To edit the file world
Attachment 12682
The system is complex but possible
In the file world there are of everything, the information of the settlements , vertices, textures, and also the information that makes interact the units with the settlements , the gameObjets, these allow that the units should follow paths (RoadMarkers), could siege or knock down a wall (EngineDockingPoint) ,Positions that launch arrows ( ArrowSlot) and much more types.
More that to edit what I have obtained is to create world modified "chimeras".
I include these chimeric world ,one or more , in another world that you want to modify.
Attachment 12683Attachment 12684
For example this new world that I you present is a mixture of wooden-stakes, with the functionality of a bridge
Attachment 12688
to which I have transformed of such a way, which now allows to work as an elevator.
The elevator has five parts: yellow horizontal lines, yellow-ascending lines, yellow horizontal high lines, yellow descending lines and yellow horizontal lines.
The stakes use us as reference, mark the height, to know where to place one or mas world in the settlement that you want.
This world allows to raise a unit to a certain height (that you want) and occupying a space in this top level (of the size that you want).
Attachment 12685Attachment 12686
Applying this functionality to the game, since sees in the drawings we make enter the yellow lines for a door or similar and the vertical ascending line takes them to the top level within of the settlements .
Attachment 12687
We will have to fit the pathfinding, in order that it works correctly
Attachment 12689
Entrusted the Cross-bow man , watch from the top of the tower of the cathedral
Attachment 12690
The archers are thinking about being far from the enemy fire
Attachment 12691
They are wrong, the bullet of cannon , knock down the cathedral with them inside
:hmmm:


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