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Thread: Post Marian Project - Unit Stats Discussion

  1. #1
    Suppanut's Avatar Idea-O-Matic
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    Default Post Marian Project - Unit Stats Discussion

    Due to stagnation in project recently from lack of discussion and progress in units so I decide to open discussion on units stats by post in EDU format although I'm not so skill with EDU file in order to made it easy for edit and insert into game file.

    To understand EDU file, this link would help.
    http://www.twcenter.net/forums/showthread.php?t=111344

    Here is list of new units which need stats

    Already discussed(Approved by Zarax)
    Militia Hoplite; Government Center&marian reform(replace/upgrade of Militia)(light hoplite unit)[/B](propose by Zarax)
    Liby-Phoenician Light Infantry; Barrack LV2&marian reform(replaced Civic Light Infantry)(upgrade version of Civic Light Infantry)(propose by Suppanut)
    Late Militia Phalangite; Barrack LV1&marian reform(replace/upgrade of Militia Phalangite)(iphicratean style phalanx, with medium pike, thureos and light armour)(propose by Zarax)
    Liby-Phoenician Cavalry; Barrack LV3&marian reform(replaced Civic Cavalry)(medium cavalry arm with lance(as primary), axe(as secondary) as weapon and large round shield and greek armour as protective gear with their high desciplined as tool and more expensive cost and upkeep.)(proposed by Zarax)
    Libyan Thorakitai; Auxiliary LV3&Africa&marian reform(add)(proposed by Zarax)
    Numidian Nobles; Auxiliary LV3&Africa&marian reform(add)(style in eastern heavy cavalry)(proposed by Zarax)
    Liby-Phoenician Heavy Iphicatrean Hoplites; Barrack LV3&marian reform(replaced Civic Infantry)(heavy heavy iphicratean style hoplites unit.)(proposed by Zarax)
    Liby-Phoenician Assualt Infantry; Barrack LV4&marian reform(add)(heavy unit similar to the sacred band phalanx in style but with axe as primary and spear as secondary weapon.)(proposed by Zarax)
    Iberian Lancers; Auxiliary LV4&Marian reform&Iberia(add)(mercenary version of Iberian's Lancer for Carthage)



    In discuss
    Persian Archers-Spearmen; Barrack LV3&Marian Reform&Post-reform monument(EXP-1)(add)(replace/upgrade of Archers)(use model of Saba archer/spearman)(armenia&pontus&seleucid)
    Foot Companions(Immortals); Barrack LV5&Marian Reform&Post-reform monument(EXP-1)(add)(combination of Composite Bowmen and Heavy Spearmen)(Take skin/model from old version of XGM but need discussion on Stat and description)(armenia)
    Phrygian Mercenaries Infantry; Auxiliary LV4&Post-reform Monument(EXP-1)(add/change requirement)(heavy axeman)(used stats,skin, model and description form ALEX's unit with same name)(mercenaries)
    Kardakes; Barrack LV4&Marian Reform(add)(Eastern Heavy Infantry with a 'saba look')(new skin? and unknown model, need more discussion)(armenia&saba)
    Composite Bowmen; Barrack LV4&Marian Reform&Post-reform monument(add)(EXP-1)(skinning & modeling complete)(pontus, Armenia, Parthia, and Saba)
    Takabara; Barrack LV3&Marian Reform(add)(Red Sea Axemen with better armour)(reskin Redsea Axemen to heavier look)
    Thassalian Cavalry; Barrack LV4&Thassalia(add)(port from ALEX or same stat/skin with Armour Cavalry)
    Cleruch Phalangites; Barrack LV3&not Marian reform(replace Phalangites)(Change requirement)(now working in Ptolemaic Reform thread by Maraxus)(Ptolemy)(by Maraxus&Suppanut)
    Machimoi Phalangites; Barrack LV3&Marian reform&East_Africa(replace Cleuch Phalangites in egypt, cheaper and lower quality)(now working in Ptolemaic Reform thread by Maraxus)(Ptolemy)(by Maraxus&Suppanut)
    Machimoi Axemen; Barrack LV2&Marian reform&East_Africa(cheaper and lower quality than standard Axemen)(used same skin with vanilla desert Axemen, need discussion on stats)(ptolemy)
    Gaesatae; Barrack LV3(add Javelin to unit)
    Hunter Warband; Barrack LV3(add/replaced Archer warband with ability to hide in long grass/forest)(reskin of Archer warband)(germans)
    Royal Phalangites; Barrack LV5&Marian reform&Alexandria or not East_Africa(add)(reskin, same model with elite Phalangites)(Ptolemy)(by Maraxus)
    Sword Masters(Gallowglass); Barrack Lv5&Marian reform&Post-reform monument(add)(heroic two-handed swordmen shock troop)(reskin, remodel, maybe used skin and model from BI)(gauls)
    Greek Heavy Hoplites; Barrack LV4&not Marian reform(reskin hoplites to heavier look, new stats)(by Archbaker)
    Lonchophoroi; Barrack LV4&Hellenic&Marian Reform(add)(hellenistic medium-heavy cavalry, a bit better than Light/Tarantine cavalry but not as good as companions or macedonian heavy)(seleucid)
    Kerns; Government Center(upgrade/replace of Celt's Warband)(Kern is Warband that can hide in wood and long grass as well as throw javelin before charge)(same skin and model with BI Kerns)(gauls)

    In discuss but without Skin
    Thracian Hoplites; Barrack Lv5&Marain reform&Post-reform monument(add)(iphicratean style)(reskin of Hoplite)(thrace)
    Bosphoran Civic Hoplite; Barrack LV4&Marian reform&Post-reform monument(add)(reskin of Hoplites)(more expensive than normal)(scythia)
    Turdetani Hoplites; barrack LV4(add)(Turdetani are Iberian people who living in civilized way of Greco-Carthage style and this unit fight fully in civilized way(not charge without order) and used weapon&armour with better quality than any other civilized(iberian iron work is the best in mediterranean world))(concept similar to Celto-Hellenic Hoplites)(reskin from Hoplite)(spain)
    Steppe Javelineer; Barrack LV2&Marian reform&Post-reform monument(add)(Skirmisher warband skin)(more expensive than normal)(scythia)
    Steppe Axemen; Barrack LV3&Marian reform&Post-reform monument(add)(Axemen skin)(more expensive than normal)(scythia)
    Steppe Chosen Archers; Barrack LV5&Marian reform&Post-reform monument(add)(vanilla Chosen Archer skin)(scythia)
    Steppe Foot Archers; Barrack LV3&Marian reform&Post-reform monument(add)(reskin of Archer warband)(more expensive than normal)(scythia)
    Sarmatian Horse Archers; Barrack LV1&Marian reform(upgrade/replace and reskin of Scythian Horse Archers)(scythia)
    Sarmatian Noble Cavalry; Barrack LV3&Marian reform(upgrade/replace and reskin of Scythian Noble)(scythia)
    Sarmatian Noble Archers; Barrack LV3&Marian reform(upgrade/replace and reskin of Scythian Noble Archers)(scythia)
    Sarmatian Cataphracts; Barrack LV4&Marian reform(upgrade/replace Scythian Cataphracts)(scythia)
    Cilician Marine; Auxiliary LV1&Marian Reform&Cilicia(add)(replaced/upgrade and more descipline version of Clilician Pirate)(reskin of Clilician Pirate)(pontus, eastern kingdom)
    Phrygian Axemen; Auxiliary LV2&Marian Reform&Phrygia(add)(replaced/upgrade version of Phrygian Mercenaries)(reskin of ALEX Phrygian Mercenaries)(pontus, eastern kingdom)
    Galatian Guard; Auxiliary LV2&Marian Reform&Galatia(add)(replaced/upgrade version of Galatian Swordmen)9reskin of Galatian Swordmen)(pontus, eastern kingdom)
    Indian Berserking Elephant; Goverment Center LV5&India(male elephant on aggressive testosterone surged plus on some drug/drunk)(add)(same skin with Indian elephant without any tower or armour)(eastern kingdom only)
    Thracian Slinger; Barrack LV2(add)(Slinger that could defend themselves in melee combat but not at level of Chosen Slingers)(reskin of Chosen slingers)(description by Maraxus)
    Getai Archers; Barrack LV3(replace/upgrade Archer Warband by have some melee capability but lesser than Chosen Archers in melee)(reskin of Chosen Archer)(thrace)
    Khanda Kshatriya; Auxiliary LV4&Marian reform&Post-reform monument(add)(Indian Elite Swordmen)(reskin of Chosen swordmen to indian look)(baktria, eastern kingdom)(baktria, eastern Kingdom)
    Ghada Kshatriya; Auxiliary LV4&Marian reform&Post-reform monument(add)(Indian Elite Macemen)(reskin of Agema Axemen to indian look and change weapon to heavy mace)(baktria, eastern kingdom)
    Indian Armoured Elephant; Barrack LV5&elephant&Marian reform&Post-reform monument(add)(same skin with Armour Elephant and have arrow tower and cheaper or bigger stack/stat than others non-indian ones)(baktria, eastern kingdom)
    Council's Guards; Barrack LV5&Marian reform&Post-reform monument(add)(Elite Swordmen counterpart of Germans Hearth Troop)(use same model with Gaesatae)
    Carian Skirmishers; Auxiliary LV2&Marian Reform(upgrade version of Hillmen)(famous skirmisher who work as mercenary extensively outside their homeland due to homeland's poor fertility to support people)
    Hayasdan Swordmen; Barrack LV3(add)(swordmen with Thureos shield and some light protection)(armenia)
    Kinsmen; Barrack LV4&not Marian Reform(pontus)Barrack LV4&not Marian Reform&eastern&not Hellenic&not Syria&not Media&not Eastern Steppe(seleucid) Auxiliary LV4&Marian Reform&eastern&not Hellenic&not Syria&not Media&not Eastern Steppe(AOR for other)(add)(basically the eastern version of Companions)(proposed by Zarax)(pontus&seleucid)
    Noble Spearmen; Barrack LV3&Marian Reform(add)(Upgrade/replaced version of Heavy Spearmen and can form shieldwall)(reskin of Heavy Spearmen)(by Archbaker)(germans)
    Celtic Foot Nobles; Barrack LV5&Marian reform(add)(Elite Heavy Spearmen with additional Javelin and sword and can form shieldwall)(reskin of Heavy spearmen, remodel)
    Iberian Lancers; Auxiliary LV4&Marian reform&Iberia(add)(mercenary version of Iberian's Lancer for Carthage)
    Asturian Wildmen; Barrack LV2(add)(axeman with ability to hide in forest and long grass)(reskin from Axemen)(by Archbaker)(spain)
    Cantabrian Jinate; Barrack LV2&Marian reform(add)(superb skirmish cavalry, copyright owner of Cantabrian circle)(reskin of Numidian Cavalry)
    Ambakaro Cavalry; Barrack LV4&Marian reform(elite medium cavalry arm with javelin and spear)(reskin and remodel?)
    Late Heavy Scutarii; Barrack LV3&Marian reform(add/replace Heavy Scrutarii)(Scrutarii-Legionarii Hybrid with armour heavier than Heavy Scrutarii)(reskin of Heavy Scrutarii)(description by Maraxus)
    Venedes Javelineer; Auxiliary LV2&Slavs&Marian reform(add)(barbarian light spearmen-skirmisher)(AOR)
    Gallic Cavalry; Barrack LV3&Marian reform(add)(Skirmisher cavalry with skill in melee with sword)


