Come:


  4. #2484
    Total Roach's Avatar Kihei
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    Default Re: Extended Cultures Discussion

    Oh, well, how likely am I to get any of the bugs you just fixed if I stick with my 4 1.011 campaign, it's going well, and I'm not feeling lucky today ?


  5. #2485
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Well, unless you're playing sarmatia or galatians you shouldn't have problems.
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  6. #2486
    Total Roach's Avatar Kihei
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by Zarax View Post
    Well, unless you're playing sarmatia or galatians you shouldn't have problems.
    Ok, thanks

    May try later on


  7. #2487
    Spartan 666's Avatar Chugen
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    Default Re: Extended Cultures Discussion

    Thanks for keeping up the great work! Can't wait for a beta or something like that of XC 5...
    Diadochi - Total War 1.21 released! Click here for DTW Forum

    RS II Map mod 1.5 & 4TPY 1.1 | IB-SAI Alexander Port

  8. #2488
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    We're currently in pre-alpha phase, we still need quite a bit of work before releasing anything remotely playable.
    The Best Is Yet To Come:


  9. #2489
    Total Roach's Avatar Kihei
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by Spartan 666 View Post
    Thanks for keeping up the great work! Can't wait for a beta or something like that of XC 5...
    2nd that

    Although am loving the current version so not in any real hurry


  10. #2490
    SRACon17's Avatar Kirā
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    Default Re: Extended Cultures Discussion

    just tried out extended cultures. i just wanna ask, why do some cities have negative income? and what is the proper way to start off a campaign as any of the factions with a negative overall starting income like gcs and rome? i started a campaign with the greek city states and now i'm just about to defeat macedon, but i played it on medium/medium, so i don't know if the starting strategy i did would work on higher difficulties. any advice?

  11. #2491
    SRACon17's Avatar Kirā
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    Default Re: Extended Cultures Discussion

    i have another question, in the installer, what exactly does the option "Carthaginian Senate" do?

  12. #2492
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    XC economy is not the easiest to manage, I suggest you give a read to a few tutorials: http://www.twcenter.net/forums/showthread.php?t=358518

    That said, the basics to succeed in XC are:

    - Focus on your economy
    - Use the cheapest army possible to do the job
    - Make sure your faction leader is a good manager

    Going harder than medium is not suggested until you have some experience, winning an XC campaign is not an easy feat.

    The carthaginian senate gives senate missions to Carthage and swaps the roman rebels for the carthaginian senate in Carthago.
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  13. #2493
    SRACon17's Avatar Kirā
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    Default Re: Extended Cultures Discussion

    thanks, i'll read the tutorials and try a harder difficulty, as it wasn't that difficult to steamroll macedon in my current campaign, especially with my master assasin


    the carthaginian senate option doesn't affect the other factions? also i noticed that when i enabled the carthaginian senate option, the julius caesar alternate campaign disappeared, but when i removed it and reinstalled, it's there again. is that normal
    Last edited by SRACon17; August 06, 2012 at 02:14 AM.

  14. #2494
    GeoHitmanGR's Avatar Ishiyumi no shashu
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by SRACon17 View Post
    thanks, i'll read the tutorials and try a harder difficulty, as it wasn't that difficult to steamroll macedon in my current campaign, especially with my master assasin


    the carthaginian senate option doesn't affect the other factions? also i noticed that when i enabled the carthaginian senate option, the julius caesar alternate campaign disappeared, but when i removed it and reinstalled, it's there again. is that normal

    Nice choice. Assassins are especially effective against small kingdoms like Macedon or Pontus, but not so much against bigger empires like Ptolemaic or Seleucid.

    Carthaginian Senate converts Roman rebels to Carthaginian senate faction, and as such, Caesar campaign which relies heavily on the roman rebels is not playable.


  15. #2495
    Zarax's Avatar Triple Chaosmaster
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    Default Re: Extended Cultures Discussion

    Also, difficulty tends to ramp up later on in the campaign, big empires can crumble as easily as small ones in XC.
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  16. #2496
    AmirKhan's Avatar Yari-hei
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by GeoHitmanGR View Post
    Nice choice. Assassins are especially effective against small kingdoms like Macedon or Pontus, but not so much against bigger empires like Ptolemaic or Seleucid.
    It's the other way around in my campaigns.

    Factions with s h i t load of family members tend to be less protective for assassins.
    While Macedon cities are very hard to get a spy in it, like 20% chance or so, even skilled ones

  17. #2497
    GeoHitmanGR's Avatar Ishiyumi no shashu
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by AmirKhan View Post
    It's the other way around in my campaigns.

    Factions with s h i t load of family members tend to be less protective for assassins.
    While Macedon cities are very hard to get a spy in it, like 20% chance or so, even skilled ones
    Actually it's more about the replenishment rate, rather than the actual percentages. The lower the number of territories, means less Family members are ready to be recruited (marriages, adoptions, MotH, age), plus the FMs are grouped in a relatively small area, in other words, easy prey . So it often comes down to a single region (ungoverned regions seem quite prone to XC increased unrest) with a FL and possibly a FH (not if you have a gooood assassin) which can easily fall to battle, die of old age, or take him with a longshot assassination.

    On the other hand, while it MAY be relatively easier to kill FMs of bigger empires, will not make a big difference in the long run, as FMs can be as easily recruited as slain.


    P.S If you have an unnaturally low chance to infiltrate a city, try sending a spy exactly right to it, and send an assassin to check if it is a spy den. If it's not its probably a really paranoid governor and you cannot do much, if it is indeed a spy den, I trust you know what to do.
    Last edited by GeoHitmanGR; August 06, 2012 at 09:23 PM.


  18. #2498
    AmirKhan's Avatar Yari-hei
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    Default Re: Extended Cultures Discussion

    It's all good philosophy, but in practice it does the same thing I told, at least in my campaigns

  19. #2499
    GeoHitmanGR's Avatar Ishiyumi no shashu
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    Default Re: Extended Cultures Discussion

    Quote Originally Posted by AmirKhan View Post
    It's all good philosophy, but in practice it does the same thing I told, at least in my campaigns
    After all, it's just a matter of taste, easy assassination that do not count much, or more difficult that do.


  20. #2500
    Restlessspirit4's Avatar Kirā
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    Default Re: Extended Cultures Discussion

    Zarax I installed XC converter.What does it actually do?


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