For those who use jerusalem emerges script here is a addon which you put in after you installed this mod over the script and not the other way around. It enables the script again and adds baldwin the leper. But please dont install this addon if you dont have that script installed as you will get ctd when koj is supposed to appear in turn 14.
When the event world is round occurs most catholic factions gets some kind of "New age skin" for the next faction leaders.
Some of the starting generals start with unique skins and a few other "hero" generals who is either made up or historical accurate spawn later in the campaign for some factions. they have either unique: skins, portraits,bodyguards.
Looks amazing... Actually I feel that a lot of units in the game could need some rework on the skin, especially the fasial structures...
thanks for the +rep.
As I can't figure out how to make meshes and im such a lousy skinner I look some stuff from kingdoms that I think we need. Like unique units scripts, features etc.
There is actually quite a few things missing like some of the movies, unique generals/units, grape shots etc. (though not the banana bomb)
I have added a lot of the things myself but would like to share my thoughts and hope they include those things in a future update so I don't need to make copy all the things from kingdoms and edit files everytime.
Braser, I found the textures and models for Richard/Philip, but I have no idea how to edit modeldb. Saladin and Nur are both in modeldb in SS, so they worked fine without edicting the file. However, the early_general_antioch and early_genral_jerusalem are not.
I think I have it, but am not sure. Does anyone have a screenshot of Philip/Lionheart from Crusades?
Also Barser, since there's only a lod0 mesh for two two you posted, does this mean they will be rendered to lod0 until they become a spirit? Does modeldb need to be modified?
You don't have those sprites in crusade/date/unit_sprites?
If you have a modifyed descr_charecter already you can easily add them yourself by serching turks and egypt and then add sultan_nur_eldin and sultan_saladin to battle_model.
I think the model for richard is used in SSTC as an officer. I have seen it many times and I actually also think it is included in retrofit mod as a general (I will have to check).
Those two I posted have Sprites but I can't find any for all the other guys I would like to add and it crashes when I try to add them anyway. So I don't really know what to do im afraid.
I could only find sprites for saladin and nur_eldin.
Yes,they are in SSTC and that kind of skin where also included as the captain model in SS5.1, its a quite common captain/general skin for early era, used in many mods(including retrofit mod).
But the thing i dont get is why no one is making the king skin(For northen europe) available on the battlefield?
Yeah someone should make some new battlefield skins for each faction or atleast we should copy them from kingdoms.
I also think that some factions should use the conqistadors skins from kingdoms when gunpowder is invented. I actually miss lots of things from kingdoms in this mod.
But ohh well I guess this aint retrofit_mod.
I will then have to figure out myself how to add the things I want.
I have been trying to add skins from britania campaign and looking in the MODELDB but it is a mess and I cant figure it out. SS wont start when I mess with it.
Yeah they are officers with a neat talbard and a crown. After some thinking and headache from trying to edict modeldb, I declare its not worth using those two models/textures.
But you got saladin and nur_elding to work?
I have also only had failure in trying to get other generals to work. This is what I added from britain along with the edward folder with mesh/textures
But SS wont start then. There must be some other files there needs changes but I don't have the time right now to look further into it but if somebody would help it would be apriciated.. When I got the time I will test some more.