I finaly figured it out so stay tuned for an update with a lot more generals from kingdoms.
I finaly figured it out so stay tuned for an update with a lot more generals from kingdoms.
Last edited by Barser; June 26, 2008 at 02:58 PM.
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Yes, i agree.
In niko's officer mod(which what SSTC is based of) there is several general skins and among those there are that conqistador general/king skin included.. So the question is i chimaeira did convert them also to SS or if he(or whom ever converted them) left them behind?
Ha! The English King looks like the Burger King!
I thought I was the only one who notice that.
There's only 2 European officer converted to SS or DLV mod,
The Conquistador general/king was missing along with a few other modification from Niko Mod.
Edit: Yikes, nice find but put your helmet back on KIng! You'll only provoke them!
Haha yeah he looks stupid and yes I am curently figuring out which skins sstc uses so I don't make a general who looks like a captain.
In the same time I have had some trouble with sstc since I modyfied modeldb. But well I have had tons of trouble with that sub mods so no surprice there really. I am looking forward to an 1.3 update WITHOUT RR and any other sub mods necesary since it seems that is the reason 25% of my officers don't work.
These skins is what I have been adding from unit_models\_generals_and_captains since not including saladin and nur eldin
norwegian_king
irish_king
edward
And this is the lines I have included in modeldb
6 edward
1 1
66 unit_models/_Generals_and_Captains/edward/edward_general_lod0.mesh 6400
2
7 england
65 unit_models/_Generals_and_Captains/Edward/textures/Edward.texture
72 unit_models/_Generals_and_Captains/Edward/textures/Edward_normal.texture 0
5 slave
65 unit_models/_Generals_and_Captains/edward/textures/Edward.texture
72 unit_models/_Generals_and_Captains/edward/textures/Edward_normal.texture 0
2
7 england
61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
5 slave
61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
4 4 None 15 MTW2_Non_Shield 0 1
18 MTW2_Sword_Primary 0
5 horse
18 MTW2_HR_Non_Shield 0 1
18 MTW2_Sword_Primary 0
8 elephant
18 MTW2_Elephant_Crew 0 1
18 MTW2_Sword_Primary 0 5 camel 18 MTW2_HR_Non_Shield 0 1
18 MTW2_Sword_Primary 0 -1 0 0 0 0 0 0
10 irish_king
1 1
70 unit_models/_Generals_and_Captains/Irish_King/oneill_general_lod0.mesh 6400
2
7 ireland
73 unit_models/_Generals_and_Captains/Irish_King/textures/Irish_King.texture
80 unit_models/_Generals_and_Captains/Irish_King/textures/Irish_King_normal.texture 0
5 slave
73 unit_models/_Generals_and_Captains/Irish_King/textures/Irish_King.texture
80 unit_models/_Generals_and_Captains/Irish_King/textures/Irish_King_normal.texture 0
2
7 ireland
61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
5 slave
61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
4 4 None 15 MTW2_Non_Shield 0 1
18 MTW2_Sword_Primary 0
5 horse
18 MTW2_HR_Non_Shield 0 1
18 MTW2_Sword_Primary 0
8 elephant
18 MTW2_Elephant_Crew 0 1
18 MTW2_Sword_Primary 0 5 camel 18 MTW2_HR_Non_Shield 0 1
18 MTW2_Sword_Primary 0 -1 0 0 0 0 0 0
14 norwegian_king
1 1
74 unit_models/_Generals_and_Captains/Norwegian_King/haakon_general_lod0.mesh 6400
2
6 norway
81 unit_models/_Generals_and_Captains/Norwegian_King/textures/Norwegian_King.texture
88 unit_models/_Generals_and_Captains/Norwegian_King/textures/Norwegian_King_normal.texture 0
5 slave
81 unit_models/_Generals_and_Captains/Norwegian_King/textures/Norwegian_King.texture
88 unit_models/_Generals_and_Captains/Norwegian_King/textures/Norwegian_King_normal.texture 0
2
6 norway
61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
5 slave
61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
4 4 None 15 MTW2_Non_Shield 0 1
18 MTW2_Sword_Primary 0
5 horse
18 MTW2_HR_Non_Shield 0 1
18 MTW2_Sword_Primary 0
8 elephant
18 MTW2_Elephant_Crew 0 1
18 MTW2_Sword_Primary 0 5 camel 18 MTW2_HR_Non_Shield 0 1
18 MTW2_Sword_Primary 0 -1 0 0 0 0 0 0
if you do this remember to add 3 to the serialization::archive at the top of modeldb (if you have sstc it will probably say "22 serialization::archive 3 0 0 0 0 1028 0 0" then change it to " 22 serialization::archive 3 0 0 0 0 1031 0 0" )
and remember to fix descr_character also
I will find a way to make an easy way of installing this when I am done.
