Here are revised of above especially on number of soldier and mass.
Armenia's Foot Companion
export_descr_unit.txt
Code:
type east immortals
dictionary east_immortals ; Immortals
category infantry
class spearmen
voice_type Medium_1
soldier east_immortal, 40, 0, 2.2
officer east_heavy_standard
officer east_heavy_musician
mount_effect horse +2, camel +2
attributes sea_faring, hide_forest, can_sap, hardy, command
formation 1, 1.66, 2, 3.33, 4, square
stat_health 1, 0
stat_pri 7, 1, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
stat_pri_attr prec
stat_sec 10, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.64
stat_sec_attr spear, spear_bonus_6
stat_pri_armour 13, 11, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, 1, 0, -1
stat_mental 16, disciplined, highly_trained
stat_charge_dist 250
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1600, 800, 120, 240, 1600
ownership armenia
descr_model_battle.txt
Code:
type east_immortal
skeleton fs_s1_archer, fs_slow_spearman ; combat spear
indiv_range 40
texture armenia, data/models_unit/textures/unit_eastern_immortal_armenia.tga
model_flexi xgm/data/models_unit/unit_eastern_immortal_high.cas, 15
model_flexi xgm/data/models_unit/unit_eastern_immortal_med.cas, 30
model_flexi xgm/data/models_unit/unit_eastern_immortal_low.cas, 40
model_flexi xgm/data/models_unit/unit_eastern_immortal_lowest.cas, max
model_sprite armenia, 60.0, xgm/data/sprites/armenia_east_heavy_infantry_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
Phrygian mercenaries
export_descr_unit.txt
Code:
type phrygian mercenaries
dictionary phrygian_mercenaries
category infantry
class heavy
voice_type Light_1
soldier ALEX_phrygian_mercenaries, 50, 0, 1.2
attributes sea_faring, hide_improved_forest, warcry, mercenary_unit
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 6, 5, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 1, 3, 2
stat_mental 10, impetuous, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 12, 900, 450, 75, 150, 900
ownership slave, pontus
descr_model_battle.txt
Code:
type ALEX_phrygian_mercenaries
skeleton fs_swordsman ; axe has same anims as club, and shares some with sword
indiv_range 40
texture merc, alexander/data/models_unit/textures/ALEX_phrygian_hvy_infantry.tga
texture pontus, alexander/data/models_unit/textures/ALEX_phrygian_hvy_infantry.tga
model_flexi_m alexander/data/models_unit/ALEX_phrygian_hvy_infantry_lod_1.CAS, 8
model_flexi_m alexander/data/models_unit/ALEX_phrygian_hvy_infantry_lod_2.CAS, 15
model_flexi alexander/data/models_unit/ALEX_phrygian_hvy_infantry_lod_3.CAS, 30
model_flexi alexander/data/models_unit/ALEX_phrygian_hvy_infantry_lod_4.CAS, max
model_sprite 60.0, alexander/data/sprites/ALEX_phrygian_mercenaries_sprite.spr
model_sprite pontus, 60.0, alexander/data/sprites/pontus_ALEX_phrygian_mercenaries_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
Seleucid&Pontus' Persian Archers-Spearmen
Code:
type persian_archers
dictionary persian_archers ; Persian Archers-Spearmen
category infantry
class missile
voice_type Medium_1
soldier persian_archers, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap, hardy
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 5, 2, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
stat_sec_attr light_spear, spear_bonus_6
stat_pri_armour 3, 6, 5, leather
stat_sec_armour 0, 0, flesh
stat_heat 1
stat_ground 2, 2, 1, 0
stat_mental 8, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 820, 400, 60, 120, 820
ownership seleucid, armenia
Saba's Kardakes(hybrid of Saba's Heavy Spearmen and Greek Hoplite)
Code:
type kardakes
dictionary kardakes ; kardakes
category infantry
class heavy
voice_type Medium_1
soldier kardakes, 50, 0, 2.5
mount_effect horse +3, camel +3
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 5, square, shield_wall
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8
stat_pri_attr light_spear, spear_bonus_6
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
stat_sec_attr no
stat_pri_armour 7, 9, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 2, 2, -2, -2