    In discuss but without Skin&model
    Hearth Troop; Barrack LV5&Marian reform&Post-reform monument(add)(fully desciplined Elite Armoured-Spearmen-swordmen that fight and loyal to leader's order to the end. Their descipline dereived from experience in Roman Army's Auxilia)(same skin from BI's Hearth Troops, need stat discussion)(by Archbaker)(germans)
    Retainer Cavalry; Barrack LV5&Marian reform&Post-reform monument(add)(fully desciplined Noble Heavy Cavalry that copy fighting style from Legionary Cavalry with training/armament availiable in Germania, best western barbarian cavalry, concept similar to BI Paladin)(reskin of ???)(germans)
    Champions(Golden Band); Barrack LV5&Marian reform(add)(Similar to Berserker except they are heavy armoured, inspired friendly troops and not mad)(Same skin with BI's Golden Band, need discussion on stats)
    Dosidataskeli; Barrack LV5&Marian reformLV5&Marian reform&Post-reform monument(add)(elite shock Heavy Spearmen with spear, javelin, shieldwall and also can caused fear to enemy infantry)(inspired from EB unit with the same name)(reskin of Heavy Spearmen)(spain)
    Getai Noble Cavalry(Getai Noble Horse Archer); Barrack LV5&Marian reform(add)(Armoured Horse Archers with smaller stack and higher price due to their rarity than skill)(inspired by EB)(reskin of Median Cavalry)(thrace)
    Arabian Raiders; Barrack LV3&Marian Reform&Post-reform monument(EXP-1)(add)(very excellent light Cavalry with additional warcry)(new skin unknown model, need more discussion)(saba)
    Sakae Riders; Barrack LV3&Marian reform&Post-reform monument(add)(reskin of Scythian Horse Archer)(bactria)
    Jewish Slingers; Barrack LV2&Marian reform(Upgrade/replace of Slingers)(ptolemy)
    Early Longship; Port LV3&Marian reform&Post-reform monument(add)(need picture of Boat)(germans, gauls, spain, thrace, scythia)(by Archbaker)(barbarians except thrace)
    Temple Guard Cavalry; Barrack LV5&Marian Reform(add)(same skin with Temple Guard)(saba)
    Celtic Heavy Spearband; Barrack LV3&Marian reform(upgrade/replaced Heavy Spearmen with spear and javelin and also can form shieldwall)(reskin of Heavy spearmen, remodel)
    Lusitanian Heavy Spearmen; Barrack LV3&Marian reform(upgrade/replaced Heavy Spearmen with spear, javelin, and shieldwall)(reskin of Heavy Spearmen)(spain)
    Celtiberian Swordmen; Barrack LV3&Celtic&Marian reform(add)(medium armour swordmen that armed with longsword and can throw javelin before charge, less frenzy/morale than Gaesatae and less armour than chosen swordman)(inspired by EB's Callaeci Medium Infantry)[reskin of Chosen swordmen with lighter look)
    Last edited by Suppanut; July 21, 2008 at 10:21 AM.
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  2. #2
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project - Unit Stats Discussion

    Armenia's Foot Companion

    originally from XGM4.2.9
    Code:
    type             east immortals
    dictionary       east_immortals      ; Immortals
    category         infantry
    class            spearmen
    voice_type       Medium_1
    soldier          east_immortal, 40, 0, 2.2
    officer          east_heavy_standard
    officer          east_heavy_musician
    attributes       sea_faring, hide_forest, can_sap
    formation        1, 1.66, 2, 3.33, 4, square
    stat_health      1, 0
    stat_pri         7, 1, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    prec
    stat_sec         9, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.64
    stat_sec_attr    spear, spear_bonus_6
    stat_pri_armour  12, 10, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      2, 1, 0, -1
    stat_mental      16, normal, highly_trained
    stat_charge_dist 250
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1600, 800, 120, 240, 1600
    ownership        parthia
    export_descr_unit.txt
    Code:
    type             east immortals
    dictionary       east_immortals      ; Immortals
    category         infantry
    class            spearmen
    voice_type       Medium_1
    soldier          east_immortal, 40, 0, 2.2
    officer          east_heavy_standard
    officer          east_heavy_musician
    mount_effect     horse +2, camel +2
    attributes       sea_faring, hide_forest, can_sap
    formation        1, 1.66, 2, 3.33, 4, square
    stat_health      1, 0
    stat_pri         7, 1, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    prec
    stat_sec         9, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.64
    stat_sec_attr    spear, spear_bonus_6
    stat_pri_armour  13, 11, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      2, 1, 0, -1
    stat_mental      16, normal, highly_trained
    stat_charge_dist 250
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1600, 800, 120, 240, 1600
    ownership        armenia
    descr_model_battle.txt
    Code:
    type				east_immortal
    skeleton			fs_s1_archer, fs_slow_spearman								; combat spear
    indiv_range			40
    texture				armenia, data/models_unit/textures/unit_eastern_immortal_armenia.tga
    model_flexi			xgm/data/models_unit/unit_eastern_immortal_high.cas, 15
    model_flexi			xgm/data/models_unit/unit_eastern_immortal_med.cas, 30
    model_flexi			xgm/data/models_unit/unit_eastern_immortal_low.cas, 40
    model_flexi			xgm/data/models_unit/unit_eastern_immortal_lowest.cas, max
    model_sprite			armenia, 60.0, xgm/data/sprites/armenia_east_heavy_infantry_sprite.spr
    model_tri			400, 0.5f, 0.5f, 0.5f

    Phrygian mercenaries
    originally from ALX
    Code:
    type             phrygian mercenaries
    dictionary		 phrygian_mercenaries	;;;	warband_axe_german      ; Axemen
    category         infantry
    class            heavy
    voice_type       Light_1
    ;;;		soldier          warband_axe, 40, 0, 1.2
    soldier          ALEX_phrygian_mercenaries, 40, 0, 1.2
    ;;;		officer          barb_standard
    attributes       sea_faring, hide_improved_forest, warcry, mercenary_unit
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         14, 14, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr    ap			;;;no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  6, 5, 4, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      2, 1, 3, 2
    stat_mental      10, impetuous, trained			;;;8, disciplined, untrained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 450, 170, 50, 70, 630
    ownership        parthia
    export_descr_unit.txt
    Code:
    type             phrygian mercenaries
    dictionary	 phrygian_mercenaries
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          ALEX_phrygian_mercenaries, 40, 0, 1.2
    attributes       sea_faring, hide_improved_forest, warcry, mercenary_unit
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  6, 5, 5, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      2, 1, 3, 2
    stat_mental      10, impetuous, trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        12, 900, 450, 75, 150, 900
    ownership        slave, pontus
    descr_model_battle.txt
    Code:
    type				ALEX_phrygian_mercenaries
    skeleton			fs_swordsman							; axe has same anims as club, and shares some with sword
    indiv_range			40
    texture				merc,	alexander/data/models_unit/textures/ALEX_phrygian_hvy_infantry.tga
    texture				pontus,	alexander/data/models_unit/textures/ALEX_phrygian_hvy_infantry.tga
    model_flexi_m			alexander/data/models_unit/ALEX_phrygian_hvy_infantry_lod_1.CAS, 8
    model_flexi_m			alexander/data/models_unit/ALEX_phrygian_hvy_infantry_lod_2.CAS, 15
    model_flexi			alexander/data/models_unit/ALEX_phrygian_hvy_infantry_lod_3.CAS, 30
    model_flexi			alexander/data/models_unit/ALEX_phrygian_hvy_infantry_lod_4.CAS, max
    model_sprite			60.0, alexander/data/sprites/ALEX_phrygian_mercenaries_sprite.spr
    model_sprite			pontus, 60.0, alexander/data/sprites/pontus_ALEX_phrygian_mercenaries_sprite.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    Seleucid&Pontus' Persian Archers-Spearmen
    Code:
    type             persian_archers
    dictionary       persian_archers         ; Persian Archers-Spearmen
    category         infantry
    class            missile
    voice_type       Medium_1
    soldier          persian_archers, 40, 0, 0.8
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         5, 2, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr    no
    stat_sec         5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_sec_attr    light_spear, spear_bonus_6
    stat_pri_armour  3, 6, 5, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      2, 2, 1, 0	
    stat_mental      8, normal, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 820, 400, 60, 120, 820
    ownership        seleucid, armenia

    Saba's Kardakes(hybrid of Saba's Heavy Spearmen and Greek Hoplite)
    Prototype A: Hoplite
    Code:
    type             merc greek hoplites
    dictionary       merc_greek_hoplites      ; Mercenary / AOR  Hoplites
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          greek_hoplite_achaean, 50, 0, 2.8
    mount_effect     horse +4, camel +4
    attributes       sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation        1, 1, 2, 2, 5, square, shield_wall
    stat_health      1, 0
    stat_pri         7, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  6, 6, 5, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      -2, 0, -4, 0
    stat_mental      10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        2, 900, 450, 60, 120, 900
    ownership        slave, barbarian, carthaginian, eastern, egyptian, greek, roman
    Prototype B: Saba's Heavy
    Code:
    type             sabaean heavy spearmen
    dictionary       sabaean_heavy_spearmen      ; Sabaean Heavy Spearmen
    category         infantry
    class            heavy
    voice_type       Medium_1
    soldier          sabaean_heavy_spearmen, 50, 0, 1.5
    mount_effect     horse +2, camel +2
    attributes       sea_faring, hide_forest, can_sap
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.64
    stat_pri_attr    light_spear, spear_bonus_6
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  7, 9, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        -1
    stat_ground      2, 2, 0, -2
    stat_mental      10, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 800, 400, 60, 120, 800
    ownership        dacia
    Result= Kardakes
    Code:
    type             kardakes
    dictionary       kardakes      ; kardakes
    category         infantry
    class            heavy
    voice_type       Medium_1
    soldier          kardakes, 50, 0, 2.5
    mount_effect     horse +3, camel +3
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 5, square, shield_wall
    stat_health      1, 0
    stat_pri         6, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8
    stat_pri_attr    light_spear, spear_bonus_6
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  7, 9, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        -1
    stat_ground      2, 2, -2, -2
    stat_mental      10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 900, 450, 60, 120, 900
    ownership        dacia
    Last edited by Suppanut; May 26, 2008 at 04:31 AM.
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  3. #3

    Default Re: Post Marian Project - Unit Stats Discussion

    Suppanut - I am guessing that comment on the project is only slow whilst people wait for DBH to re-emerge and start posting again. It would be a shame if a lot of work got done and it was incompatible with what he has planned.
    Last edited by Hippias; May 16, 2008 at 07:09 AM.

