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Thread: Faction leaders and generals (battle and strategy skins) - V-8 is up!

  1. #1
    Barser's Avatar Sōkō no yari
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    Default Faction leaders and generals (battle and strategy skins) - V-8 is up!

    Faction leaders and generals battle and strategy skins


    version 8 is up:

    Download as installer: FL-V8.exe
    Bonus: This download includes improved ireland script

    I recommend you put in the agents-minimod that fixes some of the strat models from v-8:

    download link

    info

    Santiago de Pola made an addon-fix to the hero generals that gives you a notice when they appear.
    Spoiler Alert, click show to read: 


    To install it right away, unrar and drop in your Stainless Steel folder and let overwrite.

    Also delete historic_events_strings file in the text folder!

    ..not save compatible..

    Make backups first!

    DOWNLOAD




    new battle models.
    Various fixes.
    new strategy models and changes.
    new weapons. The nice looking ones are made by Calidor
    scripted reinforcements (some with heroes).
    and more.

    save game compitable.

    How to include this with other sub-mods?
    Spoiler Alert, click show to read: 


    -Note-
    SSTC required for this realese.

    For those who use jerusalem emerges script here is a addon which you put in after you installed this mod over the script and not the other way around. It enables the script again and adds baldwin the leper. But please dont install this addon if you dont have that script installed as you will get ctd when koj is supposed to appear in turn 14.

    sub-mods made compitable with:
    knights_templar_mod
    novgorod_roster
    aor_colonies
    battle_for_the_baltics

    (if you use sub mods that isn't compatible with this please note me and I might be able to upload fixes)


    I hope you like it.

    Enjoy.

    some of the:
    Faction leaders





    Generals


    More generals. Found in sstc. made by Niko (very awesome work).

    Random starting generals. From the mod "Das Heilige Römische Reich" and made by Musculus Maximus who where kind enough to share them.


    Special feature
    When the event world is round occurs most catholic factions gets some kind of "New age skin" for the next faction leaders.


    Hero generals

    Some of the starting generals start with unique skins and a few other "hero" generals who is either made up or historical accurate spawn later in the campaign for some factions. they have either unique: skins, portraits,bodyguards.


    Strategy models
    Many strategy models have been changes and/or enhanced.



    Attached Files Attached Files
    Last edited by Barser; September 09, 2009 at 04:34 PM.

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  2. #2
    Vindahl's Avatar Citizen
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    Default Re: New general skins

    Looks amazing... Actually I feel that a lot of units in the game could need some rework on the skin, especially the fasial structures...
    + rep
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  3. #3
    Barser's Avatar Sōkō no yari
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    Default Re: New general skins

    Quote Originally Posted by Vindahl View Post
    Looks amazing... Actually I feel that a lot of units in the game could need some rework on the skin, especially the fasial structures...
    + rep
    thanks for the +rep.
    As I can't figure out how to make meshes and im such a lousy skinner I look some stuff from kingdoms that I think we need. Like unique units scripts, features etc.

    There is actually quite a few things missing like some of the movies, unique generals/units, grape shots etc. (though not the banana bomb)

    I have added a lot of the things myself but would like to share my thoughts and hope they include those things in a future update so I don't need to make copy all the things from kingdoms and edit files everytime.

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  4. #4
    Phorz's Avatar Sukauto
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    Default Re: New general skins

    thanks for adding this, Now all we need is for someone to create the European campaign map generals for the battle map.

  5. #5
    y2day's Avatar 2busy
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    Default Re: New general skins

    :hmmm: Not a bad little project here. I may do something like this for next release of VIP.
    *MEMBER OF THE IMPERIAL HOUSE OF HADER**UNDER THE PATRONAGE OF CHIM*

  6. #6
    Chinen
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    Default Re: New general skins

    Do Richard and Philip also have unique skins that you can port? I don't have the game currently so I can't check T_T

  7. #7
    aion2006's Avatar Ishiyumi no shashu
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    Default Re: New general skins

    Good useful mod! +rep

  8. #8
    Barser's Avatar Sōkō no yari
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    Default Re: New general skins

    Quote Originally Posted by Schweizergarde View Post
    Do Richard and Philip also have unique skins that you can port? I don't have the game currently so I can't check T_T
    Yeah thats right but I cant figure out how to add them

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  9. #9
    Chinen
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    Default Re: New general skins

    Quote Originally Posted by Barser View Post
    Yeah thats right but I cant figure out how to add them
    I think I have it, but am not sure. Does anyone have a screenshot of Philip/Lionheart from Crusades?

    Also Barser, since there's only a lod0 mesh for two two you posted, does this mean they will be rendered to lod0 until they become a spirit? Does modeldb need to be modified?
    Last edited by Schweizergarde; June 25, 2008 at 10:47 PM.

  10. #10
    aion2006's Avatar Ishiyumi no shashu
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    Default Re: New general skins

    Hmm is it normal to have the original final larger than the one you've attach?

    Maybe Zuma modded the file as well.
    I install his .6 mod.

  11. #11
    Master Zuma's Avatar Artifex
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    Default Re: New general skins

    Hmm is it normal to have the original final larger than the one you've attach?
    yes
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  12. #12
    Chinen
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    Default Re: New general skins

    Braser, I found the textures and models for Richard/Philip, but I have no idea how to edit modeldb. Saladin and Nur are both in modeldb in SS, so they worked fine without edicting the file. However, the early_general_antioch and early_genral_jerusalem are not.