stat_mental 10, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 5000
stat_food 60, 300
stat_cost 1, 900, 450, 60, 120, 900
ownership dacia
Composite Bowmen
Code:
type Composite Bowmen
dictionary Composite_Bowmen ; Composite Bowmen
category infantry
class missile
voice_type Light_1
soldier persian_elite_archer, 40, 0, 0.8
attributes sea_faring, hide_forest, can_sap
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 1, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
stat_pri_attr no
stat_sec 5, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
stat_sec_attr no
stat_pri_armour 3, 5, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground 1, 3, -1, -2
stat_mental 8, normal, highly_trained
stat_charge_dist 220
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 850, 420, 60, 120, 850
ownership pontus, armenia, parthia, dacia, slave
Takabara
Code:
type Takabara
dictionary Takabara ; Takabara
category infantry
class light
voice_type Light_1
soldier sabaean_axemen, 50, 0, 1.8
attributes sea_faring, hide_forest, hardy, can_swim
formation 1, 1, 2, 2, 5, square
stat_health 1, 0
stat_pri 7, 2, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
stat_sec_attr no
stat_pri_armour 5, 6, 4, metal
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 2, 2, 0, -2
stat_mental 10, normal, untrained
stat_charge_dist 40
stat_fire_delay 5000
stat_food 60, 300
stat_cost 1, 650, 325, 50, 90, 650
ownership dacia
Thessalian Cavalry
Code:
type thessalian cavalry
dictionary thessalian_cavalry
category cavalry
class heavy
voice_type Heavy_1
soldier ALEX_thessalian_cavalry, 25, 0, 1
mount heavy horse
mount_effect elephant -8, camel -4
attributes sea_faring, hide_forest, hardy, power_charge
formation 1.5, 4, 3, 6, 4, square, wedge
stat_health 1, 0
stat_pri 8, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 10, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 2
stat_ground 0, 0, -6, 0
stat_mental 14, disciplined, highly_trained
stat_charge_dist 120
stat_fire_delay -90000
stat_food 60, 300
stat_cost 1, 1300, 650, 100, 200, 1300
ownership greek_cities, romans_brutii
Cleruch Phalangites
Code:
type egyptian nile infantry
dictionary egyptian_nile_infantry ; Cleruch Phalangites
category infantry
class spearmen
voice_type Light_1
soldier egyptian_spearman, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1.33, 1, 2.66, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 12, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
stat_pri_attr long_pike, spear
stat_sec 5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
stat_sec_attr no
stat_pri_armour 3, 8, 3, leather
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground -4, 2, -6, -2
stat_mental 10, normal, highly_trained
stat_charge_dist 3
stat_fire_delay 85000
stat_food 60, 300
stat_cost 1, 750, 350, 50, 100, 750
ownership egyptian
Machimoi Phalangites
Code:
type egyptian machimoi infantry
dictionary egyptian_machimoi_infantry ; Machimoi Phalangites
category infantry
class spearmen
voice_type Medium_1
soldier egyptian_levy_pikeman, 60, 0, 1
attributes sea_faring, hide_forest, can_sap
formation 1.33, 1, 2.66, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 10, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
stat_pri_attr long_pike, spear
stat_sec 3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
stat_sec_attr no
stat_pri_armour 0, 4, 4, flesh
stat_sec_armour 0, 0, flesh
stat_heat -1
stat_ground -4, 2, -6, -2
stat_mental 6, normal, highly_trained
stat_charge_dist 1
stat_fire_delay 85000
stat_food 60, 300
stat_cost 1, 600, 250, 40, 80, 600
ownership egyptian
Machimoi Axemen
Code:
type egyptian infantry
dictionary egyptian_infantry ; Machimoi Axemen
category infantry
class heavy
voice_type Light_1
soldier egyptian_infantry, 50, 0, 1
officer egyptian_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 4, square
stat_health 1, 0
stat_pri 6, 2, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
stat_pri_attr no
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
stat_sec_attr no
stat_pri_armour 2, 5, 2, leather
stat_sec_armour 0, 0, flesh