  4. #4
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project - Unit Stats Discussion

    Composite Bowmen
    PrototypeA: Syrian Archer
    Code:
    type             merc syrian archer
    dictionary       merc_syrian_archer      ; Syrian Archers
    category         infantry
    class            missile
    voice_type       Medium_1
    soldier          roman_archer_auxillia, 40, 0, 0.8
    attributes       sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         7, 1, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    no
    stat_sec         5, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  5, 5, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      2, 0, 3, 0
    stat_mental      8, normal, highly_trained
    stat_charge_dist 250
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1010, 500, 75, 150, 1010
    ownership        barbarian, carthaginian, eastern, egyptian, greek, roman, slave
    PrototypeB: Roman Archer Auxillia
    Code:
    type             roman archer auxillia
    dictionary       roman_archer_auxillia      ; Archer Auxilia
    category         infantry
    class            missile
    voice_type       Medium_1
    soldier          roman_archer_auxillia, 40, 0, 0.8
    officer          roman_centurion
    officer          roman_standard
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         7, 1, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    no
    stat_sec         5, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 5, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      2, 0, 3, 0
    stat_mental      8, disciplined, highly_trained
    stat_charge_dist 250
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 810, 400, 60, 120, 810
    ownership        romans_julii, romans_scipii
    PrototypeC: East Archers
    Code:
    type             east archer
    dictionary       east_archer      ; Archers
    category         infantry
    class            missile
    voice_type       Light_1
    soldier          persian_elite_archer, 40, 0, 0.8
    attributes       sea_faring, hide_forest, can_sap
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         5, 1, arrow, 120, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    no
    stat_sec         5, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  0, 4, 0, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        -1
    stat_ground      2, 1, 0, -1
    stat_mental      8, low, highly_trained
    stat_charge_dist 220
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 810, 400, 60, 120, 810
    ownership        pontus, armenia, slave
    result= Composite Bowmen
    Code:
    type             Composite Bowmen
    dictionary       Composite_Bowmen      ; Composite Bowmen
    category         infantry
    class            missile
    voice_type       Light_1
    soldier          persian_elite_archer, 40, 0, 0.8
    attributes       sea_faring, hide_forest, can_sap
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         7, 1, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    no
    stat_sec         5, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 5, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        -1
    stat_ground      1, 3, -1, -2
    stat_mental      8, normal, highly_trained
    stat_charge_dist 220
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 850, 420, 60, 120, 850
    ownership        pontus, armenia, parthia, dacia, slave

    Takabara
    PrototypeA: Red Sea Axemen
    Code:
    type             sabaean axemen
    dictionary       sabaean_axemen      ; Sabaean Axemen
    category         infantry
    class            light
    voice_type       Light_1
    soldier          sabaean_axemen, 50, 0, 1.8
    attributes       sea_faring, hide_forest, hardy, can_swim
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         6, 2, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 6, 3, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        -2
    stat_ground      2, 2, 0, -2
    stat_mental      8, normal, untrained
    stat_charge_dist 40
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 600, 300, 45, 90, 600
    ownership        dacia
    Result= Takabara
    Code:
    type             Takabara
    dictionary       Takabara      ; Takabara
    category         infantry
    class            light
    voice_type       Light_1
    soldier          sabaean_axemen, 50, 0, 1.8
    attributes       sea_faring, hide_forest, hardy, can_swim
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         7, 2, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  5, 6, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        -2
    stat_ground      2, 2, 0, -2
    stat_mental      10, normal, untrained
    stat_charge_dist 40
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 650, 325, 50, 90, 650
    ownership        dacia

    Thessalian Cavalry
    PrototypeA: ALX's Thessalian Cavalry
    Code:
    type             thessalian cavalry
    dictionary       thessalian_cavalry
    category         cavalry
    class            heavy
    voice_type       Heavy_1
    soldier          ALEX_thessalian_cavalry, 27, 0, 1
    mount			 heavy horse alex macedonian merc	;;;	heavy horse
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, hardy, mercenary_unit
    formation        1.5, 4, 3, 6, 4, square, wedge
    stat_health      1, 0
    stat_pri         8, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr    no
    stat_sec         10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  11, 4, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        2
    stat_ground      0, 0, -6, 0
    stat_mental      8, normal, trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 690, 230, 70, 110, 690
    ownership        macedon
    PrototypeB: Companion Cavalry
    Code:
    type             greek royal cavalry
    dictionary       greek_royal_cavalry      ; Companion Cavalry
    category         cavalry
    class            heavy
    voice_type       Heavy_1
    soldier          greek_royal_cavalry, 25, 0, 1
    mount            horse half armoured
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, hardy, power_charge
    formation        1.5, 4, 3, 6, 3, square, wedge
    stat_health      1, 0
    stat_pri         9, 11, no, 0, 0, melee, blade, piercing, spear, 25 ,0.9
    stat_pri_attr    no
    stat_sec         10, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  11, 9, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        2
    stat_ground      0, 0, -6, 0
    stat_mental      14, disciplined, highly_trained
    stat_charge_dist 120
    stat_fire_delay  -90000
    stat_food        60, 300
    stat_cost        1, 1420, 700, 105, 210, 1420
    ownership        macedon, seleucid, britons
    Result= Thessalian Cavalry
    Code:
    type             thessalian cavalry
    dictionary       thessalian_cavalry
    category         cavalry
    class            heavy
    voice_type       Heavy_1
    soldier          ALEX_thessalian_cavalry, 27, 0, 1
    mount		 heavy horse
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, hardy, power_charge
    formation        1.5, 4, 3, 6, 4, square, wedge
    stat_health      1, 0
    stat_pri         8, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr    no
    stat_sec         10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  11, 10, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        2
    stat_ground      0, 0, -6, 0
    stat_mental      12, normal, trained
    stat_charge_dist 120
    stat_fire_delay  -90000
    stat_food        60, 300
    stat_cost        1, 1300, 650, 100, 200, 1300
    ownership        greek_cities, romans_brutii
    Last edited by Suppanut; May 20, 2008 at 10:23 PM.
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  5. #5
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project - Unit Stats Discussion

    Egypt's case
    Cleruch Phalangites
    Prototype: Egypt's Phalangites
    Code:
    type             egyptian nile infantry
    dictionary       egyptian_nile_infantry      ; Nile Phalangites
    category         infantry
    class            spearmen
    voice_type       Light_1
    soldier          egyptian_spearman, 60, 0, 1
    attributes       sea_faring, hide_forest, can_sap
    formation        1.33, 1, 2.66, 2, 8, square, phalanx
    stat_health      1, 0
    stat_pri         12, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
    stat_pri_attr    long_pike, spear
    stat_sec         5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 8, 3, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        -2
    stat_ground      -4, 2, -6, -2
    stat_mental      10, normal, highly_trained
    stat_charge_dist 3
    stat_fire_delay  85000
    stat_food        60, 300
    stat_cost        1, 700, 350, 50, 100, 700
    ownership        egyptian
    Result= Cleruch Phalangites
    Code:
    type             egyptian nile infantry
    dictionary       egyptian_nile_infantry      ; Cleruch Phalangites
    category         infantry
    class            spearmen
    voice_type       Light_1
    soldier          egyptian_spearman, 60, 0, 1
    attributes       sea_faring, hide_forest, can_sap
    formation        1.33, 1, 2.66, 2, 8, square, phalanx
    stat_health      1, 0
    stat_pri         12, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
    stat_pri_attr    long_pike, spear
    stat_sec         5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 8, 3, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        -2
    stat_ground      -4, 2, -6, -2
    stat_mental      10, normal, highly_trained
    stat_charge_dist 3
    stat_fire_delay  85000
    stat_food        60, 300
    stat_cost        1, 750, 350, 50, 100, 750
    ownership        egyptian

    Machimoi Phalangites
    Prototype: Egypt's Levy Phalangites
    Code:
    type             egyptian levy infantry
    dictionary       egyptian_levy_infantry      ; Egyptian Levy Phalangites
    category         infantry
    class            spearmen
    voice_type       Medium_1
    soldier          egyptian_levy_pikeman, 60, 0, 1
    attributes       sea_faring, hide_forest, can_sap
    formation        1.33, 1, 2.66, 2, 8, square, phalanx
    stat_health      1, 0
    stat_pri         8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
    stat_pri_attr    long_pike, spear
    stat_sec         3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  0, 4, 4, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        -1
    stat_ground      -4, 2, -6, -2
    stat_mental      6, normal, highly_trained
    stat_charge_dist 1
    stat_fire_delay  85000
    stat_food        60, 300
    stat_cost        1, 500, 250, 40, 80, 500
    ownership        egyptian
    Result: Machimoi Phalangites
    Code:
    type             egyptian machimoi infantry
    dictionary       egyptian_machimoi_infantry      ; Machimoi Phalangites
    category         infantry
    class            spearmen
    voice_type       Medium_1
    soldier          egyptian_levy_pikeman, 60, 0, 1
    attributes       sea_faring, hide_forest, can_sap
    formation        1.33, 1, 2.66, 2, 8, square, phalanx
    stat_health      1, 0
    stat_pri         10, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
    stat_pri_attr    long_pike, spear
    stat_sec         3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  0, 4, 4, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        -1
    stat_ground      -4, 2, -6, -2
    stat_mental      6, normal, highly_trained
    stat_charge_dist 1
    stat_fire_delay  85000
    stat_food        60, 300
    stat_cost        1, 600, 250, 40, 80, 600
    ownership        egyptian

    Machimoi Axemen
    prototype: Desert Axemen
    Code:
    type             egyptian infantry
    dictionary       egyptian_infantry      ; Desert Axemen
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          egyptian_infantry, 40, 0, 1
    officer          egyptian_standard
    attributes       sea_faring, hide_forest, can_sap
    formation        1, 1, 2, 2, 4, square
    stat_health      1, 0
    stat_pri         10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  3, 5, 2, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        -2
    stat_ground      2, 2, -2, -2
    stat_mental      8, normal, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 370, 200, 40, 60, 370
    ownership        egypt
    Result: Machimoi Axemen
    Code:
    type             egyptian infantry
    dictionary       egyptian_infantry      ; Machimoi Axemen
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          egyptian_infantry, 50, 0, 1
    officer          egyptian_standard
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 4, square
    stat_health      1, 0
    stat_pri         6, 2, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  2, 5, 2, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        -2
    stat_ground      2, 2, -2, -2
    stat_mental      6, low, untrained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 500, 200, 40, 60, 500
    ownership        egypt
    Is proudly patroned by the Great Balikedes.



