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Thread: Faction leaders and generals (battle and strategy skins) - V-8 is up!

  1. #21
    Barser's Avatar Senator
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    Default Re: New general skins

    I finaly figured it out so stay tuned for an update with a lot more generals from kingdoms.
    Last edited by Barser; June 26, 2008 at 02:58 PM.

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  2. #22
    aNarion.'s Avatar Centenarius
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    Default Re: New general skins

    Quote Originally Posted by Barser View Post

    I also think that some factions should use the conqistadors skins from kingdoms when gunpowder is invented.
    Yes, i agree.

    In niko's officer mod(which what SSTC is based of) there is several general skins and among those there are that conqistador general/king skin included.. So the question is i chimaeira did convert them also to SS or if he(or whom ever converted them) left them behind?

  3. #23

    Default Re: New general skins

    Ha! The English King looks like the Burger King!

  4. #24

    Default Re: New general skins

    Quote Originally Posted by aNarion. View Post
    Yes, i agree.

    In niko's officer mod(which what SSTC is based of) there is several general skins and among those there are that conqistador general/king skin included.. So the question is i chimaeira did convert them also to SS or if he(or whom ever converted them) left them behind?
    I thought I was the only one who notice that.

    There's only 2 European officer converted to SS or DLV mod,
    The Conquistador general/king was missing along with a few other modification from Niko Mod.

    Edit: Yikes, nice find but put your helmet back on KIng! You'll only provoke them!

  5. #25
    aNarion.'s Avatar Centenarius
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    Default Re: New general skins

    Quote Originally Posted by aion2006 View Post
    I thought I was the only one who notice that.

    There's only 2 European officer converted to SS or DLV mod,
    The Conquistador general/king was missing along with a few other modification from Niko Mod.
    Yes, it was the late era officers, for europe and all the general skins for europe also.. i've asked chim about it, but he hasnt gave me any answer yet.

  6. #26
    Barser's Avatar Senator
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    Default Re: New general skins

    Quote Originally Posted by aion2006 View Post
    I thought I was the only one who notice that.

    There's only 2 European officer converted to SS or DLV mod,
    The Conquistador general/king was missing along with a few other modification from Niko Mod.

    Edit: Yikes, nice find but put your helmet back on KIng! You'll only provoke them!

    Haha yeah he looks stupid and yes I am curently figuring out which skins sstc uses so I don't make a general who looks like a captain.

    In the same time I have had some trouble with sstc since I modyfied modeldb. But well I have had tons of trouble with that sub mods so no surprice there really. I am looking forward to an 1.3 update WITHOUT RR and any other sub mods necesary since it seems that is the reason 25% of my officers don't work.

    These skins is what I have been adding from unit_models\_generals_and_captains since not including saladin and nur eldin

