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Thread: Architecture In Cities Such as Minas Tirith and Isengard

  1. #1
    Kshatriya Warrior's Avatar Tiro
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    Default Architecture In Cities Such as Minas Tirith and Isengard

    Hey,

    I am sorry I have not been able to contribute to this mod, I am too busy being the mod leader and graphical artist for The Control For Europe:1802. If you want to see it, click on my signature.

    ----------------------------

    Anyway, will the architecture in cites such as Minas Tirith and Isengard be the same as it was in the movies? Would it be possible to create a 5 tier city?

  2. #2

    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    As a modder I think you should know it wont, yet...
    Movie maker for the Third Age Total War

  3. #3
    The Big Red 1's Avatar Primicerius
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    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    Quote Originally Posted by Kshatriya Warrior View Post
    Hey,

    I am sorry I have not been able to contribute to this mod, I am too busy being the mod leader and graphical artist for The Control For Europe:1802. If you want to see it, click on my signature.

    ----------------------------

    Anyway, will the architecture in cites such as Minas Tirith and Isengard be the same as it was in the movies? Would it be possible to create a 5 tier city?
    Like Linkinsander said, not yet. But there is some hope.

    Hope you mod turns out alright.
    HONEY I AM HOME


  4. #4
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    yeah we can't create custom city layouts of building models yet so we're probably not going to be able to do this stuff in the first release but soon I'm sure it will be possible
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  5. #5
    Kshatriya Warrior's Avatar Tiro
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    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    Is there anyway to do this?

    Any technique or device to create such cities? The gameplay quality of the game would more than double.

  6. #6
    The Big Red 1's Avatar Primicerius
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    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    Quote Originally Posted by Kshatriya Warrior View Post
    Is there anyway to do this?

    Any technique or device to create such cities? The gameplay quality of the game would more than double.
    We are looking into third party software at the moment.
    HONEY I AM HOME


  7. #7
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    well the battle editor can be used for historical battles but for custom battles and the campaign no such tool exists at the present time
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  8. #8

    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    well...I'm kind of new at this, but I have an idea. What if you make special buildings acting as "walsl" on these settlements and they are like the actual minas tirith and isengard? Also I think other settlements should have a much weaker defense than some strategic ones. like Minas Morgul, Minas Tirith, Erebor, Dale, The Black Gates and other similars... Mirkwood could have some kind of "tree wall" too, if that's possible.( like any other wall, but would be lots of trees togheter and only elves could walk on them)

  9. #9
    Varjon's Avatar Praepositus
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    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    Great ideas, though I don't know anything about modding so I'm not sure is that possible...

    Oh, almost forgot:

    WELCOME TO TATW AND TWCENTER!

    Hahaa, in your face Code_Knight!!

  10. #10
    Glorfindel's Avatar Centenarius
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    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    Quote Originally Posted by The Big Red 1 View Post
    But there is some hope

    JUST A FOOLS HOPE




    Glorfindel, the Lord of the House of the Golden Flower

    ...Glorfindel was tall and straight, his hair was of shining gold, his face fair and young and fearless and full of joy, his eyes were bright and keen, and his voice like music, on his brow sat wisdom, and in his hand was strength...

    ... the Elven-wise, lords of the Eldar from beyond the furthest seas. They do not fear the Ringwraiths, for those who have dwelt in the Blessed Realm live at once in both worlds, and against both the Seen and the Unseen they have great power...


  11. #11
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    why are you saying in your face Code_Knight me and Big Red 1 are the welcomers and we do it better than that
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

  12. #12
    The Big Red 1's Avatar Primicerius
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    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    I'll show him..

    WELCOME TO THIRD AGE TW
    HONEY I AM HOME


  13. #13
    Varjon's Avatar Praepositus
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    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    Don't be rude to me, I just lost my welcome virginity and first time is always hardest...

  14. #14
    Faramir D'Andunie's Avatar Domesticus
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    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    Will the default Kingdoms city models be used then or keep the basic city structure and mainly change building/wall models?

    A custom scenario of a Minas Tirith siege(as a historical battle maybe?) would be trully something I would be looking forward to.

  15. #15
    The Count(er)'s Avatar Protector Domesticus
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    Default Re: Architecture In Cities Such as Minas Tirith and Isengard

    well we have to use the default city models because at this moment no one can edit the cities layouts or models
    Quote Originally Posted by Chaigidel View Post
    everyone but me is wrong.
    Ego's are fun

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