stat_heat -2
stat_ground 2, 2, -2, -2
stat_mental 6, low, untrained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 500, 200, 40, 60, 500
ownership egypt
Hearth Troop
Code:
type germans hearth troops
dictionary germans_hearth_troops ; Hearth Troops
category infantry
class heavy
voice_type Heavy_1
soldier germans_hearth_troops, 50, 0, 2.0
officer barb_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 4, square, shield_wall
stat_health 1, 0
stat_pri 6, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8
stat_pri_attr spear, spear_bonus_6
stat_sec 12, 5, no, 0, 0, melee, blade, piercing, sword, 25 ,0.9 ;;or 10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
stat_sec_attr no ;;or ap (if axe)
stat_pri_armour 7, 10, 6, metal
stat_sec_armour 0, 0, flesh
stat_heat 5
stat_ground 1, -2, 3, 2
stat_mental 18, disciplined, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1100, 550, 150, 200, 1100
ownership germans
Retainer Cavalry
Code:
type germans retainer cavalry
dictionary germans_retainer_cavalry ; Retainer Cavalry
category cavalry
class heavy
voice_type Medium_1
soldier paladins, 25, 0, 1
mount heavy horse
mount_effect elephant -4, camel -4
attributes sea_faring, hide_forest, hardy
formation 1.2, 4, 2.4, 6, 4, square, wedge
stat_health 1, 0
stat_pri 12, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_pri_attr no
stat_sec 13, 6, no, 0, 0, melee, blade, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 10, 10, 4, metal
stat_sec_armour 0, 4, flesh
stat_heat 5
stat_ground 0, -2, -4, 2
stat_mental 20, disciplined, trained
stat_charge_dist 120
stat_fire_delay -90000
stat_food 60, 300
stat_cost 2, 1200, 600, 150, 300, 1200
ownership germans
Gaesatae; change to
Code:
type barb naked fanatics
dictionary barb_naked_fanatics ; Gaesatae
category infantry
class heavy
voice_type Light_1
soldier barb_naked_fanatics, 50, 0, 1.8
attributes sea_faring, hide_improved_forest, hardy, frighten_foot, warcry, can_swim
formation 1, 1, 2, 2, 5, square
stat_health 1, 0
stat_pri 9, 3, javelin, 60, 3, thrown, blade, piercing, spear, 25 ,0.9
stat_pri_attr prec, thrown ap
stat_sec 12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
stat_sec_attr no
stat_pri_armour 0, 9, 5, flesh
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground 2, -2, 3, 2
stat_mental 24, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 5000
stat_food 60, 300
stat_cost 1, 800, 400, 60, 120, 800
ownership gauls, slavs, spain, slave
Chosen Falxmen
Code:
type chosen falxmen
dictionary chosen_falxmen ; Chosen Falxmen
category infantry
class heavy
voice_type Heavy_1
soldier thracian_falxman, 50, 0, 1.8
officer barb_standard
attributes sea_faring, hide_forest, warcry
formation 1, 1, 2, 2, 5, square
stat_health 1, 0
stat_pri 15, 5, no, 0, 0, melee, blade, slashing, axe, 25 ,0.78
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
stat_sec_attr no
stat_pri_armour 7, 9, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 14, impetuous, trained
stat_charge_dist 40
stat_fire_delay 5000
stat_food 60, 300
stat_cost 1, 1300, 650, 100, 200, 1300
ownership thrace
Steppe Javelineer
Code:
type steppe javelineer
dictionary steppe_javelineer ; Steppe Javelineer
category infantry
class missile
voice_type Light_1
soldier barb_peltast_gaul, 50, 0, 0.9
mount_effect elephant +6, chariot +6
attributes sea_faring, hide_forest, hide_long_grass, can_swim
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 4, javelin, 60, 6, thrown, blade, piercing, spear, 25 ,0.9
stat_pri_attr thrown ap
stat_sec 7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.64
stat_sec_attr light_spear, spear_bonus_4
stat_pri_armour 2, 5, 3, flesh
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, -2, 3, 2
stat_mental 7, low, untrained
stat_charge_dist 180
stat_fire_delay -50000
stat_food 60, 300
stat_cost 1, 600, 300, 60, 120, 600
ownership scythia
Steppe Axemen
Code:
type steppe axemen
dictionary steppe_axemen ; Steppe Axemen
category infantry
class light
voice_type Light_1
soldier warband_axe, 50, 0, 1.8
officer barb_standard
attributes sea_faring, hide_improved_forest, warcry, can_swim