  6. #6
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project - Unit Stats Discussion

    Some of Barbarians guys.
    Hearth Troop
    Prototype: Saxon Hearth Troops
    Code:
    type             saxon hearth troops
    dictionary       saxon_hearth_troops      ; Saxon Hearth Troops
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          saxon_hearth_troops, 40, 0, 1.3
    officer          barb_standard
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 4, square, shield_wall
    stat_health      1, 0
    stat_pri         11, 4, no, 0, 0, melee, blade, slashing, axe, 25 ,0.87
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  7, 10, 6, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      1, -2, 3, 2
    stat_mental      10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 531, 220, 60, 90, 590
    ownership        saxons
    Result: Hearth Troops
    Code:
    type             germans hearth troops
    dictionary       germans_hearth_troops      ; Hearth Troops
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          saxon_hearth_troops, 40, 0, 1.3
    officer          barb_standard
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 4, square, shield_wall
    stat_health      1, 0
    stat_pri         6, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8
    stat_pri_attr    spear, spear_bonus_6
    stat_sec         12, 5, no, 0, 0, melee, blade, piercing, sword, 25 ,0.9	;;or 10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_sec_attr    no	;;or ap (if axe)
    stat_pri_armour  7, 10, 6, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      1, -2, 3, 2
    stat_mental      10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1100, 550, 150, 200, 1100
    ownership        germans

    Retainer Cavalry
    Prototype: Paladins
    Code:
    type             frankish paladins
    dictionary       frankish_paladins      ; Paladins
    category         cavalry
    class            heavy
    voice_type       Medium_1
    soldier          paladins, 27, 0, 1
    mount            heavy horse
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, hardy
    formation        1.2, 4, 2.4, 6, 4, square, wedge
    stat_health      1, 0
    stat_pri         10, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr    no
    stat_sec         13, 6, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  9, 10, 4, metal
    stat_sec_armour  0, 4, flesh
    stat_heat        5
    stat_ground      0, -2, -4, 2
    stat_mental      13, disciplined, trained
    stat_charge_dist 50
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1026, 259, 120, 180, 1140
    ownership        franks
    Result: Retainer Cavalry
    Code:
    type             germans retainer cavalry
    dictionary       germans_retainer_cavalry      ; Retainer Cavalry
    category         cavalry
    class            heavy
    voice_type       Medium_1
    soldier          paladins, 25, 0, 1
    mount            heavy horse
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, hardy
    formation        1.2, 4, 2.4, 6, 4, square, wedge
    stat_health      1, 0
    stat_pri         12, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr    no
    stat_sec         13, 6, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  10, 10, 4, metal
    stat_sec_armour  0, 4, flesh
    stat_heat        5
    stat_ground      0, -2, -4, 2
    stat_mental      16, disciplined, trained
    stat_charge_dist 120
    stat_fire_delay  -90000
    stat_food        60, 300
    stat_cost        2, 1200, 600, 150, 300, 1200
    ownership        germans

    Gaesatae; change to
    Code:
    type             barb naked fanatics
    dictionary       barb_naked_fanatics      ; Gaesatae
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          barb_naked_fanatics, 50, 0, 1.8
    attributes       sea_faring, hide_improved_forest, hardy, frighten_foot, warcry, can_swim
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         9, 3, javelin, 60, 3, thrown, blade, piercing, spear, 25 ,0.9
    stat_pri_attr    prec, thrown ap
    stat_sec         12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  0, 9, 5, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      2, -2, 3, 2
    stat_mental      24, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 800, 400, 60, 120, 800
    ownership        gauls, slavs, spain, slave
    Chosen Falxmen
    Prototype: Thracian Falxmen
    Code:
    type             warband falx thracian
    dictionary       warband_falx_thracian      ; Thracian Falxmen
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          thracian_falxman, 50, 0, 1.8
    officer          barb_standard
    attributes       sea_faring, hide_improved_forest, warcry, can_swim
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         15, 5, no, 0, 0, melee, blade, slashing, axe, 25 ,0.78
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  0, 6, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 800, 400, 60, 120, 800
    ownership        thrace
    Result: Chosen Falxmen
    Code:
    type             chosen falxmen
    dictionary       chosen_falxmen      ; Chosen Falxmen
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          thracian_falxman, 50, 0, 1.8
    officer          barb_standard
    attributes       sea_faring, hide_forest, warcry
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         15, 5, no, 0, 0, melee, blade, slashing, axe, 25 ,0.78
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  7, 9, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 1300, 650, 100, 200, 1300
    ownership        thrace
    Is proudly patroned by the Great Balikedes.



  7. #7
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project - Unit Stats Discussion

    Here are the scythia's ones.

    Steppe Javelineer
    Prototype; Skirmisher Warband(gauls)
    Code:
    type             barb peltast gaul
    dictionary       barb_peltast_gaul      ; Skirmisher Warband
    category         infantry
    class            missile
    voice_type       Light_1
    soldier          barb_peltast_gaul, 50, 0, 0.9
    mount_effect     elephant +6, chariot +6
    attributes       sea_faring, hide_improved_forest, hide_long_grass, can_swim
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         7, 4, javelin, 60, 6, thrown, blade, piercing, spear, 25 ,0.9
    stat_pri_attr    thrown ap
    stat_sec         7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.64
    stat_sec_attr    light_spear, spear_bonus_4
    stat_pri_armour  2, 5, 3, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      8, low, untrained
    stat_charge_dist 180
    stat_fire_delay  -50000
    stat_food        60, 300
    stat_cost        1, 420, 210, 30, 60, 420
    ownership        gauls, slavs
    Result: Steppe Javelineer
    Code:
    type             steppe javelineer
    dictionary       steppe_javelineer      ; Steppe Javelineer
    category         infantry
    class            missile
    voice_type       Light_1
    soldier          barb_peltast_gaul, 50, 0, 0.9
    mount_effect     elephant +6, chariot +6
    attributes       sea_faring, hide_forest, hide_long_grass, can_swim
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         7, 4, javelin, 60, 6, thrown, blade, piercing, spear, 25 ,0.9
    stat_pri_attr    thrown ap
    stat_sec         7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.64
    stat_sec_attr    light_spear, spear_bonus_4
    stat_pri_armour  2, 5, 3, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      7, low, untrained
    stat_charge_dist 180
    stat_fire_delay  -50000
    stat_food        60, 300
    stat_cost        1, 600, 300, 60, 120, 600
    ownership        scythia

    Steppe Axemen
    Prototype: Axemen
    Code:
    type             warband axe german
    dictionary       warband_axe_german      ; Axemen
    category         infantry
    class            light
    voice_type       Light_1
    soldier          warband_axe, 50, 0, 1.8
    officer          barb_standard
    attributes       sea_faring, hide_improved_forest, warcry, can_swim
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 6, 3, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, 0, 3, 2
    stat_mental      12, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 600, 300, 45, 90, 600
    ownership        germans
    Result: Steppe Axemen
    Code:
    type             steppe axemen
    dictionary       steppe_axemen      ; Steppe Axemen
    category         infantry
    class            light
    voice_type       Light_1
    soldier          warband_axe, 50, 0, 1.8
    officer          barb_standard
    attributes       sea_faring, hide_improved_forest, warcry, can_swim
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 6, 3, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, 0, 3, 2
    stat_mental      10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 900, 450, 90, 180, 900
    ownership        scythia

    Steppe Chosen Archers
    Prototype: Chosen Archers(XGM)
    Code:
    type             warband archer german
    dictionary       warband_archer_german      ; Chosen Archer Warband
    category         infantry
    class            missile
    voice_type       Medium_1
    soldier          barb_chosen_archer, 40, 0, 1.5
    officer          barb_standard
    attributes       sea_faring, hide_improved_forest, hardy
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         7, 4, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    no
    stat_sec         10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  7, 5, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        4
    stat_ground      2, -2, 5, 2
    stat_mental      12, normal, untrained
    stat_charge_dist 250
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1010, 500, 75, 150, 1010
    ownership        germans
    Result: Steppe Chosen Archers
    Code:
    type             steppe chosen archers
    dictionary       steppe_chosen_archers      ; Steppe Chosen Archers
    category         infantry
    class            missile
    voice_type       Medium_1
    soldier          barb_chosen_archer, 40, 0, 1.5	; use vanilla's skin
    officer          barb_standard
    attributes       sea_faring, hide_improved_forest, hardy
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         7, 4, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    no
    stat_sec         10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  7, 5, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        4
    stat_ground      2, 0, 5, 2
    stat_mental      12, normal, untrained
    stat_charge_dist 250
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1100, 550, 100, 200, 1100
    ownership        germans

    Steppe Foot Archers
    Prototype Archer Warband
    Code:
    type             barb archer
    dictionary       barb_archer      ; Archer Warband
    category         infantry
    class            missile
    voice_type       Light_1
    soldier          barb_archer, 40, 0, 0.9
    attributes       sea_faring, hide_improved_forest, can_swim
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         5, 1, arrow, 120, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    no
    stat_sec         5, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 3, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      8, normal, untrained
    stat_charge_dist 220
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 810, 400, 60, 120, 810
    ownership        gauls, slavs, germans, thrace, slave
    Result: Steppe Foot Archers
    Code:
    type             steppe foot archers
    dictionary       steppe_foot_archers      ; Steppe Foot Archers
    category         infantry
    class            missile
    voice_type       Light_1
    soldier          barb_archer, 40, 0, 0.9
    attributes       sea_faring, hide_improved_forest, can_swim
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         5, 1, arrow, 120, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    no
    stat_sec         5, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 3, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, 2, 3, 2
    stat_mental      8, normal, untrained
    stat_charge_dist 220
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 850, 450, 60, 120, 850
    ownership        scythia
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  8. #8

    Default Re: Post Marian Project - Unit Stats Discussion

    Wow, Suppanut. Great work.

    I want to add a piece of advice if I may, after the line "stat_mental" there are three stats. The first one is base level morale; the second stat is the units discipline; this determines how quickly a units loses or regains morale. It can be: low, normal, disciplined, impetuous, or berserker. The final stat is the units formation quality, that is whether the unit makes a nice neat, tight box, or a looser rabble; this can be: untrained, trained, or highly_trained.

    So you may wish to modify certain units, especially chosen type units, to give them a tighter formation, more morale, and maybe better discipline. Except for morale ('cause I have no idea how that should be balanced, I suppose look at other units of a similar barracks level) I recommend raising the discipline (unless it is impetuous or berserker) and training one step.

  9. #9
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project - Unit Stats Discussion

    Here is edit on high level units morale according to Caesar wish

    Result: Chosen Falxmen
    Code:
    type             chosen falxmen
    dictionary       chosen_falxmen      ; Chosen Falxmen
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          thracian_falxman, 50, 0, 1.8
    officer          barb_standard
    attributes       sea_faring, hide_forest, warcry
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         15, 5, no, 0, 0, melee, blade, slashing, axe, 25 ,0.78
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  7, 9, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      14, impetuous, trained
    stat_charge_dist 40
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 1300, 650, 100, 200, 1300
    ownership        thrace
    Result: Retainer Cavalry
    Code:
    type             germans retainer cavalry
    dictionary       germans_retainer_cavalry      ; Retainer Cavalry
    category         cavalry
    class            heavy
    voice_type       Medium_1
    soldier          paladins, 25, 0, 1
    mount            heavy horse
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, hardy
    formation        1.2, 4, 2.4, 6, 4, square, wedge
    stat_health      1, 0
    stat_pri         12, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr    no
    stat_sec         13, 6, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  10, 10, 4, metal
    stat_sec_armour  0, 4, flesh
    stat_heat        5
    stat_ground      0, -2, -4, 2
    stat_mental      20, disciplined, trained
    stat_charge_dist 120
    stat_fire_delay  -90000
    stat_food        60, 300
    stat_cost        2, 1200, 600, 150, 300, 1200
    ownership        germans
    Result: Hearth Troops
    Code:
    type             germans hearth troops
    dictionary       germans_hearth_troops      ; Hearth Troops
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          germans_hearth_troops, 40, 0, 1.3
    officer          barb_standard
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 4, square, shield_wall
    stat_health      1, 0
    stat_pri         6, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8
    stat_pri_attr    spear, spear_bonus_6
    stat_sec         12, 5, no, 0, 0, melee, blade, piercing, sword, 25 ,0.9	;;or 10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_sec_attr    no	;;or ap (if axe)
    stat_pri_armour  7, 10, 6, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      1, -2, 3, 2
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1100, 550, 150, 200, 1100
    ownership        germans
    Result= Thessalian Cavalry
    Code:
    type             thessalian cavalry
    dictionary       thessalian_cavalry
    category         cavalry
    class            heavy
    voice_type       Heavy_1
    soldier          ALEX_thessalian_cavalry, 27, 0, 1
    mount		 heavy horse
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, hardy, power_charge
    formation        1.5, 4, 3, 6, 4, square, wedge
    stat_health      1, 0
    stat_pri         8, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr    no
    stat_sec         10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  11, 10, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        2
    stat_ground      0, 0, -6, 0
    stat_mental      14, disciplined, highly_trained
    stat_charge_dist 120
    stat_fire_delay  -90000
    stat_food        60, 300
    stat_cost        1, 1300, 650, 100, 200, 1300
    ownership        greek_cities, romans_brutii
    Last edited by Suppanut; May 20, 2008 at 11:41 AM.
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  10. #10
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project - Unit Stats Discussion

