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Thread: Recruitment

  1. #1

    Default Recruitment

    I was reading a few MTW2 AARs and i was wondering if it is possible to have multiple recruitment slots like you can on MTW

  2. #2
    Jingles's Avatar Praefectus
    Join Date
    Feb 2008
    Location
    Northamptonshire
    Posts
    6,761

    Default Re: Recruitment

    No, unfortunatley that is beyond the capabilities of the RTW engine. However, the lower end units like peasants and front-line men have a 0-turn recruitment time, which means that you can recruit more than one of them at a time each turn in a city. Elite units like Knights still take one or two turns to recruit.

  3. #3

    Default Re: Recruitment

    how bout we make every units 0 recruitment time since real time rulers would be able to muster thousands of men in 6 months or so

  4. #4
    Lord Of The Knights's Avatar Rome Medieval ******
    Join Date
    Apr 2007
    Location
    somewhere in the Medieval World
    Posts
    1,930

    Default Re: Recruitment

    i was playing Knights Of Honor,and i liked its gameplay system,specialy the diplomatics and Recruitment system,the time of Recruitment is 0 ,but its not easy to make units available,you need to build many buildings (fletcher sword smith,armour...) before you can recruit units ,and you need enough food in the settlement.

    i think i will use many of Knights Of Honor ideas.

  5. #5

    Default Re: Recruitment

    I agree with Lord very good idea....

  6. #6

    Default Re: Recruitment

    i think that is a very good idea

  7. #7
    GreatOne's Avatar Ordinarius
    Join Date
    Nov 2007
    Location
    Serbia
    Posts
    797

    Default Re: Recruitment

    Yeah, Knights Of Honor is a very good game with some very good Ideas.Too bad the team didn't have enough money(or time) to develop graphics.....


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