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Thread: world modified

  1. #1

    Default world modified

    To edit the file world
    Attachment 12682
    The system is complex but possible
    In the file world there are of everything, the information of the settlements , vertices, textures, and also the information that makes interact the units with the settlements , the gameObjets, these allow that the units should follow paths (RoadMarkers), could siege or knock down a wall (EngineDockingPoint) ,Positions that launch arrows ( ArrowSlot) and much more types.
    More that to edit what I have obtained is to create world modified "chimeras".
    I include these chimeric world ,one or more , in another world that you want to modify.
    Attachment 12683Attachment 12684
    For example this new world that I you present is a mixture of wooden-stakes, with the functionality of a bridge
    Attachment 12688
    to which I have transformed of such a way, which now allows to work as an elevator.
    The elevator has five parts: yellow horizontal lines, yellow-ascending lines, yellow horizontal high lines, yellow descending lines and yellow horizontal lines.
    The stakes use us as reference, mark the height, to know where to place one or mas world in the settlement that you want.
    This world allows to raise a unit to a certain height (that you want) and occupying a space in this top level (of the size that you want).
    Attachment 12685Attachment 12686
    Applying this functionality to the game, since sees in the drawings we make enter the yellow lines for a door or similar and the vertical ascending line takes them to the top level within of the settlements .
    Attachment 12687
    We will have to fit the pathfinding, in order that it works correctly
    Attachment 12689
    Entrusted the Cross-bow man , watch from the top of the tower of the cathedral
    Attachment 12690
    The archers are thinking about being far from the enemy fire
    Attachment 12691
    They are wrong, the bullet of cannon , knock down the cathedral with them inside

    :hmmm:
    Last edited by Argantonio; May 18, 2008 at 04:17 PM.

  2. #2

    Default Re: world modified

    For that not to rise to the more high towers ?
    Attachment 12740
    If the stakes-elevator do not please , we transform them into stone-elevator, which marks the level of height. Several stones you change diferents heights
    Attachment 12741Attachment 12742
    Placing stones-elevator in diferents places of the castle.
    Attachment 12743Attachment 12744
    We will have to modify the pathfinding in order that they ascend within of the tower and not for the air, sometime fails.
    Attachment 12745
    On the tower close to the stone-elevator
    Shooting from the tower
    Attachment 12747Attachment 12748


    This is alone the beginning

  3. #3
    BigJake's Avatar Tiro
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    Default Re: world modified

    wow


    this is amazing stuff indeed.
    would it be possible to get a ballister up there?

  4. #4

    Default Re: world modified

    Nice! Is it possible to edit all this so that siege weapons can be taken to the wall? Would be an effective way of countering siege towers .

    +rep for the great work!

  5. #5

    Default Re: world modified

    Any unit or mount can be placed, with the engines there is some problem (it was solved), but I have managed to raise mortars and cannons and they work , It is as if they were on a bridge.

    It is possible and easy to change the type of weapon of siege for every zone of the wall, ladders, ram or tower of siege or none. I am working in create new seige- zones

  6. #6
    Opifex
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    Default Re: world modified

    Very nice. I'm really glad on the progress you're making.

    Could you also explain the last part of what you said?


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  7. #7

    Default Re: world modified

    Thank you for the interest
    Excuse for my English , my Castilian (Spanish) is more fluid .
    Attempt to make myself deal in English, but being this slightly complex matter , it is a bit difficult . But I am been charmed with Trying it
    When you write:
    - Could you also explain the last part of what you said?
    Who is last part , you refer?

  8. #8
    Opifex
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    Default Re: world modified

    Could you explain this part:

    It is possible and easy to change the type of weapon of siege for every zone of the wall, ladders, ram or tower of siege or none. I am working in create new seige- zones
    That's what I was referring to. What siege-zones did you mean? Also, what 'siege weapon types'? If you mean ladders, towers, etc, I was under the impression that both ladders and towers could attack the same 'siege zones'.

    Would it be possible for you to edit the 'theater' model, and allow soldiers to walk into the aisles? I would be interested in making the soldiers sit on those seats


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  9. #9

    Default Re: world modified

    Seige-zones , are gates and walls zones ( already 30 in NE_castle) , They are sieged with seige-engines , really ladders and seige-tower go together for seige walls and ram for seige gates.
    Since well it is modifiable , change in world file the EngineDockingPoint ( The one that corresponds to the zone of the wall) LadderOrTower for ram .
    Attachment 12791Attachment 12792
    In the images observes since as they be siege a wall of the castle with a ram and manage to knock down it.
    What theatre you refer? Ne_consevatorium NE_theatre ?
    ,but I do not see corridors.
    In the image the units to different levels in NE_consevatorium ( beta version)
    Attachment 12793
    To achieve that they sit down needs to provide them with a new animation, it is possible to do

  10. #10
    Opifex
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    Default Re: world modified

    Quote Originally Posted by Argantonio View Post
    Seige-zones , are gates and walls zones ( already 30 in NE_castle) , They are sieged with seige-engines , really ladders and seige-tower go together for seige walls and ram for seige gates.
    Ok I think I understand your point about siege units. Perhaps we can create entirely new siege units, and assign them to the old ladder and tower siege-points?