    Hunter Warband
    prototype: BI's Hunter
    Code:
    type             saxon hunters
    dictionary       saxon_hunters      ; Hunters
    category         infantry
    class            missile
    voice_type       Heavy_1
    soldier          saxon_hunters, 40, 0, 0.9
    mount_effect     elephant +6, chariot +6
    attributes       sea_faring, hide_improved_forest, hide_long_grass, hardy, can_swim
    formation        1.6, 2, 3.2, 4, 2, square
    stat_health      1, 0
    stat_pri         7, 2, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr    no
    stat_sec         6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  2, 6, 0, flesh
    stat_sec_armour  0, 2, flesh
    stat_heat        2
    stat_ground      1, -2, 3, 2
    stat_mental      5, normal, untrained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 270, 105, 30, 50, 300
    ownership        slave, saxons, franks
    Result= Hunter Warband
    Code:
    type             saxon hunters
    dictionary       saxon_hunters      ; Hunter Warband
    category         infantry
    class            missile
    voice_type       Heavy_1
    soldier          saxon_hunters, 40, 0, 0.9
    attributes       sea_faring, hide_improved_forest, hide_long_grass, hardy, can_swim
    formation        1.6, 2, 3.2, 4, 2, square
    stat_health      1, 0
    stat_pri         6, 2, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr    no
    stat_sec         6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  2, 6, 0, flesh
    stat_sec_armour  0, 2, flesh
    stat_heat        2
    stat_ground      1, -2, 3, 2
    stat_mental      5, normal, untrained
    stat_charge_dist 220
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 810, 400, 60, 120, 810
    ownership        slave, gauls, slavs, germans

    Gallowglasses
    PrototypeA: BI's Gallowglasses
    Code:
    type             gallowglass
    dictionary       gallowglass      ; Gallowglasses
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          gallowglass, 40, 0, 1.3
    officer          barb_standard
    attributes       sea_faring, hide_forest, can_sap, warcry
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         13, 5, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  7, 10, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      1, -2, 3, 2
    stat_mental      9, impetuous, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 450, 124, 50, 80, 500
    ownership        slave, celts
    PrototypeB; EB's Kluddargos
    Code:
    type             celtic infantry kluddargos
    dictionary       celtic_infantry_kluddargos      ; Kluddargos
    category         infantry
    class            heavy
    voice_type       General_1
    soldier          celtic_infantry_kluddargos_hundaskapiz_lugian, 30, 0, 1.18
    officer          ebofficer_celtic_standardbearer
    mount_effect     elephant -4
    attributes       sea_faring, hide_forest, command
    formation        1.8, 1.6, 2.4, 2.4, 3, square
    stat_health      1, 0
    stat_pri         11, 8, no, 0, 0, melee, blade, piercing, sword, 0 ,0.285
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 0 ,0.1
    stat_sec_attr    no
    stat_pri_armour  11, 12, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      0, 0, 0, -1
    stat_mental      16, impetuous, trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 3109, 777, 60, 90, 3109
    ownership        britons, slave, gauls, scythia
    Result= Gallowglasses
    Code:
    type             gallowglass
    dictionary       gallowglass      ; Gallowglasses
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          gallowglass, 40, 0, 1.3
    officer          barb_standard
    attributes       sea_faring, hide_forest, can_sap, warcry, command
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         12, 10, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  8, 12, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      1, -2, 3, 2
    stat_mental      16, impetuous, trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1600, 800, 200, 400, 1600
    ownership        slave, gauls, slavs
    Royal Phalangites
    Prototype: XGM greek's Foot Companion
    Code:
    type             greek royal pikemen
    dictionary       greek_royal_pikemen      ; Foot Companions
    category         infantry
    class            spearmen
    voice_type       Medium_1
    soldier          greek_elite_pikeman, 60, 0, 1
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1.33, 1, 2.66, 2, 8, square, phalanx
    stat_health      1, 0
    stat_pri         14, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
    stat_pri_attr    long_pike, spear
    stat_sec         7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  6, 10, 3, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      -2, 0, -4, 0
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 2
    stat_fire_delay  85000
    stat_food        60, 300
    stat_cost        1, 900, 450, 65, 130, 900
    ownership        macedon
    Result: Egypt's Royal Phalangites
    Code:
    type             egypt royal pikemen
    dictionary       egypt_royal_pikemen      ; Royal Phalangites
    category         infantry
    class            spearmen
    voice_type       Medium_1
    soldier          greek_elite_pikeman, 60, 0, 1
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1.33, 1, 2.66, 2, 8, square, phalanx
    stat_health      1, 0
    stat_pri         14, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
    stat_pri_attr    long_pike, spear
    stat_sec         7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  6, 10, 3, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      -2, 2, -4, -2
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 2
    stat_fire_delay  85000
    stat_food        60, 300
    stat_cost        1, 1000, 450, 65, 130, 900
    ownership        egypt
    Last edited by Suppanut; May 26, 2008 at 07:50 AM.
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  11. #11
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project - Unit Stats Discussion

    Here are revised of above especially on number of soldier and mass.

    Armenia's Foot Companion
    export_descr_unit.txt
    Code:
    type             east immortals
    dictionary       east_immortals      ; Immortals
    category         infantry
    class            spearmen
    voice_type       Medium_1
    soldier          east_immortal, 40, 0, 2.2
    officer          east_heavy_standard
    officer          east_heavy_musician
    mount_effect     horse +2, camel +2
    attributes       sea_faring, hide_forest, can_sap, hardy, command
    formation        1, 1.66, 2, 3.33, 4, square
    stat_health      1, 0
    stat_pri         7, 1, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    prec
    stat_sec         10, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.64
    stat_sec_attr    spear, spear_bonus_6
    stat_pri_armour  13, 11, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      2, 1, 0, -1
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 250
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1600, 800, 120, 240, 1600
    ownership        armenia
    descr_model_battle.txt
    Code:
    type				east_immortal
    skeleton			fs_s1_archer, fs_slow_spearman								; combat spear
    indiv_range			40
    texture				armenia, data/models_unit/textures/unit_eastern_immortal_armenia.tga
    model_flexi			xgm/data/models_unit/unit_eastern_immortal_high.cas, 15
    model_flexi			xgm/data/models_unit/unit_eastern_immortal_med.cas, 30
    model_flexi			xgm/data/models_unit/unit_eastern_immortal_low.cas, 40
    model_flexi			xgm/data/models_unit/unit_eastern_immortal_lowest.cas, max
    model_sprite			armenia, 60.0, xgm/data/sprites/armenia_east_heavy_infantry_sprite.spr
    model_tri			400, 0.5f, 0.5f, 0.5f

    Phrygian mercenaries
    export_descr_unit.txt
    Code:
    type             phrygian mercenaries
    dictionary	 phrygian_mercenaries
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          ALEX_phrygian_mercenaries, 50, 0, 1.2
    attributes       sea_faring, hide_improved_forest, warcry, mercenary_unit
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  6, 5, 5, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      2, 1, 3, 2
    stat_mental      10, impetuous, trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        12, 900, 450, 75, 150, 900
    ownership        slave, pontus
    descr_model_battle.txt
    Code:
    type				ALEX_phrygian_mercenaries
    skeleton			fs_swordsman							; axe has same anims as club, and shares some with sword
    indiv_range			40
    texture				merc,	alexander/data/models_unit/textures/ALEX_phrygian_hvy_infantry.tga
    texture				pontus,	alexander/data/models_unit/textures/ALEX_phrygian_hvy_infantry.tga
    model_flexi_m			alexander/data/models_unit/ALEX_phrygian_hvy_infantry_lod_1.CAS, 8
    model_flexi_m			alexander/data/models_unit/ALEX_phrygian_hvy_infantry_lod_2.CAS, 15
    model_flexi			alexander/data/models_unit/ALEX_phrygian_hvy_infantry_lod_3.CAS, 30
    model_flexi			alexander/data/models_unit/ALEX_phrygian_hvy_infantry_lod_4.CAS, max
    model_sprite			60.0, alexander/data/sprites/ALEX_phrygian_mercenaries_sprite.spr
    model_sprite			pontus, 60.0, alexander/data/sprites/pontus_ALEX_phrygian_mercenaries_sprite.spr
    model_tri			400, 0.5f, 0.5f, 0.5f

    Seleucid&Pontus' Persian Archers-Spearmen
    Code:
    type             persian_archers
    dictionary       persian_archers         ; Persian Archers-Spearmen
    category         infantry
    class            missile
    voice_type       Medium_1
    soldier          persian_archers, 40, 0, 0.8
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         5, 2, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr    no
    stat_sec         5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.73
    stat_sec_attr    light_spear, spear_bonus_6
    stat_pri_armour  3, 6, 5, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      2, 2, 1, 0	
    stat_mental      8, normal, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 820, 400, 60, 120, 820
    ownership        seleucid, armenia

    Saba's Kardakes(hybrid of Saba's Heavy Spearmen and Greek Hoplite)
    Code:
    type             kardakes
    dictionary       kardakes      ; kardakes
    category         infantry
    class            heavy
    voice_type       Medium_1
    soldier          kardakes, 50, 0, 2.5
    mount_effect     horse +3, camel +3
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 5, square, shield_wall
    stat_health      1, 0
    stat_pri         6, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8
    stat_pri_attr    light_spear, spear_bonus_6
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  7, 9, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        -1
    stat_ground      2, 2, -2, -2
    stat_mental      10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 900, 450, 60, 120, 900
    ownership        dacia

    Composite Bowmen
    Code:
    type             Composite Bowmen
    dictionary       Composite_Bowmen      ; Composite Bowmen
    category         infantry
    class            missile
    voice_type       Light_1
    soldier          persian_elite_archer, 40, 0, 0.8
    attributes       sea_faring, hide_forest, can_sap
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         7, 1, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    no
    stat_sec         5, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 5, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        -1
    stat_ground      1, 3, -1, -2
    stat_mental      8, normal, highly_trained
    stat_charge_dist 220
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 850, 420, 60, 120, 850
    ownership        pontus, armenia, parthia, dacia, slave

    Takabara
    Code:
    type             Takabara
    dictionary       Takabara      ; Takabara
    category         infantry
    class            light
    voice_type       Light_1
    soldier          sabaean_axemen, 50, 0, 1.8
    attributes       sea_faring, hide_forest, hardy, can_swim
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         7, 2, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  5, 6, 4, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        -2
    stat_ground      2, 2, 0, -2
    stat_mental      10, normal, untrained
    stat_charge_dist 40
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 650, 325, 50, 90, 650
    ownership        dacia

