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Thread: Buildings

  1. #1

    Default Buildings

    a link with a typical house from Medieval ages
    http://blog.oregonlive.com/homesandg...or1516newX.jpg

  2. #2
    christof139's Avatar Protector Domesticus
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    Default Re: Buildings

    Quote Originally Posted by morfeasnikos View Post
    a link with a typical house from Medieval ages
    http://blog.oregonlive.com/homesandg...or1516newX.jpg
    That's not quite a 'typical' house for Europeans. That house is from later medieval times and the people owning it were either free farmers and not serfs, or minor merchants or tradesmen etc.

    Chris
    Last edited by christof139; May 28, 2008 at 06:24 PM.

  3. #3

    Default Re: Buildings

    Not for serfs....thats for sure....
    But for the mod is good...we need for serfs buildings

  4. #4
    christof139's Avatar Protector Domesticus
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    Default Re: Buildings

    Just use various wood and stone and mud-brick huts were the serfs in the villages to give flavor. For towns use the better houses like you posted the pic of.

    I'm just being an unpleasant peasant BTW, trying to poach a pheasant and that would be much more pleasant, unless one is caught by the Sheriff of Naughty Nottingham etc.

    Chris

  5. #5

    Default Re: Buildings

    you guys make sure you look through the already present models in the vanilla game - anything labeled town looks and carries a medieval feel to it. Might save you a lot of work - that and maybe check out Chiv Total War buildings they will probably let you use them.

  6. #6

    Default Re: Buildings

    Thanx for the info Solo, but i think making our own buildings its more artistic...

  7. #7

    Default Re: Buildings

    Christof they use to be the houses for serfs round?

  8. #8
    christof139's Avatar Protector Domesticus
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    Default Re: Buildings

    It depends on from what country the serfs were from and from during what time period. Houses got better as the life style of the serfs improved.

    Round for the Irish, maybe some Scots and other kelts or Celts, maybe some Slavs, and sometimes both round and rectangular. Sometimes even a hole in the ground, caves etc.

    Chris

  9. #9

    Default Re: Buildings

    Thanx Chris ...

  10. #10

    Default Re: Buildings

    I have found a link with many houses...
    http://www.sazp.sk/parabow/project/uk/peterlist.html

  11. #11
    christof139's Avatar Protector Domesticus
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    Default Re: Buildings

    Here is a nice and accurately reconstructed large fortified Late Bronze to Early Iron Age town of Biskupin in Poland. It is an amazing place.

    http://tinyurl.com/6582gv
    Google link for the recreated turn of the Bronze to Iron Age 750BC - 600BC large town of Biskupin in Poland.

    http://en.wikipedia.org/wiki/Biskupin

    http://en.wikipedia.org/wiki/Image:Biskupin.jpg
    Great pic of the wall and main gate at Biskupin. it was a very large and solid stockade. Would make a good infopic etc. for a Stockade (not a smaller Palisade) in the mod. Good for all peoples in the mod, not just the Slavs. Note the nice moat. I think it was connected to a river, so there would be fish and frogs in it to catch and Bar-B-Q and then eat. Yummy.

    http://www.youtube.com/watch?v=QSW6na77-fg
    Youtube video. It is a big place with big buildings.

    http://www.youtube.com/watch?v=vdDMs...eature=related
    Youtube with good music that could be recorded and used in the mod.

    http://www.muzarp.poznan.pl/muzeum/m...index_eng.html
    A good link with a faded pic of the front wall and main gate that could be used for an an infopic.

    http://www.youtube.com/watch?v=p-M3O5aOk38
    Poles vs. other Slavs or Poles or perhaps Vikings.

    Chris
    Last edited by christof139; May 30, 2008 at 01:07 AM.

  12. #12
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Buildings

    Will there any Castles for the european factions(something like Chivalry)or there will be a castle in a city as addministration building?
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  13. #13

    Default Re: Buildings

    Quote Originally Posted by AnthoniusII View Post
    Will there any Castles for the european factions(something like Chivalry)or there will be a castle in a city as addministration building?
    We dont work the buildings yet, we r taking data as many as possible, but for a better answer for this Lord will tell you...

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