@WarMachine,
It just bothers me when people use exploits like the one I described above to defeat the garrison script. I want this mod to be fun but most of all
challenging. Of course people will play how they like and there is nothing I can do to stop it. One guy even boasted a while back about defeating Antioch within 10 turns
All he did was call a Jihad on Antioch at the start and made lots of stacks with free upkeep and basically wiped them out before the AI could do anything. Pretty funny that he felt he needed to use such an exploit to be able to come here and brag about beating Antioch in 10 turns
Back to my point about the garrison script. The challenge of the garrison script is truly epic. Because you cannot afford to lose the battle, there is no second chance! For the AI will recieve another garrison to defend it the next turn and then the next and so on. With a siege battle whereby there is a heavy garrison script to defend it. There comes a real sense of anticipation before the battle, that you may lose. I am not always victorious, indeed it took me 3 attempts to finally capture Krak de Chevaliers in my Turks campaign. Siege battles are different to field battles. I've always said that the AI has a better chance to defeat a human in a siege battle. There is no outflanking the enemy in most cases, just a straight on fight for the walls!
Dave