    Thessalian Cavalry
    Code:
    type             thessalian cavalry
    dictionary       thessalian_cavalry
    category         cavalry
    class            heavy
    voice_type       Heavy_1
    soldier          ALEX_thessalian_cavalry, 25, 0, 1
    mount		 heavy horse
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, hardy, power_charge
    formation        1.5, 4, 3, 6, 4, square, wedge
    stat_health      1, 0
    stat_pri         8, 12, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr    no
    stat_sec         10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  11, 10, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        2
    stat_ground      0, 0, -6, 0
    stat_mental      14, disciplined, highly_trained
    stat_charge_dist 120
    stat_fire_delay  -90000
    stat_food        60, 300
    stat_cost        1, 1300, 650, 100, 200, 1300
    ownership        greek_cities, romans_brutii

    Cleruch Phalangites
    Code:
    type             egyptian nile infantry
    dictionary       egyptian_nile_infantry      ; Cleruch Phalangites
    category         infantry
    class            spearmen
    voice_type       Light_1
    soldier          egyptian_spearman, 60, 0, 1
    attributes       sea_faring, hide_forest, can_sap
    formation        1.33, 1, 2.66, 2, 8, square, phalanx
    stat_health      1, 0
    stat_pri         12, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
    stat_pri_attr    long_pike, spear
    stat_sec         5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 8, 3, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        -2
    stat_ground      -4, 2, -6, -2
    stat_mental      10, normal, highly_trained
    stat_charge_dist 3
    stat_fire_delay  85000
    stat_food        60, 300
    stat_cost        1, 750, 350, 50, 100, 750
    ownership        egyptian

    Machimoi Phalangites
    Code:
    type             egyptian machimoi infantry
    dictionary       egyptian_machimoi_infantry      ; Machimoi Phalangites
    category         infantry
    class            spearmen
    voice_type       Medium_1
    soldier          egyptian_levy_pikeman, 60, 0, 1
    attributes       sea_faring, hide_forest, can_sap
    formation        1.33, 1, 2.66, 2, 8, square, phalanx
    stat_health      1, 0
    stat_pri         10, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
    stat_pri_attr    long_pike, spear
    stat_sec         3, 1, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  0, 4, 4, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        -1
    stat_ground      -4, 2, -6, -2
    stat_mental      6, normal, highly_trained
    stat_charge_dist 1
    stat_fire_delay  85000
    stat_food        60, 300
    stat_cost        1, 600, 250, 40, 80, 600
    ownership        egyptian

    Machimoi Axemen
    Code:
    type             egyptian infantry
    dictionary       egyptian_infantry      ; Machimoi Axemen
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          egyptian_infantry, 50, 0, 1
    officer          egyptian_standard
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 4, square
    stat_health      1, 0
    stat_pri         6, 2, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  2, 5, 2, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        -2
    stat_ground      2, 2, -2, -2
    stat_mental      6, low, untrained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 500, 200, 40, 60, 500
    ownership        egypt

    Hearth Troop
    Code:
    type             germans hearth troops
    dictionary       germans_hearth_troops      ; Hearth Troops
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          germans_hearth_troops, 50, 0, 2.0
    officer          barb_standard
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 4, square, shield_wall
    stat_health      1, 0
    stat_pri         6, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8
    stat_pri_attr    spear, spear_bonus_6
    stat_sec         12, 5, no, 0, 0, melee, blade, piercing, sword, 25 ,0.9	;;or 10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_sec_attr    no	;;or ap (if axe)
    stat_pri_armour  7, 10, 6, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      1, -2, 3, 2
    stat_mental      18, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1100, 550, 150, 200, 1100
    ownership        germans

    Retainer Cavalry
    Code:
    type             germans retainer cavalry
    dictionary       germans_retainer_cavalry      ; Retainer Cavalry
    category         cavalry
    class            heavy
    voice_type       Medium_1
    soldier          paladins, 25, 0, 1
    mount            heavy horse
    mount_effect     elephant -4, camel -4
    attributes       sea_faring, hide_forest, hardy
    formation        1.2, 4, 2.4, 6, 4, square, wedge
    stat_health      1, 0
    stat_pri         12, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_pri_attr    no
    stat_sec         13, 6, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  10, 10, 4, metal
    stat_sec_armour  0, 4, flesh
    stat_heat        5
    stat_ground      0, -2, -4, 2
    stat_mental      20, disciplined, trained
    stat_charge_dist 120
    stat_fire_delay  -90000
    stat_food        60, 300
    stat_cost        2, 1200, 600, 150, 300, 1200
    ownership        germans

    Gaesatae; change to
    Code:
    type             barb naked fanatics
    dictionary       barb_naked_fanatics      ; Gaesatae
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          barb_naked_fanatics, 50, 0, 1.8
    attributes       sea_faring, hide_improved_forest, hardy, frighten_foot, warcry, can_swim
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         9, 3, javelin, 60, 3, thrown, blade, piercing, spear, 25 ,0.9
    stat_pri_attr    prec, thrown ap
    stat_sec         12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  0, 9, 5, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      2, -2, 3, 2
    stat_mental      24, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 800, 400, 60, 120, 800
    ownership        gauls, slavs, spain, slave
    Chosen Falxmen
    Code:
    type             chosen falxmen
    dictionary       chosen_falxmen      ; Chosen Falxmen
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          thracian_falxman, 50, 0, 1.8
    officer          barb_standard
    attributes       sea_faring, hide_forest, warcry
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         15, 5, no, 0, 0, melee, blade, slashing, axe, 25 ,0.78
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  7, 9, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      14, impetuous, trained
    stat_charge_dist 40
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 1300, 650, 100, 200, 1300
    ownership        thrace

    Steppe Javelineer
    Code:
    type             steppe javelineer
    dictionary       steppe_javelineer      ; Steppe Javelineer
    category         infantry
    class            missile
    voice_type       Light_1
    soldier          barb_peltast_gaul, 50, 0, 0.9
    mount_effect     elephant +6, chariot +6
    attributes       sea_faring, hide_forest, hide_long_grass, can_swim
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         7, 4, javelin, 60, 6, thrown, blade, piercing, spear, 25 ,0.9
    stat_pri_attr    thrown ap
    stat_sec         7, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,0.64
    stat_sec_attr    light_spear, spear_bonus_4
    stat_pri_armour  2, 5, 3, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, -2, 3, 2
    stat_mental      7, low, untrained
    stat_charge_dist 180
    stat_fire_delay  -50000
    stat_food        60, 300
    stat_cost        1, 600, 300, 60, 120, 600
    ownership        scythia

    Steppe Axemen
    Code:
    type             steppe axemen
    dictionary       steppe_axemen      ; Steppe Axemen
    category         infantry
    class            light
    voice_type       Light_1
    soldier          warband_axe, 50, 0, 1.8
    officer          barb_standard
    attributes       sea_faring, hide_improved_forest, warcry, can_swim
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.78
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 6, 3, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, 0, 3, 2
    stat_mental      10, impetuous, untrained
    stat_charge_dist 40
    stat_fire_delay  5000
    stat_food        60, 300
    stat_cost        1, 900, 450, 90, 180, 900
    ownership        scythia

    Steppe Chosen Archers
    Code:
    type             steppe chosen archers
    dictionary       steppe_chosen_archers      ; Steppe Chosen Archers
    category         infantry
    class            missile
    voice_type       Medium_1
    soldier          barb_chosen_archer, 40, 0, 1.5	; use vanilla's skin
    officer          barb_standard
    attributes       sea_faring, hide_improved_forest, hardy
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         7, 4, arrow, 150, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    no
    stat_sec         10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  7, 5, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        4
    stat_ground      2, 0, 5, 2
    stat_mental      12, normal, untrained
    stat_charge_dist 250
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1100, 550, 100, 200, 1100
    ownership        germans

    Steppe Foot Archers
    Code:
    type             steppe foot archers
    dictionary       steppe_foot_archers      ; Steppe Foot Archers
    category         infantry
    class            missile
    voice_type       Light_1
    soldier          barb_archer, 40, 0, 0.8
    attributes       sea_faring, hide_improved_forest, can_swim
    formation        1.6, 2, 3.2, 4, 3, square
    stat_health      1, 0
    stat_pri         5, 1, arrow, 120, 30, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    no
    stat_sec         5, 1, no, 0, 0, melee, simple, piercing, knife, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  3, 3, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      2, 2, 3, 2
    stat_mental      8, normal, untrained
    stat_charge_dist 220
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 810, 450, 60, 120, 850
    ownership        scythia
    Hunter Warband
    Code:
    type             saxon hunters
    dictionary       saxon_hunters      ; Hunter Warband
    category         infantry
    class            missile
    voice_type       Heavy_1
    soldier          saxon_hunters, 40, 0, 0.8
    attributes       sea_faring, hide_improved_forest, hide_long_grass, hardy, can_swim
    formation        1.6, 2, 3.2, 4, 2, square
    stat_health      1, 0
    stat_pri         6, 2, arrow, 120, 30, missile, archery, piercing, none, 25 ,1
    stat_pri_attr    no
    stat_sec         6, 5, no, 0, 0, melee, blade, piercing, spear, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  2, 6, 0, flesh
    stat_sec_armour  0, 2, flesh
    stat_heat        2
    stat_ground      1, -2, 3, 2
    stat_mental      5, normal, untrained
    stat_charge_dist 220
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 810, 400, 60, 120, 810
    ownership        slave, gauls, slavs, germans

    Gallowglasses
    Code:
    type             gallowglass
    dictionary       gallowglass      ; Gallowglasses
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          gallowglass, 40, 0, 2.0
    officer          barb_standard
    attributes       sea_faring, hide_forest, can_sap, warcry, command
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         14, 10, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  8, 12, 0, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      1, -2, 0, 2
    stat_mental      16, impetuous, trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1600, 800, 200, 400, 1600
    ownership        slave, gauls, slavs

    Royal Phalangites
    Code:
    type             egypt royal pikemen
    dictionary       egypt_royal_pikemen      ; Royal Phalangites: replace Agema Phalangites to show hellenic scracity in Ptolemaic Army 
    category         infantry
    class            spearmen
    voice_type       Medium_1
    soldier          greek_elite_pikeman, 60, 0, 1
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1.33, 1, 2.66, 2, 8, square, phalanx
    stat_health      1, 0
    stat_pri         14, 4, no, 0, 0, melee, blade, piercing, spear, 25 ,0.5
    stat_pri_attr    long_pike, spear
    stat_sec         7, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  6, 10, 3, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      -2, 2, -4, -2
    stat_mental      16, disciplined, highly_trained
    stat_charge_dist 2
    stat_fire_delay  85000
    stat_food        60, 300
    stat_cost        1, 1000, 450, 65, 130, 900
    ownership        egyptian
    Last edited by Suppanut; May 28, 2008 at 08:44 AM.
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  12. #12
    Suppanut's Avatar Idea-O-Matic
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    Default Re: Post Marian Project - Unit Stats Discussion