  13. #13
    Barser's Avatar Sōkō no yari
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    Default Re: New general skins

    Quote Originally Posted by Schweizergarde View Post
    I think I have it, but am not sure. Does anyone have a screenshot of Philip/Lionheart from Crusades?

    Also Barser, since there's only a lod0 mesh for two two you posted, does this mean they will be rendered to lod0 until they become a spirit? Does modeldb need to be modified?
    You don't have those sprites in crusade/date/unit_sprites?
    If you have a modifyed descr_charecter already you can easily add them yourself by serching turks and egypt and then add sultan_nur_eldin and sultan_saladin to battle_model.

    I think the model for richard is used in SSTC as an officer. I have seen it many times and I actually also think it is included in retrofit mod as a general (I will have to check).

    Those two I posted have Sprites but I can't find any for all the other guys I would like to add and it crashes when I try to add them anyway. So I don't really know what to do im afraid.

    I could only find sprites for saladin and nur_eldin.

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  14. #14
    aNarion.'s Avatar Suguchi
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    Default Re: New general skins

    Quote Originally Posted by Barser View Post


    I think the model for richard is used in SSTC as an officer. I have seen it many times and I actually also think it is included in retrofit mod as a general (I will have to check).

    Yes,they are in SSTC and that kind of skin where also included as the captain model in SS5.1, its a quite common captain/general skin for early era, used in many mods(including retrofit mod).

    But the thing i dont get is why no one is making the king skin(For northen europe) available on the battlefield?

  15. #15
    Barser's Avatar Sōkō no yari
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    Default Re: New general skins

    Quote Originally Posted by aNarion. View Post
    Yes,they are in SSTC and that kind of skin where also included as the captain model in SS5.1, its a quite common captain/general skin for early era, used in many mods(including retrofit mod).

    But the thing i dont get is why no one is making the king skin(For northen europe) available on the battlefield?
    Yeah someone should make some new battlefield skins for each faction or atleast we should copy them from kingdoms.

    I also think that some factions should use the conqistadors skins from kingdoms when gunpowder is invented. I actually miss lots of things from kingdoms in this mod.
    But ohh well I guess this aint retrofit_mod.
    I will then have to figure out myself how to add the things I want.

    I have been trying to add skins from britania campaign and looking in the MODELDB but it is a mess and I cant figure it out. SS wont start when I mess with it.

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  16. #16
    AnthoniusII's Avatar Μέγαc Dομέστικοc
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    Default Re: New general skins

    How many character skins can we have in kingdoms?
    1:Captain
    2:General
    3:King...................?
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    The rest of the Christians will come as ordinary pilgrims and subject to the Patriarch of Jerusalem.
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  17. #17
    y2day's Avatar 2busy
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    Default Re: New general skins

    Maybe this will help you out with the model_db.
    http://www.twcenter.net/forums/showthread.php?t=77323
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  18. #18
    Chinen
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    Default Re: New general skins

    Yeah they are officers with a neat talbard and a crown. After some thinking and headache from trying to edict modeldb, I declare its not worth using those two models/textures.

  19. #19
    Barser's Avatar Sōkō no yari
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    Default Re: New general skins

    Quote Originally Posted by Schweizergarde View Post
    Yeah they are officers with a neat talbard and a crown. After some thinking and headache from trying to edict modeldb, I declare its not worth using those two models/textures.
    But you got saladin and nur_elding to work?


    I have also only had failure in trying to get other generals to work. This is what I added from britain along with the edward folder with mesh/textures
    But SS wont start then. There must be some other files there needs changes but I don't have the time right now to look further into it but if somebody would help it would be apriciated.. When I got the time I will test some more.

    14 edward_general 1 1 66 unit_models/_Generals_and_Captains/Edward/edward_general_lod0.mesh 6400
    2
    7 england 65 unit_models/_Generals_and_Captains/Edward/textures/Edward.texture
    72 unit_models/_Generals_and_Captains/Edward/textures/Edward_normal.texture
    46 unit_sprites/england_Edward_General_sprite.spr
    5 slave 65 unit_models/_Generals_and_Captains/Edward/textures/Edward.texture
    72 unit_models/_Generals_and_Captains/Edward/textures/Edward_normal.texture
    46 unit_sprites/england_Edward_General_sprite.spr
    2
    7 england
    61 unit_models/AttachmentSets/Final General_england_diff.texture
    61 unit_models/AttachmentSets/Final General_england_norm.texture 0
    5 slave
    59 unit_models/AttachmentSets/Final General_slave_diff.texture
    59 unit_models/AttachmentSets/Final General_slave_norm.texture 0
    4 4 None
    15 MTW2_Non_Shield 0 1
    MTW2_Sword_Primary 0 5 horse
    18 MTW2_HR_Non_Shield 0 1
    18 MTW2_Sword_Primary 0 8 elephant
    18 MTW2_Elephant_Crew 0 1 18 MTW2_Sword_Primary 0
    5 camel 18 MTW2_HR_Non_Shield 0 1
    18 MTW2_Sword_Primary 0 -1 0 0 0 0 0 0

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  20. #20
    Brewskii's Avatar Sōkō no yari
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    Default Re: New general skins

    very cool +rep for putting in the time and effort

    Spoiler Alert, click show to read: 
    Nothing, just wanted to see if you'd open it.

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