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Thread: "Avatar The Last Airbender 3:1" - Alpha version out

  1. #161

    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    any progress???
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  2. #162
    S-te-Fan's Avatar Primicerius
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    There sure is, but we never use this topic xD. Once I have 3dsmax again (I had to reinstall it but something went wrong....). I can show you a lot of units. We have a problem with the map now (M2TW doesn't accept more than 50% of the map being water or something like that). But for the rest is everything ok.

    Some screens...:

    Spoiler Alert, click show to read: 







    You should ask very nicely to Unanime5 if you want to see the map .

    The basic of the army's is pretty much done. But we need a clear roster...
    Last edited by S-te-Fan; December 02, 2008 at 10:18 AM.

  3. #163
    S-te-Fan's Avatar Primicerius
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    Spoiler Alert, click show to read: 












    these models are from another dead mod, there are a lot more.


    Map:
    Spoiler Alert, click show to read: 
















    Last edited by S-te-Fan; December 10, 2008 at 03:10 PM.

  4. #164
    Darth Ravenous's Avatar Vicarius Provinciae
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    Rep+ looks pretty sweet.

  5. #165

    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    nice
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  6. #166
    S-te-Fan's Avatar Primicerius
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    Everything is still very WIP. Expect new unit models in the weekend.

  7. #167

    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    niiice man

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  8. #168
    S-te-Fan's Avatar Primicerius
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    Sorry about the promised unit models. But my new pc was delayed. It was supposed to come yesterday but it comes next week.

  9. #169
    Double A's Avatar person man
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    I suggest getting rid or "City of..." or "... Village" as Taku is a castle and Kyoshi will get bigger.

    And I think the North Pole is lonely all by itself. I hope you add another town up there by the time this mod is released, even if it's non-cannon.
    Last edited by Double A; January 02, 2009 at 01:57 AM.
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  10. #170
    S-te-Fan's Avatar Primicerius
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    Villages will grow, ofcourse they will. But they just can't become a large fortress. Only the capitals of the Earth Kingdom can.

    And yes there are going to be more settlements on the norht pole.

    I've made lots of units last weeks. I showed them on another forum but not yet on this one. I will do it as soon as I get back from work.

  11. #171
    Domesticus
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    Interesting. But Air navies in land??
    Sometimes both sides are wrong. Unfortunately most people do not understand this and argue endlessly.

  12. #172
    S-te-Fan's Avatar Primicerius
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    Yeah... Unanime5 didn't do the locations of the army well yet...

  13. #173
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    Looks fantastic but I would recommend to make the cities like in Rusichi Total War: Multiple cities in a region, would come out nice for Ba-Sing-Se.
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  14. #174
    S-te-Fan's Avatar Primicerius
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    They will.

  15. #175

    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    yeah, nice. I am not an Avatar fan. But I like it.

  16. #176
    S-te-Fan's Avatar Primicerius
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    Earth Kingdom Roster is almost done.

  17. #177

    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    when will this be finished??

  18. #178
    S-te-Fan's Avatar Primicerius
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    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    Hmm.. The unit roster won't take long anymore. The map I don't know. I should ask Unanime5. We are currently very active on another forum.

  19. #179

    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    what forum?

  20. #180

    Default Re: "Avatar Mini Mod" (working title). An open developement mod for Medieval II: Total War.

    The Avatar Spirit forum:
    http://forums.avatarspirit.net/index...opic=15838.100

    We may make a Custom Battle version before making a campaign.
    Morning Sun (adds Korea and China to the Shogun 2 map)
    http://www.twcenter.net/forums/forum...28-Morning-Sun

    Expanded Japan mod (97 new regions and 101 new factions)
    http://www.twcenter.net/forums/showt...ew-factions%29

    How to split a region in TWS2
    http://www.twcenter.net/forums/showt...split-a-region

    Eras Total Conquest 2.3 (12 campaigns from 970-1547)

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