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Thread: Early Era Campaign: Jerusalem Emerges and the First Crusade

  1. #1
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    Default Early Era Campaign: Jerusalem Emerges and the First Crusade

    I have an interesting idea of how to simulate the emergence of the KOJ in the Early Era Campaign and also the First Crusade.

    Now in campaign_script.txt we have those monitors to tell us when Jerusalem is captured.

    We can change these monitors to spawn the KOJ if a Muslim nation conquers Jerusalem, like so:

    Spoiler Alert, click show to read: 

    ;;; Turks capture Jerusalem
    monitor_conditions I_SettlementOwner Jerusalem = turks
    and I_CompareCounter Jerusalem_Turks = 0

    set_counter Jerusalem_Knights_templar 0
    set_counter Jerusalem_Byzantium 0
    set_counter Jerusalem_Turks 1
    set_counter Jerusalem_Egypt 0
    historic_event jerusalem_turks event/Muslims_Capture_Jerusalem.bik
    ;;france force

    spawn_army
    faction jerusalem
    character Godfrey, named character, age 40, x 70, y 181, family
    traits Supplies 1 , MilitaryInclination 1 , Disciplinarian 1 , PublicFaith 2, Loyal 2, ContentGeneral 3
    unit NE Bodyguard exp 9 armour 0 weapon_lvl 0
    unit Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 6 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 6 armour 0 weapon_lvl 0
    unit Dismounted Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Dismounted Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 6 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 6 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 3 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 3 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 3 armour 0 weapon_lvl 0
    unit Great Cross exp 9 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 6 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 6 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 4 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 4 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 4 armour 0 weapon_lvl 0
    end

    spawn_army
    faction jerusalem
    character Tancred, named character, age 22, x 71, y 181, family
    traits Supplies 1 , MilitaryInclination 1 , Disciplinarian 1 , PublicFaith 2, Loyal 2, ContentGeneral 3
    unit NE Bodyguard exp 9 armour 0 weapon_lvl 0
    unit Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 6 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 6 armour 0 weapon_lvl 0
    unit Dismounted Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Dismounted Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 6 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 6 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 3 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 3 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 3 armour 0 weapon_lvl 0
    unit Great Cross exp 9 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 6 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 6 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 4 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 4 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 4 armour 0 weapon_lvl 0
    end

    spawn_army
    faction jerusalem
    character Bohemund, named character, age 24, x 72, y 180, family
    traits Supplies 1 , MilitaryInclination 1 , Disciplinarian 1 , PublicFaith 2, Loyal 2, ContentGeneral 3
    unit NE Bodyguard exp 9 armour 0 weapon_lvl 0
    unit Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 6 armour 0 weapon_lvl 0
    unit Mounted Sergeants exp 6 armour 0 weapon_lvl 0
    unit Dismounted Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Dismounted Crusader Knights exp 6 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 6 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 6 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 3 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 3 armour 0 weapon_lvl 0
    unit Crusader Sergeants exp 3 armour 0 weapon_lvl 0
    unit Great Cross exp 9 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 6 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 6 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 4 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 4 armour 0 weapon_lvl 0
    unit Mercenary Crossbowmen exp 4 armour 0 weapon_lvl 0
    end

    end_monitor


    This spawns a "first crusade" at France of 3 stacks under Godfrey, Tancred and Bohemund (I forget the other leaders of the first crusade) if the Turks takes Jerusalem (although really it should be if Nicaea is taken).

    If only Jerusalem is made a horde_target in descr_regions.txt:

    Spoiler Alert, click show to read: 

    Jerusalem_Province
    Jerusalem
    egypt
    Arab_Rebels
    244 13 29
    dyes, spices, crusade, jihad, horde_target, Constable, Mongol_Heavy_Lancers, Mongol_Heavy_Archers
    5
    7
    religions { catholic 2 orthodox 48 islam 35 pagan 0 heretic 15 }


    and Jerusalem is set to horde in descr_sm_factions.txt:

    Spoiler Alert, click show to read: 

    faction jerusalem
    culture northern_european
    religion catholic
    symbol models_strat/symbol_jerusalem.CAS
    rebel_symbol models_strat/symbol_rebels.CAS
    primary_colour red 239, green 239, blue 239;red 200, green 220, blue 240;
    secondary_colour red 197, green 156, blue 61
    loading_logo loading_screen/symbols/symbol128_england.tga
    standard_index 27
    logo_index FACTION_LOGO_JERUSALEM
    small_logo_index SMALL_FACTION_LOGO_JERUSALEM
    triumph_value 5
    custom_battle_availability yes
    horde_min_units 10
    horde_max_units 20
    horde_max_units_reduction_every_horde 10
    horde_unit_per_settlement_population 250
    horde_min_named_characters 2
    horde_max_percent_army_stack 80
    horde_disband_percent_on_settlement_capture 0
    horde_unit Crusader Knights
    horde_unit Dismounted Crusader Knights
    horde_unit Crusader Sergeants
    horde_unit Mercenary Crossbowmen
    can_sap no
    prefers_naval_invasions no
    can_have_princess yes
    has_family_tree yes


    then we have a crusader army (horde) that will make its way to Jerusalem, "living off the land" (pillaging, which is what the first crusade did in Hungary and Byzantine territory) along the way.

    This also gets KOJ to emerge. And if they take Jerusalem ... we have the Kingdom of Jerusalem. If they fail .. the KOJ never existed.





    Not savegame compatible I believe. Also I haven't tested it yet.
    But if you take Jerusalem the old gang should spawn (Bohemund, Tancred, Godfrey, Adhemar, Peter (the Hermit) and Stephen of Blois). People's crusade is also simulated.

    map.rwm needs to be deleted.
    Last edited by Banzai!; June 11, 2008 at 02:09 AM.

  2. #2

    Default Re: Early Era Campaign: Jerusalem Emerges and the First Crusade

    What happens if Jeru is conquered in the meantime, eg. by the Templars or other christian faction? Will they still march and lay siege to it, effectively declaring war on their fellow christians?

    Author of the ---== Knights Templar Mod ==---
    Creator of the ---== Lord Calidor's Weapon Pack 1 ==---
    Member of the ---== Dominion of the Sword ==--- and ---== C.B.U.R.P ==---

  3. #3

    Default Re: Early Era Campaign: Jerusalem Emerges and the First Crusade


  4. #4
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    Default Re: Early Era Campaign: Jerusalem Emerges and the First Crusade

    Haha. Mods delete this thread.

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