I was finally able to figure out the battlefield CTD. It appeared to be the descr_formations_ai and the descr_formations. It took me a long time to figure this out as I had played dozens of battles with no problems, until I reinstalled my computer. To fix the battle CTD you will need to delete these files which can be found in your SEGA folder in /mods/--------/data/
Discussion about the mod can be found here.
Important: This mod was made using the Kingdoms 1.5 patch. I would think that it works with version 1.4 but if you notice bugs, it is probably because it has not been patched to 1.5.
Attention: New version 4.0 Barons Alliance Mod has new how to work instructions. Please read notes.
I apologize for the battle CTD that was released with the BA mod 3.0. It has now been fixed.
I bring to you a mod that allows the Barons Alliance faction to be played in the Britannia Campaign. The Barons Alliance starts with the city York with two armys. I have updated this recently because it was much easier before to play the Barons Alliance, and steam roll the factions. Now it is much harder for Barons Alliance players and the campaign is much more balanced. Keep an eye out as I will be updating as things go along to make it better.
Unfortunatley, I wasn't able to get the campaign general and captain textures working, without a CTD because of a so called lack of video RAM, so I may release these models later. I know they work because they work for another mod but I can't get it to work right now.
Comments are appreciated.
As I am working on making another mod, version 4.0 will be the last one I make for a while.
This mod has many changes from the vanilla campaign including:
Here are some pictures:
The all new formations.
The archers are stationed behind the lines with the general to protect them from harm.
Cavalry deploy to the sides of the lines along with spearmen, to hold the flanks.
A pictures of the heavy marshes of Ireland.
A picture of the new strat map siege equipment model.
A picture of the new splash screen titled with the Olde English Blackletter font.
Version 1.0 released April 2, 2008
Being able to use Mounted Longbowmen in custom battles.
Saxons and Normans can be played in custom battles.
Character movement points greatly improved to a proper real life setting.
Resources are worth slightly more.
Script has been changed to accomidate the Barons Alliance.
Version 2.0 released May 15, 2008
Slightly increased Norways, Wales, Scotland, and Norways kings purse.
Decreased Englands starting florins and kings purse.
Greatly decreased Barons Alliance starting florins, and moderate decrease in kings purse.
Changed the starting positions of the Barons Alliance armys.
Character movement points decreased slightly
Added Charge's MapMod: Trees, Textures, Sea v1.0
Hotfix for version 2.0 released May 16, 2008
Removed palm trees from campaign.
Version 3.0 released May 17, 2008
Using some files from the Stainless Steel Total Combat mod including:
New Campaign AI
Factions are now slightly tougher to completely kill when they are in last stand.
Soldiers now have a faster attack to make for quick and brutal fights.
New battle animations
Version 4.0 released May 20, 2008
New settlement models.
New strat map siege model.
New loading Screen.
Dismounted Feudal Knights can now be created after a citadel is built.
Recruitment times for most units have been slightly decreased.
The AI now has a slight increase in money to balance out the shorter recruitment times.
Longbowmen and Yeomen archers have been rebalanced.
New blood textures.
Game breaking CTD is now fixed, as the battles no longer crash, due to invalid battle_config files.
Charge, for his great map texture mod
Chimaeira for his SSTC files.
Lusted for his Campaign AI mod
King Kong for letting me use some new campaign models.
burrek for his Blood and Dirt mod.
How to work instructions
You will need to use the @baronsalliancemod.cfg line as I have now made it it's own configuration file. You MUST use that line if you want to use the new battle animations.