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Thread: SS6 NEW WARHORNS (beta) uploaded

  1. #1
    wolfslayer's Avatar Senator
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    Default SS6 NEW WARHORNS (beta) uploaded

    I'm trying to get some stuff I've been tinkering with out while I have a few days off, this is beta and needs tweaking, but easy to install and a nice change from the same old limited stock warhorns.

    NEW Warhorns for SS6 (beta) for battlemap


    Various new sounds plus a few remixed RTW and stock MTW2 sounds

    Default time between warhorns is 9 seconds.


    This can be adjusted, along with volume and distance, in the two included txt files.

    descr_sounds_units.txt


    descr_sounds_units_anims.txt


    events.idx/dat and sfx.idx/dat in ss6/data/sound must be deleted and repacked for changes to take effect (see below).

    *******************************************************
    DOWNLOAD --> http://www.twcenter.net/forums/downl...o=file&id=1987

    *******************************************************

    To install:

    UNRAR to SS6/data including subfolders


    Delete events.idx/dat and SFX.idx/dat in SS6/data/sounds

    Restart game and sound packs will rebuild.


    Created for use in SS6 but is probably compatible with other Kingdoms/MTW2 mods.


    To remove- delete the 2 txt files above (descr_sounds_units.txt, descr_sounds_units_anims.txt and data/sounds/events.idx/.dat and sfx.idx/.dat and game will default back to same old vanilla sounds.

    Issues - some pitch changes of horns when moving camera from doppler effect- will update if I figure out how to disable or reduce doppler for this sound bank.

    Compatible with and independent of all known available SS6 mods.



    Enjoy..wolfslayer
    Last edited by wolfslayer; May 24, 2008 at 11:04 AM. Reason: edited for clarity
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  2. #2
    Civis
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    Default Re: SS6 NEW WARHORNS (beta) uploaded

    Very cool!! I like the new sounds a lot!! They blend in seamlessly and add another dimension to the battles. Good work

  3. #3

    Default Re: SS6 NEW WARHORNS (beta) uploaded

    Are these new sounds for the Commanders horn?
    I'll see for myself, It won't hurt to try.
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  4. #4
    Civis
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    Default Re: SS6 NEW WARHORNS (beta) uploaded

    Indeed, they are for the commanders horn. They sound different now and there are apparently quite a few of them as well.

    Also it seems to affect other infantry units as well (?) I think I heard random horns blown twice in a quick battle I did. I know no one was charging so it must have came from the infantry units, one was routing at the time so that may have been it.

  5. #5

    Default Re: SS6 NEW WARHORNS (beta) uploaded

    Wow...just listened to a bunch of them...they sounds great. Excellent mod.

  6. #6

    Default Re: SS6 NEW WARHORNS (beta) uploaded

    great mod

  7. #7
    Barser's Avatar Senator
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    Default Re: SS6 NEW WARHORNS (beta) uploaded

    Pretty cool

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  8. #8
    YD23's Avatar Cторожевая Cобака.
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    Default Re: SS6 NEW WARHORNS (beta) uploaded

    wow, this is amazing!!! +rep
    Thanks so much

  9. #9
    wolfslayer's Avatar Senator
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    Default Re: SS6 NEW WARHORNS (beta) uploaded

    Hope it works okay; I made the horn volume a little louder than default, since most players use music in battles, and wanted to make sure the horns can be heard distinctly.

    I use strat and loading music, but not battle music, mainly to optimize CPU usage for battles.
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  10. #10
    Vindahl's Avatar Citizen
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    Default Re: SS6 NEW WARHORNS (beta) uploaded

    I just tried it, and it works Very good...
    I like the new horns, and also feel that I can hear the horns more often, even only when my infantry is charging! It's great... +rep...

    I guess that the horns are random, so that they switch between the old ones and the new ones? Cause so far I havent heard much variation and only the new ones...

    By the way, I dont understand why you said we should delete those 4 files... I did that, and it only resulted in that the mini-battle-movies, like death of a general, dissappered... I then placed the 4 files in the folder again, and your mod still works fine, so I cant see why they should be deleted!?
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  11. #11

    Default Re: SS6 NEW WARHORNS (beta) uploaded

    Really...will someone post the original files? -I usually back up but not this time.