    Here is more unit of Champions and Arabian Raiders


    Champion
    Code:
    type             Champion
    dictionary       Champion      ; Champions
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          Champion, 40, 0, 2.0
    attributes       sea_faring, hide_forest, can_sap, hardy, warcry, command
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         9, 3, francisca, 40, 2, thrown, blade, piercing, mace, 25 ,1
    stat_pri_attr    prec, launching, thrown ap
    stat_sec         16, 5, no, 0, 0, melee, blade, piercing, sword, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  8, 10, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      1, -2, 3, 2
    stat_mental      16, impetuous, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1600, 800, 200, 400, 1600
    ownership        slave, germans

    Arabian Raiders
    Code:
    type             arabian raiders
    dictionary       arabian_raiders      ; Arabian Raiders
    category         cavalry
    class            missile
    voice_type       Medium_1
    soldier          arabian_raiders, 25, 0, 1
    mount            light horse
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, very_hardy, warcry, cantabrian_circle, can_swim
    formation        3, 4, 6, 6, 4, horde, wedge
    stat_health      1, 2
    stat_pri         5, 1, arrow, 120, 45, missile, archery, piercing, none, 25 ,0.9
    stat_pri_attr    no
    stat_sec         10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.9
    stat_sec_attr    no
    stat_pri_armour  7, 7, 4, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        -2
    stat_ground      2, 4, -6, -2
    stat_mental      12, impetuous, untrained
    stat_charge_dist 180
    stat_fire_delay  -180000
    stat_food        60, 300
    stat_cost        1, 1000, 500, 100, 200, 1000
    ownership        dacia
    Last edited by Suppanut; May 26, 2008 at 09:33 AM.
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  13. #13
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    Default Re: Post Marian Project - Unit Stats Discussion

    Here are more for hoplites


    Greek Heavy Hoplites
    Code:
    type             Greek Heavy Hoplites
    dictionary       Greek_Heavy_Hoplites      ; Greek Heavy Hoplites
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          greek_hoplite_achaean, 50, 0, 2.8
    mount_effect     horse +4, camel +4
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 5, square, shield_wall
    stat_health      1, 0
    stat_pri         8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8  ; Hoplite
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1.0  ; no weapon
    stat_sec_attr    no
    stat_pri_armour  7, 6, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      -2, 0, -4, 0
    stat_mental      14, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 900, 450, 60, 120, 900
    ownership        greek_cities

    Thracian Hoplites
    Code:
    type             thracian hoplites thrace
    dictionary       thracian_hoplites_thrace      ; Thracian Hoplites
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          thracian_hoplites_thrace, 50, 0, 2.8
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 5, square, shield_wall
    stat_health      1, 0
    stat_pri         8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8  ; Hoplite
    stat_pri_attr    light_spear, spear_bonus_4
    stat_sec         8, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.8  ; AP, One Handed  
    stat_sec_attr    ap
    stat_pri_armour  7, 6, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      -2, -2, -2, 2
    stat_mental      12, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1200, 600, 80, 160, 1200
    ownership        thrace

    Bosphoran Civic Hoplites
    Code:
    type             bosphoran civic hoplites
    dictionary       bosphoran_civic_hoplites      ; Bosphoran Civic Hoplites
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          bosphoran_civic_hoplites, 50, 0, 2.8
    mount_effect     horse +4, camel +4
    attributes       sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation        1, 1, 2, 2, 5, square, shield_wall
    stat_health      1, 0
    stat_pri         7, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8  ; Hoplite
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1.0  ; no weapon
    stat_sec_attr    no
    stat_pri_armour  6, 6, 5, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      0, 0, -6, 0
    stat_mental      12, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 900, 450, 60, 120, 900
    ownership        barbarian, carthaginian, eastern, egyptian, greek, roman, slave

    Turdetani Hoplites
    Code:
    type             turdetani hoplites
    dictionary       turdetani_hoplites      ; Turdetani Hoplites
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          turdetani_hoplites, 50, 0, 2.8
    mount_effect     horse +4, camel +4
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 5, square, shield_wall
    stat_health      1, 0
    stat_pri         8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8  ; Hoplite
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1.0  ; no weapon
    stat_sec_attr    no
    stat_pri_armour  7, 6, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      0, 0, -4, -2
    stat_mental      12, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 900, 450, 60, 120, 900
    ownership        spain

    Militia Hoplite
    Code:
    type             carthaginian militia hoplite
    dictionary       carthaginian_militia_hoplite      ; Carthaginian Militia Hoplite
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          thracian_hoplites_thrace, 50, 0, 2.8
    mount_effect     horse +4, camel +4
    attributes       sea_faring, hide_forest, can_sap, hardy
    formation        1, 1, 2, 2, 5, square, shield_wall
    stat_health      1, 0
    stat_pri         3, 1, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8  ; Hoplite
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1.0  ; no weapon
    stat_sec_attr    no
    stat_pri_armour  4, 4, 5, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      -4, 1, -6, -1
    stat_mental      5, low, trained
    stat_charge_dist 1
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 400, 200, 30, 60, 400
    ownership        carthaginian, slave
    Revised of Celto-Hellenic Hoplites
    Code:
    type             greek celtic hoplites
    dictionary       greek_celtic_hoplites      ; Mercenary / AOR  Hoplites
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          carthage_sacred_band, 50, 0, 2.8
    attributes       sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation        1, 1, 2, 2, 5, square, shield_wall
    stat_health      1, 0
    stat_pri         8, 3, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8  ; Hoplite
    stat_pri_attr    light_spear, spear_bonus_4
    stat_sec         10, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.8  ; Sword
    stat_sec_attr    no
    stat_pri_armour  7, 5, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      -2, 0, -4, 0
    stat_mental      12, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 900, 450, 60, 120, 900
    ownership        barbarian, carthaginian, eastern, egyptian, greek, roman, slave
    Last edited by Suppanut; July 07, 2008 at 11:26 AM.
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  14. #14
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    Default Re: Post Marian Project - Unit Stats Discussion

    Here are two more spear units.

    Liby-Phoenician Assault Infantry
    Code:
    type             carthaginian liby-phoenician assault infantry
    dictionary       carthaginian_liby-phoenician_assault_infantry      ; Liby-Phoenician Assault Infantry
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          carthaginian_liby-phoenician_assault_infantry, 50, 0, 3.2
    attributes       sea_faring, hide_forest, can_sap, very_hardy
    formation        1, 1, 2, 2, 5, square, shield_wall
    stat_health      1, 0
    stat_pri         8, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,0.8  ; Hoplite
    stat_pri_attr    light_spear, spear_bonus_4
    stat_sec         8, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.8  ; AP, One Handed  
    stat_sec_attr    ap
    stat_pri_armour  7, 6, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      1, 3, -2, -1
    stat_mental      30, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1000, 500, 75, 150, 1000
    ownership        carthaginian

    Dosidataskeli; the human tank with the same level as Gauls' "Gallowglasses" and Germans' "Champions"
    Code:
    type             Dosidataskeli
    dictionary       Dosidataskeli      ; Dosidataskeli
    category         infantry
    class            heavy
    voice_type       Medium_1
    soldier          Dosidataskeli, 40, 0, 3.5
    mount_effect     horse +2, camel +2
    attributes       sea_faring, hide_forest, can_sap, hardy, warcry, command
    formation        1, 1, 2, 2, 5, square, shield_wall
    stat_health      1, 0
    stat_pri         10, 5, no, 0, 0, melee, simple, piercing, spear, 25 ,0.65  ; Spear
    stat_pri_attr    light_spear, spear_bonus_6
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1.0  ; no weapon
    stat_sec_attr    no
    stat_pri_armour  18, 7, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        4
    stat_ground      3, -1, 3, -1
    stat_mental      16, impetuous, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1600, 800, 200, 400, 1600
    ownership        spain
    Last edited by Suppanut; July 17, 2008 at 04:46 AM.
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  15. #15
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    Default Re: Post Marian Project - Unit Stats Discussion

    Here is Thrace's most elite unit which would give new dimension of cavalry for them.


    Getai Noble Cavalry; inspire by Ktistai (Dacian Noble Cavalry)(or maybe as Zalmoxis' Warrior-Priest Cavalry if we follow the description)
    Code:
    type             getai noble cavalry thrace
    dictionary       getai_noble_cavalry_thrace      ; Getai Noble Cavalry
    category         cavalry
    class            missile
    voice_type       Medium_1
    soldier          barb_noble_horse_archers, 25, 0, 1
    mount            horse armoured
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, hardy, cantabrian_circle, command
    formation        1.5, 4, 3, 6, 4, square
    stat_health      1, 4 ; Elite HA
    stat_pri         9, 1, arrow, 150, 45, missile, archery, piercing, none, 25 ,0.8  ; Ranged
    stat_pri_attr    no
    stat_sec         8, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.8  ; AP, One Handed  
    stat_sec_attr    ap
    stat_pri_armour  9, 8, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        4
    stat_ground      0, -2, -4, 2
    stat_mental      12, normal, highly_trained
    stat_charge_dist 150
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        2, 1600, 800, 200, 400, 1600
    ownership        thrace
    Last edited by Suppanut; July 14, 2008 at 09:59 AM.
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  16. #16
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    Default Re: Post Marian Project - Unit Stats Discussion

    Here are Sarmatians' units which are post-marian upgrade for Scythian units.


    Sarmatian Horse Archers
    Code:
    type             barb horse archers sarmatian
    dictionary       barb_horse_archers_sarmatian      ; Sarmatian Horse Archers
    category         cavalry
    class            missile
    voice_type       Medium_1
    soldier          barb_horse_archer, 35, 0, 1
    mount            light horse
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, hardy, cantabrian_circle, can_swim
    formation        3, 4, 6, 6, 4, square
    stat_health      1, 3 ; HA
    stat_pri         7, 1, arrows, 120, 45, missile, archery, piercing, none, 25 ,0.8  ; Ranged
    stat_pri_attr    no
    stat_sec         4, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,0.8  ; Cavalry
    stat_sec_attr    no
    stat_pri_armour  4, 4, 0, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        2
    stat_ground      0, -2, -4, 2
    stat_mental      9, normal, untrained
    stat_charge_dist 180
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 400, 200, 30, 60, 400
    ownership        scythia, slave
    Sarmatian Noble Cavalry; port description from BI's Sarmatian Noble Cavalry
    Code:
    type             sarmatian noble cavalry
    dictionary       sarmatian_noble_cavalry      ; Sarmatian Noble Cavalry
    category         cavalry
    class            heavy
    voice_type       Medium_1
    soldier          barb_scythian_lancer, 35, 0, 1
    mount            horse armoured
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, power_charge
    formation        1.5, 4, 3, 6, 3, square, wedge
    stat_health      1, 3 ; HC
    stat_pri         9, 11, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8  ; Cavalry
    stat_pri_attr    no
    stat_sec         10, 6, no, 0, 0, melee, simple, piercing, sword, 25 ,0.8  ; Cavalry
    stat_sec_attr    no
    stat_pri_armour  9, 6, 4, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        4
    stat_ground      0, -2, -4, 2
    stat_mental      15, impetuous, untrained
    stat_charge_dist 120
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 900, 450, 70, 140, 900
    ownership        scythia
    Sarmatian Noble Archers; port description from BI's Sarmatian Armoured Archers
    Code:
    type             sarmatian armoured archers
    dictionary       sarmatian_armoured_archers      ; Sarmatian Noble Archers
    category         cavalry
    class            missile
    voice_type       Medium_1
    soldier          barb_noble_horse_archers, 35, 0, 1
    mount            horse armoured
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, hardy, cantabrian_circle
    formation        1.5, 4, 3, 6, 4, square
    stat_health      1, 4 ; Elite HA
    stat_pri         9, 1, arrow, 150, 45, missile, archery, piercing, none, 25 ,0.8  ; Ranged
    stat_pri_attr    no
    stat_sec         7, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.8  ; Cavalry
    stat_sec_attr    ap 
    stat_pri_armour  9, 6, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        4
    stat_ground      0, -2, -4, 2
    stat_mental      13, normal, untrained
    stat_charge_dist 150
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 900, 450, 70, 140, 900
    ownership        scythia
    Sarmatian Cataphracts; modify from XGM's Scythian Cataphract
    Code:
    type             sarmatian heavy cataphract
    dictionary       sarmatian_heavy_cataphract      ; Sarmatian Cataphracts
    category         cavalry
    class            heavy
    voice_type       Medium_1
    soldier          barb_scythian_cataphract, 35, 0, 1
    mount            horse cataphract
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, power_charge
    formation        1.2, 4, 2.4, 6, 3, square, wedge
    stat_health      1, 3 ; HC
    stat_pri         8, 10, no, 0, 0, melee, blade, piercing, spear, 25 ,0.8  ; Cavalry
    stat_pri_attr    no
    stat_sec         10, 6, no, 0, 0, melee, simple, blunt, mace, 25 ,0.8  ; Cavalry
    stat_sec_attr    ap
    stat_pri_armour  18, 8, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        4
    stat_ground      0, 1, -6, -1
    stat_mental      14, normal, highly_trained
    stat_charge_dist 90
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1220, 600, 90, 180, 1220
    ownership        scythia
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  17. #17
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    Default Re: Post Marian Project - Unit Stats Discussion

