Originally Posted by
Resurrection
Thank you!
I tried the descr_settlements_mechanics.xml with following values:
SOF_GARRISON 1.0 (default 0.75) - None or very little reduction of rebellions.
SOF_GARRISON 1.25 - Relatively good reduction of rebellions. But still around 2-3 before 10th turn though...
Then I tried combine it with SOF_TAX_RATE_PENALTY
SOF_GARRISON 1.0
SOF_TAX_RATE_PENALTY 1.5
- Very little impact as it is generally switching the default values...
SOF_GARRISON 1.25
SOF_TAX_RATE_PENALTY 1.5
- Looked good initially, but then at turn 12 I had 3 rebellions in core settlements of factions... so obviously not much help.
It seems to me, that there is either another value or rather there is another factor. Perhaps the civil war traits affecting AI's family members and thus creating the revolts? It happens a lot in core settlements of the factions where family member starts, so it would make sense.
For now though I am unable to obtain any solution for this issue, but thanks for tip on that file again!