  12. #12
    themoob's Avatar Centenarius
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    Default Re: SS6 NEW WARHORNS (beta) uploaded

    I've yet to try them in game, but have already listened to them.

    They sound brilliant and have made me start looking for more sound files to make Medieval 2 seem cooler.

    +rep

  13. #13
    wolfslayer's Avatar Senator
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    Default Re: SS6 NEW WARHORNS (beta) uploaded

    Quote Originally Posted by Vindahl View Post

    By the way, I dont understand why you said we should delete those 4 files... I did that, and it only resulted in that the mini-battle-movies, like death of a general, dissappered... I then placed the 4 files in the folder again, and your mod still works fine, so I cant see why they should be deleted!?
    Not sure what you mean the stock descr_sounds_units.txt and descr_sounds_units_anims.txt should be in mtw2/data, those were the txt files I modded to use for this.

    events.idx/dat and sfx.idx/dat in ss6/data/sound always rebuild if you delete and restart your game.
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  14. #14

    Default Re: SS6 NEW WARHORNS (beta) uploaded

    Great stuff- I changed the timing to 15 seconds in order to spare myself too many horns, as I tend to do a lot of charging in the first ten or so seconds of 'contact', so to speak, and it works perfectly. Great stuff

  15. #15
    Vindahl's Avatar Citizen
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    Default Re: SS6 NEW WARHORNS (beta) uploaded

    Quote Originally Posted by wolfslayer View Post
    Not sure what you mean the stock descr_sounds_units.txt and descr_sounds_units_anims.txt should be in mtw2/data, those were the txt files I modded to use for this.

    events.idx/dat and sfx.idx/dat in ss6/data/sound always rebuild if you delete and restart your game.
    Well, they doesnt seem to regenerate for me... However, the modification works flawless, so I guess they arent important!
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  16. #16
    wolfslayer's Avatar Senator
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    Default Re: SS6 NEW WARHORNS (beta) uploaded

    LOL - then they are probably there, wavs and mp3s you add don't play unless they are compiled into the .dat packs; they are mounted and read from just like the data.packs in mtw2/packs when you start up the game.
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  17. #17
    Barser's Avatar Senator
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    Default Re: SS6 NEW WARHORNS (beta) uploaded

    It is maybe a little to loud but nonetheless AWESOME. Love it WS.

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  18. #18

    Default Re: SS6 NEW WARHORNS (beta) uploaded

    Oh god, I did something really stupid: I deleted the original MedII event.idx/dat and SFX.idx/dat files without backing them up (was a bit tired last night :p), and now I'm having problems with my game. Can anyone upload the original Med II files (4)?

    Edit: ok, wow, this is weird. The soundpacks seem to rebuild when you restart the game (like you said), but some sounds are missing, like for example the sound when you click on a city, or when you right click on a unit to attack. Any help?

    Edit 2: ok, it seems to be related to the SFX files which the game rebuild after deletion: they're only 1 kb in size, so I'm gonna try to copy the original file from the cd.

    Edit 3: didn't help. Save me.
    Last edited by The Librarian; May 25, 2008 at 11:43 AM.

  19. #19
    wolfslayer's Avatar Senator
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    Default Re: SS6 NEW WARHORNS (beta) uploaded

    I think those sounds are descr_sounds_generic.txt ; make sure you have and repack sfx and events.
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  20. #20

    Default Re: SS6 NEW WARHORNS (beta) uploaded

    Ok, this is how I do it: I copy your files to the SS/data folder, then go to SS/data/sounds and delete the 4 files you specified. When I restart the game, the soundpacks get rebuild, but for some reason the sounds from descr_sound_generic are missing (file is in right place). As I said, I think the problem relates to the fact that I accidentally deleted the effect/SFX files of the original game, and when those get rebuilt, the SFX files are only 1 kb in size...

    Also, just to make clear: the mod is compatible with 6.1, right?

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