    norwegian_king
    irish_king
    edward

    And this is the lines I have included in modeldb

    6 edward
    1 1
    66 unit_models/_Generals_and_Captains/edward/edward_general_lod0.mesh 6400
    2
    7 england
    65 unit_models/_Generals_and_Captains/Edward/textures/Edward.texture
    72 unit_models/_Generals_and_Captains/Edward/textures/Edward_normal.texture 0
    5 slave
    65 unit_models/_Generals_and_Captains/edward/textures/Edward.texture
    72 unit_models/_Generals_and_Captains/edward/textures/Edward_normal.texture 0
    2
    7 england
    61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
    61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
    5 slave
    61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
    61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
    4 4 None 15 MTW2_Non_Shield 0 1
    18 MTW2_Sword_Primary 0
    5 horse
    18 MTW2_HR_Non_Shield 0 1
    18 MTW2_Sword_Primary 0
    8 elephant
    18 MTW2_Elephant_Crew 0 1
    18 MTW2_Sword_Primary 0 5 camel 18 MTW2_HR_Non_Shield 0 1
    18 MTW2_Sword_Primary 0 -1 0 0 0 0 0 0
    10 irish_king
    1 1
    70 unit_models/_Generals_and_Captains/Irish_King/oneill_general_lod0.mesh 6400
    2
    7 ireland
    73 unit_models/_Generals_and_Captains/Irish_King/textures/Irish_King.texture
    80 unit_models/_Generals_and_Captains/Irish_King/textures/Irish_King_normal.texture 0
    5 slave
    73 unit_models/_Generals_and_Captains/Irish_King/textures/Irish_King.texture
    80 unit_models/_Generals_and_Captains/Irish_King/textures/Irish_King_normal.texture 0
    2
    7 ireland
    61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
    61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
    5 slave
    61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
    61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
    4 4 None 15 MTW2_Non_Shield 0 1
    18 MTW2_Sword_Primary 0
    5 horse
    18 MTW2_HR_Non_Shield 0 1
    18 MTW2_Sword_Primary 0
    8 elephant
    18 MTW2_Elephant_Crew 0 1
    18 MTW2_Sword_Primary 0 5 camel 18 MTW2_HR_Non_Shield 0 1
    18 MTW2_Sword_Primary 0 -1 0 0 0 0 0 0
    14 norwegian_king
    1 1
    74 unit_models/_Generals_and_Captains/Norwegian_King/haakon_general_lod0.mesh 6400
    2
    6 norway
    81 unit_models/_Generals_and_Captains/Norwegian_King/textures/Norwegian_King.texture
    88 unit_models/_Generals_and_Captains/Norwegian_King/textures/Norwegian_King_normal.texture 0
    5 slave
    81 unit_models/_Generals_and_Captains/Norwegian_King/textures/Norwegian_King.texture
    88 unit_models/_Generals_and_Captains/Norwegian_King/textures/Norwegian_King_normal.texture 0
    2
    6 norway
    61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
    61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
    5 slave
    61 unit_models/AttachmentSets/Final Greek_byzantium_diff.texture
    61 unit_models/AttachmentSets/Final Greek_byzantium_norm.texture 0
    4 4 None 15 MTW2_Non_Shield 0 1
    18 MTW2_Sword_Primary 0
    5 horse
    18 MTW2_HR_Non_Shield 0 1
    18 MTW2_Sword_Primary 0
    8 elephant
    18 MTW2_Elephant_Crew 0 1
    18 MTW2_Sword_Primary 0 5 camel 18 MTW2_HR_Non_Shield 0 1
    18 MTW2_Sword_Primary 0 -1 0 0 0 0 0 0

    if you do this remember to add 3 to the serialization::archive at the top of modeldb (if you have sstc it will probably say "22 serialization::archive 3 0 0 0 0 1028 0 0" then change it to " 22 serialization::archive 3 0 0 0 0 1031 0 0" )

    and remember to fix descr_character also

    I will find a way to make an easy way of installing this when I am done.
    Last edited by Barser; June 27, 2008 at 09:48 AM.

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  7. #27
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: New general skins

    Which Edward is this supposed to be?



    Because he looks like Edward the II

    (obscure English monarchy joke FTW?)

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  8. #28
    Barser's Avatar Senator
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    Default Re: New general skins

    Damn when I add the above line to modeldb some of the lithuanian units dont work But the new genrals do.
    I have tested it by removing them again and they work.

    I could use some help with that.

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  9. #29
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: New general skins

    Did you change the serialization number at the top of the modeldb when you added them in?

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  10. #30
    Barser's Avatar Senator
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    Default Re: New general skins

    Quote Originally Posted by Caesar Clivus View Post
    Did you change the serialization number at the top of the modeldb when you added them in?
    No. What does it mean? has it something to do with the number of words as it seems all the last lines doesnt work when I added new ones?

    moors and lithuania units is last in the list and they dont work.
    _____________

    I figured it out by serching the forum. Thanks for pointing out the problem +rep for that.

    I needed to change 22 serialization::archive 3 0 0 0 0 1028 0 0 (with sstc) to 22 serialization::archive 3 0 0 0 0 1031 0 0
    Last edited by Barser; June 27, 2008 at 09:44 AM.

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  11. #31

    Default Re: New general skins

    It is the Burger King lawl.

    How do you specify a battle model for just the King or Heir, instead of all generals?

  12. #32
    Barser's Avatar Senator
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    Default Re: New general skins

    Quote Originally Posted by Schweizergarde View Post
    It is the Burger King lawl.