Last edited by Barser; June 27, 2008 at 09:48 AM.
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Which Edward is this supposed to be?
Because he looks like Edward the II
(obscure English monarchy joke FTW?)
Damn when I add the above line to modeldb some of the lithuanian units dont work But the new genrals do.
I have tested it by removing them again and they work.
I could use some help with that.
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Did you change the serialization number at the top of the modeldb when you added them in?
No. What does it mean? has it something to do with the number of words as it seems all the last lines doesnt work when I added new ones?
moors and lithuania units is last in the list and they dont work.
_____________
I figured it out by serching the forum. Thanks for pointing out the problem +rep for that.
I needed to change 22 serialization::archive 3 0 0 0 0 1028 0 0 (with sstc) to 22 serialization::archive 3 0 0 0 0 1031 0 0
Last edited by Barser; June 27, 2008 at 09:44 AM.
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It is the Burger King lawl.
How do you specify a battle model for just the King or Heir, instead of all generals?
I don't really know spicific where to look but I think it is easy enough to change.
I would like to see those skins I have added be for the faction leader only as they all look like old kings
(so if anybody would tell where to look and save me the trouble that would be sweet)
I added this wales_king for milan. I know it looks a little weird but well I personaly like it ingame. I also found his spanish brother in amaricas campaign
This nice looking champ is from the amaricas campaign and there is english,french,spanish textures but they dont really fit early campaign. It would be cool with a script that inables those skins when world is round event happens. (again I am open to sugestions)
Last edited by Barser; June 27, 2008 at 07:11 PM.
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Succes!
By making a script that gives only faction leaders the new units for each faction I finaly got it to work.
So I am not changing the original faction generals but only there leaders.
So your only gonna fight one burger king at a time .
Stay tuned for an installer/rarfile.
While im at it im trying to get the world is round generals to occur also by scripting.
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remindes me of DLV's unique Kings mod. Carry on. Did you get those phillip and richard textures? pics?
Favorite Goalies
Looking great Barser!
I really hope you can get your hand on those.
Conquistador General heavy armor type general in the future.
Cant wait to see what else u've done.
Nope. Since I am pretty sure they are sstc captains already.
But I will look into it.
*I really hope you can get your hand on those.
Conquistador General heavy armor type general in the future. *
Hope to get it to work as planned. Meanwhile it is used for the frence king. I use my imagination and think as it he is using a prototype armor
Oh yeah and does it work ?
Last edited by Barser; June 28, 2008 at 10:51 AM.
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Nice updates barser!
Hmm, some of them look rather capeless thought, are there a HRE on as we speak?
Just an idea for them would be to take the teutonic knights general skin for hre but with maybe a darker appearance. Dont. and maybe that black plated armour with a cloak and a crown..
Yeah that would be sweet but I am no skinner. I only copyed files from kingdoms. I would imagine that it was easy enough to make these things by modyfieng the textures.
But I could try to give it a go.
Btw did you try this out? I would like to know if it works for other than myself.
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Tried it out just now.. As Norway, assaulted a castle and got a ctd.
18:42:57.542 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4059, column 9
The city core building level should be one less than the settlement level!
18:42:57.624 [game.script] [error] Condition parsing error in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 273, column 48
faction type not recognised
18:50:06.149 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
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