    Here are Carthage's Post-Marian units which usually better armored in compensated with a bit lower morale than units in the same class.


    Liby-Phoenician Light Infantry; by Zarax and Suppanut
    Code:
    type             carthaginian liby-phoenician light infantry
    dictionary       carthaginian_liby-phoenician_light_infantry      ; Liby-Phoenician Light Infantry
    category         infantry
    class            light
    voice_type       Medium_1
    soldier          carthaginian_light_infantry, 50, 0, 1.5
    mount_effect     elephant +6, chariot +6
    attributes       sea_faring, hide_forest, can_sap, can_swim, hardy
    formation        1, 1.66, 2, 3.33, 5, square
    stat_health      1, 0
    stat_pri         7, 2, javelin, 60, 6, thrown, blade, piercing, spear, 25 ,0.8  ; Ranged
    stat_pri_attr    thrown ap
    stat_sec         5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.65  ; Spear
    stat_sec_attr    light_spear, spear_bonus_6
    stat_pri_armour  5, 6, 5, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        0
    stat_ground      1, 1, 1, -1
    stat_mental      6, normal, trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 700, 350, 50, 100, 700
    ownership        carthaginian

    Liby-Phoenician Cavalry; by Zarax and Suppanut
    Code:
    type             carthaginian liby-phoenician cavalry
    dictionary       carthaginian_liby-phoenician_cavalry      ; Liby-Phoenician Cavalry
    category         cavalry
    class            heavy
    voice_type       Heavy_1
    soldier          carthaginian_royal_cavalry, 25, 0, 1
    mount            horse half armoured
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, hardy
    formation        1.5, 4, 3, 6, 3, square, wedge
    stat_health      1, 4 ; Elite HC
    stat_pri         9, 11, no, 0, 0, melee, simple, piercing, spear, 25 ,0.8  ; Cavalry
    stat_pri_attr    no
    stat_sec         8, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.8  ; AP, One Handed  
    stat_sec_attr    ap
    stat_pri_armour  9, 7, 0, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        0
    stat_ground      4, 3, -6, -1
    stat_mental      9, disciplined, highly_trained
    stat_charge_dist 120
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1300, 650, 100, 200, 1300
    ownership        carthaginian

    {libyan_thorakitai} Libyan Thorakitai; by Zarax and Suppanut
    Code:
    type             libyan thorakitai
    dictionary       libyan_thorakitai      ; Libyan Thorakitai
    category         infantry
    class            spearmen
    voice_type       Medium_1
    soldier          greek_infantry_heavy, 50, 0, 1.5
    mount_effect     horse +2, camel +2
    attributes       sea_faring, hide_forest, can_sap, hardy, mercenary_unit
    formation        1, 1.66, 2, 3.33, 5, square
    stat_health      1, 0
    stat_pri         9, 2, javelin_heavy, 45, 3, thrown, blade, piercing, spear, 25 ,0.8  ; Ranged
    stat_pri_attr    prec, thrown ap
    stat_sec         5, 2, no, 0, 0, melee, simple, piercing, spear, 25 ,0.65  ; Spear
    stat_sec_attr    light_spear, spear_bonus_6
    stat_pri_armour  8, 8, 5, metal
    stat_sec_armour  0, 0, flesh
    stat_heat        3
    stat_ground      2, 0, -2, 0
    stat_mental      10, normal, highly_trained
    stat_charge_dist 30
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 900, 450, 70, 140, 900
    ownership        greek_cities, romans_brutii, macedon, seleucid

    Numidian Nobles; by Zarax and Suppanut
    Code:
    type             numidian nobles
    dictionary       numidian_nobles      ; Numidian Nobles
    category         cavalry
    class            heavy
    voice_type       Heavy_1
    soldier          east_heavy_cavalry, 25, 0, 1
    mount            heavy horse
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest, cantabrian_circle, hardy, mercenary_unit
    formation        3, 4, 6, 6, 4, square
    stat_health      1, 2 ; LC
    stat_pri         7, 4, javelin, 60, 12, thrown, blade, piercing, spear, 25 ,0.8  ; Ranged
    stat_pri_attr    thrown ap
    stat_sec         8, 4, no, 0, 0, melee, simple, piercing, sword, 25 ,0.8  ; Cavalry
    stat_sec_attr    no
    stat_pri_armour  6, 7, 4, metal
    stat_sec_armour  0, 1, flesh
    stat_heat        -1
    stat_ground      4, 2, -4, -2
    stat_mental      10, normal, untrained
    stat_charge_dist 150
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1100, 550, 80, 160, 1100
    ownership        carthaginian, slave
    Last edited by Suppanut; July 13, 2008 at 01:40 PM.
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  18. #18
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    Default Re: Post Marian Project - Unit Stats Discussion

    Here are more units for eastern faction.


    Cilician Marines(pontus, eastern kingdom)
    Code:
    type             cilician Marines
    dictionary       cilician_Marines      ; Cilician Marines
    category         infantry
    class            light
    voice_type       Medium_1
    soldier          greek_cilician_pirate, 50, 0, 1.5, 0.5 ; AP Radius
    attributes       sea_faring, hide_forest, can_sap, mercenary_unit, can_swim, very_hardy
    formation        1, 1.66, 2, 3.33, 5, square
    stat_health      1, 0
    stat_pri         10, 3, pilum, 35, 6, thrown, blade, piercing, spear, 25 ,0.8  ; Ranged
    stat_pri_attr    thrown ap
    stat_sec         8, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.8  ; AP, One Handed  
    stat_sec_attr    ap
    stat_pri_armour  4, 6, 0, leather
    stat_sec_armour  0, 1, flesh
    stat_heat        -1
    stat_ground      2, 1, 0, -1
    stat_mental      8, normal, trained
    stat_charge_dist 175
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 700, 350, 50, 100, 700
    ownership        slave, pontus, numidia

    Phrygian Heavy Infantry
    Code:
    type             phrygian axemen
    dictionary	 phrygian_axemen      ; Phrygian Heavy Infantry
    category         infantry
    class            heavy
    voice_type       Light_1
    soldier          ALEX_phrygian_mercenaries, 50, 0, 1.8, 0.5 ; AP Radius
    attributes       sea_faring, hide_improved_forest, warcry, mercenary_unit
    formation        1.2, 1.2, 2.4, 2.4, 4, square
    stat_health      1, 0
    stat_pri         10, 4, no, 0, 0, melee, blade, piercing, axe, 25 ,0.8  ; AP, One Handed  
    stat_pri_attr    ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  7, 7, 5, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        1
    stat_ground      2, 1, 3, 2
    stat_mental      12, normal, highly_trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1000, 500, 100, 200, 1000
    ownership        slave, pontus, numidia

    Galatian Guards
    Code:
    type             warband galatian guard
    dictionary       warband_galatian_guard      ; Galatian Guards
    category         infantry
    class            heavy
    voice_type       Heavy_1
    soldier          warband_galatian, 50, 0, 1.8
    attributes       sea_faring, hide_improved_forest, warcry, mercenary_unit
    formation        1, 1, 2, 2, 5, square
    stat_health      1, 0
    stat_pri         12, 5, no, 0, 0, melee, simple, piercing, sword, 25 ,0.8  ; Sword
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1.0  ; no weapon
    stat_sec_attr    no
    stat_pri_armour  7, 6, 5, leather
    stat_sec_armour  0, 0, flesh
    stat_heat        5
    stat_ground      2, -2, 3, 2
    stat_mental      16, normal, trained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 1200, 600, 100, 200, 1200
    ownership        slave, pontus, numidia

    Indian Berserking Elephants(eastern kingdom only)
    Code:
    type             indian_berserking_elephants
    dictionary       indian_berserking_elephants      ; Indian Berserking Elephants
    category         cavalry
    class            heavy
    voice_type       Heavy_1
    soldier          indian_elephant_crew, 18, 6, 1
    mount            elephant indian
    mount_effect     horse +4, chariot +8, camel +4
    attributes       sea_faring, can_run_amok, frighten_foot, frighten_mounted, can_swim, mercenary_unit
    formation        7, 11, 13, 16, 1, square
    stat_health      1, 12
    stat_pri         6, 8, no, 0, 0, melee, other, blunt, none, 25 ,0.8  ; Cavalry
    stat_pri_attr    area, launching, ap
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1.0  ; no weapon
    stat_sec_attr    no
    stat_pri_armour  0, 6, 0, flesh
    stat_sec_armour  10, 3, flesh
    stat_heat        -1
    stat_ground      0, 1, 0, -12
    stat_mental      20, berserk, untrained
    stat_charge_dist 100
    stat_fire_delay  100000
    stat_food        60, 300
    stat_cost        2, 2400, 1200, 180, 360, 2400
    ownership        numidia, slave
    Last edited by Suppanut; July 13, 2008 at 02:31 PM.
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  19. #19

    Default Re: Post Marian Project - Unit Stats Discussion

    I'm not sure if it is my place to make a suggestion in here, but could we perhaps have a 'Druidic Warrior' unit based on EB's Carnute Cingetos instead of the Sword Masters?

    Another alternative could be an improved Gaesatae with armour and some javelins to throw before combat.

    I actually like the name Sword Masters just fine; it is the longswords I don't like so much.

  20. #20
    Zarax's Avatar Triple Chaosmaster
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    Posts
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    Default Re: Post Marian Project - Unit Stats Discussion

    well, as we already have druids we could just fine tune those guys instead...
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