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Thread: Different Cultures

  1. #1
    The Sixth Wizard's Avatar Semisalis
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    Default Different Cultures

    I have not played Kingdoms yet (though I plan to get it especially for this mod if it comes out) so please excuse my newbiness.

    I was wondering, how does the "culture" system work? Is it like religion, with every faction having a different culture? Can there still be culture alongside religion? Does culture affect anything other than unit availability (such as population growth and income?)

    If the answer to any or all of the above questions is yes, then here's some ideas.

    Elven culture can be stable, only starting to grow when the Elves build a special optional line of buildings in their settlements. This would be good as it would allow the elves to choose their units: a high mannish culture would give them quick-spawning units and a higher population growth, whereas a high elven culture would make the settlement's population decline, but give the Elves access to their best units. If controlled by the AI, the Elves would do what they did in the book, decrease in numbers, defend their key settlements and keep their populations as stable as possible. After all, the Elves are fading and also leaving to Valinor, thus decreasing in power and numbers.

    Of course, it is all up to the team whether or not they want to implement this, but it would make the Elves a highly unique faction, and also probably make them stronger in the early game! How's that for a Total War game?

    The culture list could be
    "Mannish" (giving the factions access to low-level soldiers of men but increasing population growth),
    "Elvish" (decreasing population growth but increasing income and allowing good factions to call in skilled Elven units),
    "Dwarvish" (neither increasing nor decreasing population growth and increasing build speeds and income for both good and evil factions, this culture increases only slowly even when controlled by the Dwarves) and
    "Orcish" (allowing evil factions to spawn orcs quickest and increasing their population growth a lot, while decreasing public order for good factions).

    also possibly:

    "Numenorean" (this culture decreases very slowly over time and cannot be replenished, but gives quicker building times, strong "pure" units, more elite units for Gondor and Rohan and it decreases public order for evil factions)

    I posted this as a thread because I wanted some feedback from you guys, so don't you say I'm spamming another thread.

    Faction Hope/Despair coupled with unique cultures = one helluva good TW mod.
    Last edited by The Sixth Wizard; June 22, 2008 at 06:06 AM.
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  2. #2
    Glorfindel's Avatar Centenarius
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    Default Re: Different Cultures

    awesome suggestions, i think the possibilities of the culture system are endless

    a suggestion from me

    is its possible (it will, clearly, be cool) if a human city gains 100% Numenorean Culture to have the Powerful Numenorean Units?

    i know! lore is "damaged" but it's cool i think
    Glorfindel, the Lord of the House of the Golden Flower

    ...Glorfindel was tall and straight, his hair was of shining gold, his face fair and young and fearless and full of joy, his eyes were bright and keen, and his voice like music, on his brow sat wisdom, and in his hand was strength...

    ... the Elven-wise, lords of the Eldar from beyond the furthest seas. They do not fear the Ringwraiths, for those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and the Unseen they have great power...


  3. #3
    The Sixth Wizard's Avatar Semisalis
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    Default Re: Different Cultures

    Well as I said Numenorean culture would not be increase-able, but I could see cities such as Minas Tirith and Dol Amroth having upwards of 30% Numenorean culture, losing maybe 0.2% per turn?
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    Glorfindel's Avatar Centenarius
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    Default Re: Different Cultures

    why losing?

    and maybe if you build some building and maybe some of them VERY expensive you will able to increase it? what do you think?
    Glorfindel, the Lord of the House of the Golden Flower

    ...Glorfindel was tall and straight, his hair was of shining gold, his face fair and young and fearless and full of joy, his eyes were bright and keen, and his voice like music, on his brow sat wisdom, and in his hand was strength...

    ... the Elven-wise, lords of the Eldar from beyond the furthest seas. They do not fear the Ringwraiths, for those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and the Unseen they have great power...


  5. #5
    Varjon's Avatar Praepositus
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    Default Re: Different Cultures

    My list, though I have posted this somewhere already.

    CULTURES:

    Men:

    Gondor: Dúnedain
    Rohan: Rohirrim
    Eriador, Dale, Beornings: Northmen
    Rhûn, Khand: Easterlings
    Harad: Haradrim
    Umbar: Black Númenoreans

    Elves:

    Mirkwood: Silvan or Nandor
    Lórien: Galadhrim
    High Elves: Noldor or Sindar

    Dwarves:

    Only one culture simply calle Dwarves.

  6. #6

    Default Re: Different Cultures

    Good ideas.
    The main thing you need to remember for cultures, is that building pictures, event images and character portraits will be shared between factions of the same culture. So if you generalise the cultures into just mannish, elvish, dwarven and so on, the Gondorian buildings and characters will be the same as the ones for Rohan. And this will of course not be satisfying.
    You could instead divide the mannish cultures into different ones. Like barbarian for Easterlings, numenorean for Gondor and so one. This depends on how many different cultures you can use of course.
    The different population growths you are talking about could be assigned invidually to each faction in the descr_buildings file to get the desired effects of income, growth, farming and different bonuses.

    These are just my thoughts.








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  7. #7
    Glorfindel's Avatar Centenarius
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    Default Re: Different Cultures

    i really like the Mannish and Numenorean cultures to be different

    Varjon, i don't find better the men having different cultures, it's very "complicated"-Mannish for all isn't good? and Numenoreans with little % for Gondor
    you even divided the Dale from Rohirim (i think they are both northmen)
    Glorfindel, the Lord of the House of the Golden Flower

    ...Glorfindel was tall and straight, his hair was of shining gold, his face fair and young and fearless and full of joy, his eyes were bright and keen, and his voice like music, on his brow sat wisdom, and in his hand was strength...