    How do you specify a battle model for just the King or Heir, instead of all generals?
    I don't really know spicific where to look but I think it is easy enough to change.

    I would like to see those skins I have added be for the faction leader only as they all look like old kings
    (so if anybody would tell where to look and save me the trouble that would be sweet)

    I added this wales_king for milan. I know it looks a little weird but well I personaly like it ingame. I also found his spanish brother in amaricas campaign

    This nice looking champ is from the amaricas campaign and there is english,french,spanish textures but they dont really fit early campaign. It would be cool with a script that inables those skins when world is round event happens. (again I am open to sugestions)
    Last edited by Barser; June 27, 2008 at 07:11 PM.

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  13. #33
    Barser's Avatar Senator
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    Default Re: New general skins

    Succes!

    By making a script that gives only faction leaders the new units for each faction I finaly got it to work.

    So I am not changing the original faction generals but only there leaders.

    So your only gonna fight one burger king at a time .

    Stay tuned for an installer/rarfile.

    While im at it im trying to get the world is round generals to occur also by scripting.

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  14. #34

    Default Re: Faction leader skins download

    remindes me of DLV's unique Kings mod. Carry on. Did you get those phillip and richard textures? pics?

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  15. #35

    Default Re: Faction leader skins download

    Looking great Barser!

    I really hope you can get your hand on those.
    Conquistador General heavy armor type general in the future.

    Cant wait to see what else u've done.

  16. #36
    Barser's Avatar Senator
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    Default Re: Faction leader skins download

    Quote Originally Posted by Meister Sibrand View Post
    remindes me of DLV's unique Kings mod. Carry on. Did you get those phillip and richard textures? pics?
    Nope. Since I am pretty sure they are sstc captains already.

    But I will look into it.



    *I really hope you can get your hand on those.
    Conquistador General heavy armor type general in the future. *


    Hope to get it to work as planned. Meanwhile it is used for the frence king. I use my imagination and think as it he is using a prototype armor


    Oh yeah and does it work ?
    Last edited by Barser; June 28, 2008 at 10:51 AM.

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  17. #37
    aNarion.'s Avatar Centenarius
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    Default Re: Faction leader skins download

    Nice updates barser!

    Hmm, some of them look rather capeless thought, are there a HRE on as we speak?
    Just an idea for them would be to take the teutonic knights general skin for hre but with maybe a darker appearance. Dont. and maybe that black plated armour with a cloak and a crown..

  18. #38
    Barser's Avatar Senator
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    Default Re: Faction leader skins download

    Quote Originally Posted by aNarion. View Post
    Nice updates barser!

    Hmm, some of them look rather capeless thought, are there a HRE on as we speak?
    Just an idea for them would be to take the teutonic knights general skin for hre but with maybe a darker appearance. Dont. and maybe that black plated armour with a cloak and a crown..
    Yeah that would be sweet but I am no skinner. I only copyed files from kingdoms. I would imagine that it was easy enough to make these things by modyfieng the textures.

    But I could try to give it a go.

    Btw did you try this out? I would like to know if it works for other than myself.

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  19. #39
    aNarion.'s Avatar Centenarius
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    Default Re: Faction leader skins download

    Tried it out just now.. As Norway, assaulted a castle and got a ctd.

    18:42:57.542 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4059, column 9
    The city core building level should be one less than the settlement level!

    18:42:57.624 [game.script] [error] Condition parsing error in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 273, column 48
    faction type not recognised
    18:50:06.149 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

  20. #40
    Barser's Avatar Senator
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    Default Re: Faction leader skins download

    Quote Originally Posted by aNarion. View Post
    Tried it out just now.. As Norway, assaulted a castle and got a ctd.

    18:42:57.542 [script.err] [error] Script Error in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/descr_strat.txt, at line 4059, column 9
    The city core building level should be one less than the settlement level!

    18:42:57.624 [game.script] [error] Condition parsing error in mods/Stainless_Steel_6/data/world/maps/campaign/imperial_campaign/campaign_script.txt, at line 273, column 48
    faction type not recognised
    18:50:06.149 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.
    Hmm what sub mods do you have installed? and was it on a new campaign?

    do you have jerusalem emerges script installed?

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