    What theatre you refer? Ne_consevatorium NE_theatre ?
    ,but I do not see corridors.
    In the image the units to different levels in NE_consevatorium ( beta version)
    Oops, for some reason I thought this was a theater:
    http://www.twcenter.net/forums/attac...7&d=1211142835

    I'll look around to see if there are any theater-like buildings in MTW2.


    To achieve that they sit down needs to provide them with a new animation, it is possible to do
    That's very possible to do! Imagine, it'd be fun if peasants would sit in a theater (for fan-made MTW movies), or nobles would walk and discuss issues within the Council Hall.
    Last edited by SigniferOne; May 20, 2008 at 04:38 PM.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  11. #11

    Default Re: world modified

    This way it is , and though this seems to be "bizarre" , they are engines modified, this kind of Building of campaign is a modified ram, and works as such.
    Attachment 12794
    And these hybrids also are engines and mounts modified (the famous bison-rocket-launcher)
    Attachment 12795Attachment 12796
    All is posible...
    This settlement is Plaza del Toro. Ole!!

  12. #12

    Default Re: world modified

    nice

  13. #13
    Opifex
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    Default Re: world modified

    The mounted animals aren't really engines in the way that I understan them. They can't walk up to a wall and unload soldiers on it. They merely have a very high damage, and demolish walls (and other units) form a distance.


    "If ye love wealth greater than liberty,
    the tranquility of servitude greater than
    the animating contest for freedom, go
    home from us in peace. We seek not
    your counsel, nor your arms. Crouch
    down and lick the hand that feeds you,
    and may posterity forget that ye were
    our countrymen."
    -Samuel Adams

  14. #14

    Default Re: world modified

    You have reason, a thing they are mounts and another engines. but bison-rocket-launcher is a mixture.
    But this system is diferent, the mounts can rise to any structure and also shoot from them the engines .
    Attachment 12894
    Included the walls
    Attachment 12895Attachment 12896

  15. #15

    Default Re: world modified

    Editing NE_fortified_house , the system works but is laborious
    Attachment 12996
    As explain before , the question is putting one or more files world modified, in the place of the settlement that we need.
    Four worlds modified connected show us what they allow (in this example they are stakes). We will call them stakes-elevators or stone-elevators.
    Attachment 12997
    the key is modified the pathfinding, first we empty all the interior , that is to say we make the interior settlement permeable.
    and after go to close sites to force that the stone-elevators only work through the black doors.
    It is to say only can to acced to the elevator from where we want.
    Comparation of the pathfinding and the map, red cross , cannot pass, this is the wall, green line can pass to them , this is the black door.
    Attachment 12998
    We do not see the elevators because are just under the roofs.
    Attachment 12999Attachment 13000
    Attachment 13001Attachment 13002
    For that not to rise more above.
    Attachment 13003
    On the roof, soldiers to three heights.
    Attachment 13004Attachment 13005

  16. #16
    wolfslayer's Avatar Senator
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    Default Re: world modified

    Hey you didn't ping me to this thread?

    Now to decifer all this new info;-)

    Do you plan to upload any of this for testing?
    ______________________________________________________________


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  17. #17
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: world modified

    Yea....yea.....test and then release pleeeeeaaaaseeeee................
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  18. #18

    Default Re: world modified

    Here I present the stone-elevator for testing , have not modified the original names still.
    The process of production is complex,( I have desire of commenting with your on all the steps) admits very interesting modifications( size, height, form).
    In the zip are the world , the empty pathfinding, the empty wordcollision ( for not to interfere) and the empty worldterrain who prevents that the terrain ascends with the elevator.
    Replaces these files in the original ne_wooden_stakes_corner_a.
    Attachment 13014
    Open the battle editor , you see same similarly this (height modifies keyboard key Shift ), put it in any settlement , and test.
    Remember the pathfinding´s settlement can be functioning prevents, edit it or use a techtree.
    Attachment 13015
    Last edited by Argantonio; May 26, 2008 at 01:45 AM.

  19. #19
    wolfslayer's Avatar Senator
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    Default Re: world modified

    What we need is you to describe in Espanol and then have someone here is is fluent in English/Spanish transcribe in detail.

    That way you could explain it more technically. I know some spanish, but have a hard time understanding some of your translations in english. I can understand most of your basic concepts, it's just some of the words needed are technical and mathematical ones to make it more comprehensive...

    I will try this elevator it looks cool;-)

    Quote Originally Posted by Argantonio View Post
    Here I you present the stone-elevator for testing , have not modified the original names still.
    The process of production is complex,( I have desire of commenting with your on all the steps) admits very interesting modifications( size, height, form).
    In the zip are the world , the empty pathfinding, the empty wordcollision ( for not to interfere) and the empty worldterrain who prevents that the terrain ascends with the elevator.
    Replaces these files in the original ne_wooden_stakes_corner_a.
    Attachment 13014
    Open the battle editor , you see same similarly this (height modifies keyboard key Shift ), put it in any settlement , and test.
    Remember the pathfinding´s settlement can be functioning prevents, edit it or use a techtree.
    Attachment 13015
    ______________________________________________________________


    Viewing and editing MTW2 textures with MWthumb and DXTbmp









  20. #20

    Default Re: world modified

    The whole thing looks quite GREAT!
    Rock'n'roll!!
    Creator and maker of:


    Branca, Branca
    Leon, Leon, Leon
    fuìt: bùm.

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