    ... the Elven-wise, lords of the Eldar from beyond the furthest seas. They do not fear the Ringwraiths, for those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and the Unseen they have great power...


  8. #8
    Varjon's Avatar Praepositus
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    Default Re: Different Cultures

    Are you suggesting that all men factions would have same buildings? Because factions with same culture have same buildings. Rohirrim are different from other Northmen because they have closer relationship to horse and they have builded their whole life around horses.

    Besides, I think Dale's culture should be Bardians instead of Northmen.

  9. #9
    Glorfindel's Avatar Centenarius
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    Default Re: Different Cultures

    i think cultures are instead of religions, right?

    how many religions there are in the vanilla?
    Glorfindel, the Lord of the House of the Golden Flower

    ...Glorfindel was tall and straight, his hair was of shining gold, his face fair and young and fearless and full of joy, his eyes were bright and keen, and his voice like music, on his brow sat wisdom, and in his hand was strength...

    ... the Elven-wise, lords of the Eldar from beyond the furthest seas. They do not fear the Ringwraiths, for those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and the Unseen they have great power...


  10. #10
    Varjon's Avatar Praepositus
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    Default Re: Different Cultures

    Catholic, Orthodox, Pagan, Heretic, Islam, that together is five religions.

  11. #11
    Glorfindel's Avatar Centenarius
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    Default Re: Different Cultures

    you suggest like 10

    (ccllnply eat that)
    Glorfindel, the Lord of the House of the Golden Flower

    ...Glorfindel was tall and straight, his hair was of shining gold, his face fair and young and fearless and full of joy, his eyes were bright and keen, and his voice like music, on his brow sat wisdom, and in his hand was strength...

    ... the Elven-wise, lords of the Eldar from beyond the furthest seas. They do not fear the Ringwraiths, for those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and the Unseen they have great power...


  12. #12
    ccllnply's Avatar Tribunus
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    Default Re: Different Cultures

    Quote Originally Posted by Varjon View Post
    My list, though I have posted this somewhere already.

    CULTURES:

    Men:

    Gondor: Dúnedain
    Rohan: Rohirrim
    Eriador, Dale, Beornings: Northmen
    Rhûn, Khand: Easterlings
    Harad: Haradrim
    Umbar: Black Númenoreans

    Elves:

    Mirkwood: Silvan or Nandor
    Lórien: Galadhrim
    High Elves: Noldor or Sindar

    Dwarves:

    Only one culture simply calle Dwarves.
    Nice list. I think Umbar would be half Black Numenoreans and half Haradrim.


  13. #13
    Varjon's Avatar Praepositus
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    Default Re: Different Cultures

    I was suggesting cultures, not religions. In Britannia campaign of kingdoms are these cultures: Welsh, English, Scottish, Irish and Norse if I remember right.

  14. #14
    Varjon's Avatar Praepositus
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    Default Re: Different Cultures

    Quote Originally Posted by ccllnply View Post
    Nice list. I think Umbar would be half Black Numenoreans and half Haradrim.
    Yes, that works well. But since Harad and Umbar are united faction and Harad's culture is "Haradrim", that Black Númenorean culture will disappear in time.

  15. #15
    Glorfindel's Avatar Centenarius
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    Default Re: Different Cultures

    ohhhh i thought that cultures were instead of religions
    Glorfindel, the Lord of the House of the Golden Flower

    ...Glorfindel was tall and straight, his hair was of shining gold, his face fair and young and fearless and full of joy, his eyes were bright and keen, and his voice like music, on his brow sat wisdom, and in his hand was strength...

    ... the Elven-wise, lords of the Eldar from beyond the furthest seas. They do not fear the Ringwraiths, for those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and the Unseen they have great power...


  16. #16
    ccllnply's Avatar Tribunus
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    Default Re: Different Cultures

    Maybe a building could be added to Umbar so a small percentage would stay Black Numenoreans but I think the people of Umbar would have eventually turned Haradrim anyway if Gondor hadn't taken it in the 4th age


  17. #17
    Varjon's Avatar Praepositus
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    Default Re: Different Cultures

    Quote Originally Posted by ccllnply View Post
    Maybe a building could be added to Umbar so a small percentage would stay Black Numenoreans but I think the people of Umbar would have eventually turned Haradrim anyway if Gondor hadn't taken it in the 4th age
    Maybe there must be at least 25 % of Black Númenorean culture to recruit corsairs.

  18. #18
    ccllnply's Avatar Tribunus
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    Default Re: Different Cultures

    Quote Originally Posted by Varjon View Post
    Maybe there must be at least 25 % of Black Númenorean culture to recruit corsairs.
    Yeah that makes sense. But what happens if Gondor take Umbar? :hmmm:


  19. #19
    Varjon's Avatar Praepositus
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    Default Re: Different Cultures

    Well I don't think that Gondor should be able to recruit corsairs since they had been destroying coastals of Gondor for about thousand years.

  20. #20
    The Sixth Wizard's Avatar Semisalis
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    Default Re: Different Cultures

    If anything the Black Numenoreans would hate Gondor more than the Haradrim, so +unrest by a bit.

    I like the Northmen idea, though Rohan is a highly separate culture.

    What is the maximum number of cultures? Is it seven like religions?
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