Download here
This is the post 1.2 patch thread for the CVP. In recap, I have stated in several other threads, my tests with the current version of the CVP have been 100% rock solid and I have not had any issues at all. I have tested on all difficulty levels and from all factions.
The testing took some time and I'm sorry I have not really kept the community nearly as informed on the details as I did prior for the CVP. I have no excuse other then that real life, and many, many organizational as well as general community issues got in the way. In addition I have been waiting for Zrave to finish his comparison work regarding the code aspects for the VnV & TnT systems. We looked at the RTW 1.1 to 1.2 changes as well as the RTW 1.2 to CVP 1.02 differences.
In short, we made some interesting discoveries but I'll let Zrave provide the details as it is his job.
Overview
This modification pack was designed to be used with the generic or standard installation of Rome Total War. It makes changes Vices and virtues as well as triggers and traits systems. The changes that constitute this pack are nearly all corrective in nature to a plethora of errors that are part of the Rome Total War standard global release. In addition, there are several augmentations to what we believe were some oversights.
This pack is fully compatible with the standard 1.0, 1.1 and 1.2 versions of Rome Total War. If you have other mods installed it will be 100% compatible with them as long as they do not include modified character trait files.
This pack addresses numerous bugs, broad-spectrum play issues, oversights, and typos that have beleaguered the Rome Total War experience since its release. Furthermore, it has quite a few tweaks incorporated as well. They are however principally related to play equilibrium issues. The scope and focus of the pack is limited to only the vice & virtue dimensions as well as the trait and trigger aspects.
The pack is the accumulative result of over 475 man-hours of devoted effort and has been in development for a month. It is arguably a labour of love in many regards. We hope this pack and our effort does credit to the Total War franchise and specifically to CA for all their hard work and effort over the years to bring us this fine, and perhaps best strategy series ever produced.
As far as a quick list of numbers the following are reflected in the CVP 1.02 edition: there are 20 bug fixes, 55 new triggers, 103 trigger and 214 vice & virtue adjustments made to the default files. As well as 98 typo corrections, 37 rewrites of descriptions and a total rework of the file data structure to boot!!
The list of numbers for the CVP 1.1 edition are: 5 bug fixes, 35 new triggers, and 6 new traits.
The CVP 1.2 version fixes the two major patch introduced bugs in the VnV & TnT systems and has a plethora of other adjustments to account for supplementary patch modifications to the basic game system. For instance:
1) Doubled combat triggers under manual battle(s)
2) Scarface has numerous bugs:
a) battle1 and battle1r give battlescarred to Romans twice
b) the GeneralHPLostRatioinBattle works in one way for manual battles, and differently for autocalc.
c) With default 1.2 settings, manual battles without engagement always trigger battle1 and battle1r.
3) Senate offices: if you get elected twice to the same office, at the end of your mandate you do not have the ex-office trait. This is due to a bug in (office)again triggers giving twice as needed.
4) GeneralFoughtinCombat always returns true, regardless if the general did or did not fight. This causes trigger battle4 never to go off. Might I add this trigger needs revision? If it worked properly and your enemy retreated, you could get the coward trait.
There are numerous other issues of lesser magnitude that have also been addressed.
1.2.1 Update
A bug that caused periodic CTDs has been identified and neutralized. The bug was caused by a commented out line being forcibly read by the application due to its position. Unfortunately we are at a complete loss as to explain why the program would want to read a commented out line at that particular point in the file. Regardless, it is no longer an issue as it has been corrected.
Additionally we enhanced the anti-trait relationships of the religious traits.
Update:
2/10 {19:40hrs.} - We have finished the RTW 1.2 Patch update for the CVP 1.02. The new version of the CVP to be published will be: 1.1
2/11 {00:05hrs} - CVP 1.1 is now posted to the Downloads thread and it is also in the downloads section :w00t
2/12 {01:40hrs} - Start to establish the EoL DT for the CVP.
2/25 {21:00hrs} - Practical solution developed and testing started.
3/07 {01:20hrs} - Final testing nearing completion.
3/08 {00:40hrs} - Testing done. Currently building the new pack and updating the readme file.
3/08 {01:00hrs} - CVP 1.2 (EoL) published.
3/14 {16:15hrs} - CVP 1.2.1 (EoL) published.
End of Life (EoL) Development Team
Zrave
DrJambo
Spartan
On a personal note, many thanks to Zrave (raven) for all his excellent code work on this project from the beginning and Drj for all his sound advice and help over the past few months during the life cycle of this mod and the other team members at various times.
In addition thanks to all of the nameless masses who have supported this "patch" project in one way or another throughout the past six months. It was all done for you and your buddies!
peace
-Spartan