Originally Posted by
Suppanut
Caesar: Edit them please.
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{Inspiring_Recruiter} Inspiring Recruiter
{Inspiring_Recruiter_desc}
When this man speaks, many men are ready to leave their families behind and join his cause as soldiers.
{Inspiring_Recruiter_effects_desc}
10% discount on unit training costs
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{Expert_In_Propaganda} Expert In Propaganda
{Expert_In_Propaganda_desc}
This man can turn an ordinary conflict into a war to save the day. Most men are ready to leave their farms to join the army no matter how big the conflict is really.
{Expert_In_Propaganda_effects_desc}
20% discount on unit training costs, -1 farming output
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{No_Strongman_Left_Behind} Leaves No Strongman Behind
{No_Strongman_Left_Behind_desc}
When this man asks for manpower, Strong men leave all their loves behind to join the army. He leaves only the weak and the frail behind to take care their farms.
{No_Strongman_Left_Behind_effects_desc}
30% discount on unit training costs, -2 farming output
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{Begging_To_Join_The_Army} Begging Recruiter
{Begging_To_Join_The_Army_desc}
While others ask and motivate people to war, this man begs and pleads with them.
{Begging_To_Join_The_Army_effects_desc}
10% increase to unit training costs
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{Dumb_about_Mobilization} Inept Mobilizer
{Dumb_about_Mobilization_desc}
When this man informs people about war, most of them think it's not really their business.
{Dumb_about_Mobilization_effects_desc}
20% increase to unit training costs, +1 farming output
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{Sword to Plowshare} Swords to Plowshares
{Sword to Plowshare_desc}
No one under this man's rule thinks war is a necessary thing at all, all they think that's important is to till their lands and earn their livings.
{Sword to Plowshare_effects_desc}
30% increase to unit training costs, +2 farming output
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{Rule_by_Patronization} Patron
{Rule_by_Patronization_desc}
This man always welcome the weak to living under his protection as well as patronizing the strong who join him.
{Rule_by_Patronization_effects_desc}
10% discount on unit training costs, 10% penalty on tax income
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{Mobilized_by_Oath} Sworn Lord
{Mobilized_by_Oath_desc}
This man has an oath to protect all under his rule from harm while his followers also swear an oath to work for him obediently during war and peace.
{Mobilized_by_Oath_effects_desc}
20% discount on unit training costs, 20% penalty on tax income
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{Feudal_Lord} Feudal Lord
{Feudal_Lord_desc}
This man rules by right over lands and men. He delegates to his personal followers to govern in peace and mobilize an army for him in war.
{Feudal_Lord_effects_desc}
30% discount on unit training costs, 30% penalty on tax income
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{Spare_Horses_For_Himself} Spare Horse For Himself
{Spare_Horses_For_Himself_desc}
A great horseman should ready more than one horse so in case that one should fail he could use another.
{Spare_Horses_For_Himself_effects_desc}
10% to Movement Points (gives armies the ability to forced march)
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{Army_of_Spare_Horses} Army of Spare Horses
{Army_of_Spare_Horses_desc}
All horsemen in war should have more than one steed to trust so they can pursue the enemy for several days and nights.
{Army_of_Spare_Horses_effects_desc}
30% to Movement Points (gives armies the ability to forced march), -1 farming output, +4 to unrest (has a negative effect on public order)
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{Horde_of_Men_and_Horses} Horde of Men and Horses
{Horde_of_Men_and_Horses_desc}
Something more terrifying than spare horses for whole cavalries is the mobilization of a whole horde of men and horses, enough for all footmen to ride and stomp the world under it.
{Horde_of_Men_and_Horses_effects_desc}
70% to Movement Points (gives armies the ability to forced march), -3 farming output, +8 to unrest (has a negative effect on public order)