formation 1, 1, 2, 2, 5, square
stat_health 1, 0
stat_pri 10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
stat_sec_attr no
stat_pri_armour 3, 6, 3, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 0, 3, 2
stat_mental 10, impetuous, untrained
stat_charge_dist 40
stat_fire_delay 5000
stat_food 60, 300
stat_cost 1, 900, 450, 90, 180, 900
ownership scythia
Steppe Chosen Archers
Code:
type steppe chosen archers
dictionary steppe_chosen_archers ; Steppe Chosen Archers
category infantry
class missile
voice_type Medium_1
soldier barb_chosen_archer, 40, 0, 1.5 ; use vanilla's skin
officer barb_standard
attributes sea_faring, hide_improved_forest, hardy
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 7, 4, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
stat_pri_attr no
stat_sec 10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
stat_sec_attr no
stat_pri_armour 7, 5, 0, metal
stat_sec_armour 0, 1, flesh
stat_heat 4
stat_ground 2, 0, 5, 2
stat_mental 12, normal, untrained
stat_charge_dist 250
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 1100, 550, 100, 200, 1100
ownership germans
Steppe Foot Archers
Code:
type steppe foot archers
dictionary steppe_foot_archers ; Steppe Foot Archers
category infantry
class missile
voice_type Light_1
soldier barb_archer, 40, 0, 0.8
attributes sea_faring, hide_improved_forest, can_swim
formation 1.6, 2, 3.2, 4, 3, square
stat_health 1, 0
stat_pri 5, 1, arrow, 120, 30, missile, archery, piercing, none, 25 ,0.9
stat_pri_attr no
stat_sec 5, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
stat_sec_attr no
stat_pri_armour 3, 3, 0, leather
stat_sec_armour 0, 0, flesh
stat_heat 2
stat_ground 2, 2, 3, 2
stat_mental 8, normal, untrained
stat_charge_dist 220
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 450, 60, 120, 850
ownership scythia
Hunter Warband
Code:
type saxon hunters
dictionary saxon_hunters ; Hunter Warband
category infantry
class missile
voice_type Heavy_1
soldier saxon_hunters, 40, 0, 0.8
attributes sea_faring, hide_improved_forest, hide_long_grass, hardy, can_swim
formation 1.6, 2, 3.2, 4, 2, square
stat_health 1, 0
stat_pri 6, 2, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
stat_pri_attr no
stat_sec 6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,1
stat_sec_attr no
stat_pri_armour 2, 6, 0, flesh
stat_sec_armour 0, 2, flesh
stat_heat 2
stat_ground 1, -2, 3, 2
stat_mental 5, normal, untrained
stat_charge_dist 220
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 810, 400, 60, 120, 810
ownership slave, gauls, slavs, germans
Gallowglasses
Code:
type gallowglass
dictionary gallowglass ; Gallowglasses
category infantry
class heavy
voice_type Heavy_1
soldier gallowglass, 40, 0, 2.0
officer barb_standard
attributes sea_faring, hide_forest, can_sap, warcry, command
formation 1.2, 1.2, 2.4, 2.4, 4, square
stat_health 1, 0
stat_pri 14, 10, no, 0, 0, melee, blade, piercing, sword, 25 ,1
stat_pri_attr ap
stat_sec 0, 0, no, 0, 0, no, no, no, none, 25 ,1
stat_sec_attr no
stat_pri_armour 8, 12, 0, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 1, -2, 0, 2
stat_mental 16, impetuous, trained
stat_charge_dist 40
stat_fire_delay 0
stat_food 60, 300
stat_cost 2, 1600, 800, 200, 400, 1600
ownership slave, gauls, slavs
Royal Phalangites
Code:
type egypt royal pikemen
dictionary egypt_royal_pikemen ; Royal Phalangites: replace Agema Phalangites to show hellenic scracity in Ptolemaic Army
category infantry
class spearmen
voice_type Medium_1
soldier greek_elite_pikeman, 60, 0, 1
attributes sea_faring, hide_forest, can_sap, hardy
formation 1.33, 1, 2.66, 2, 8, square, phalanx
stat_health 1, 0
stat_pri 14, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
stat_pri_attr long_pike, spear
stat_sec 7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
stat_sec_attr no
stat_pri_armour 6, 10, 3, metal
stat_sec_armour 0, 0, flesh
stat_heat 3
stat_ground -2, 2, -4, -2
stat_mental 16, disciplined, highly_trained
stat_charge_dist 2
stat_fire_delay 85000
stat_food 60, 300
stat_cost 1, 1000, 450, 65, 130, 900
ownership egyptian