I hope it's out in time for summer- I'm due to start an AAR or something simmilar over at a different forum
I hope it's out in time for summer- I'm due to start an AAR or something simmilar over at a different forum
looks good, will await the list of changes eagerly.
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Indeed, very nice video Crian.
wow nice movie guys.
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Sweet trailer. Looking forward to the release.
What are the changes incoming with this new release ? New units ?
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The only thing I can think of would be an extended map and some feature making the factions of Men a little more deep.
Yeah, I haven't taken an in-depth look at the list of changes for (2.6?) if there is one. But I think a lot more depth for the Men would be good, at least, Adunabar and RK because like someone said in another thread, they are basically just 're-colors' of the RK troops. However, I understand that there was a Rebellion and most of the troops were former RK soldiers, perhaps there could be an event where newer troops were instated, similar to Marian Reforms, just called Amadilian Reforms...Looks great though and will be playing 2.5 non-stop until its out! Good Luck!
Last edited by Eldarion Telcontar; June 24, 2008 at 01:26 PM. Reason: Grammar, Additions to post
Um yeah, just don't get your hopes too high imagining undoable stuff.
What exactly do you mean with "a lot more depth for the Men would be good" btw? Asking for Adunabar to be different than RK is like asking Empire East Rebels to be different from Empire east in BI... It's the same culture, and believe me they are quite different already (Orcs+Cultists anybody?)
I just meant a different skin, I realize that they are the exact same culture just different names, but it gets repetitive fighting basically the same troops as your own. I guess I was just suggesting new troop types...I have no idea what they could be though.
Just a point - you will not find many (if any) mods that have virtually every roster unit using a unique model. Adunabar's core Mannish troops of course must mirror their parent faction, with whom they have but recently separated - even so alpharing has also been employed to make even some of those models look different.
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The Fourth Age: Total War - The Dominion of Men
But the next release will be farther off, right, so maybe some diversification between those two.Like adunabar looking more corrupted, and getting more unique troops, maybe evolvement of the shadow riders, so a cavalry-infantry faction, and RK infantry-archer faction sorta like French-English thing........
That brings me to another question...Is there a set start date for 2.6? Because it could be a cool idea for Adunabar to be more 'corrupted'. I don't know if that is in your plans as it seems that y'all are pretty far along with this next release. And I apologize if we are getting on your majesties' nerves with all these seemingly obvious questions and suggestions.
As has been pointed out before, 2.6 is *not* an expansion. It is an enhancement. Nevertheless, there is something different about it
"One of the most sophisticated Total War mods ever developed..."
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But still, you can enhance current diversivity of the factions(RK , Abar)
Beornings, Khand, Rhovanion, and Arnor are all factions in the descr_sm_factions file could that possibly have anything to do with it despite the fact that they don't have custom battle units?
Thought as much I'm just having fun guessing for now .