Results 1 to 14 of 14

Thread: give mortar to Genoa

  1. #1

    Default give mortar to Genoa

    i would like to give mortars to Genoa, how do to it?

  2. #2

    Default Re: give mortar to Genoa

    Just find the mortar in the export_descr_buildings.txt and add Genoa to the list of countries that have it.

  3. #3

    Default Re: give mortar to Genoa

    are you sure? it seems it doesn't work perhaps there are other files to modify

  4. #4

    Default Re: give mortar to Genoa

    yes I'm quite sure it works that way. I can't give more specific instructions since I don't have access to the file atm. Note that it might take a turn for it to appear in the unit/building browser.

  5. #5

    Default Re: give mortar to Genoa

    prob is i cannot watch one or 100 turns since the game crashes to deskshop

  6. #6
    Senator
    Join Date
    Mar 2007
    Location
    Australia
    Posts
    1,350

    Default Re: give mortar to Genoa

    whats the name in the edu for the faction genoa? isnt it cumans? if so add ,cumans at the end of the following lines in the edu for the unit NE Mortar:

    ownership england, ireland, norway, scotland, venice, papal_states, sicily, knights_templar, jerusalem
    era 1 england, ireland, norway, scotland, venice, papal_states, sicily, knights_templar, jerusalem
    era 2 england, ireland, norway, scotland, venice, papal_states, sicily, knights_templar, jerusalem
    Last edited by lesterthenerd; May 08, 2008 at 07:09 PM.


  7. #7
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: give mortar to Genoa

    Cumans are most certainly not Genoa. It'll be Milan (the vanilla name) if anything.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  8. #8
    green tea's Avatar Ducenarius
    Join Date
    Jan 2007
    Location
    Rungholt
    Posts
    915

    Default Re: give mortar to Genoa

    I once added something like the culverine to turkey. It worked in custom battles, but the soldiers using the gun were invisible. What did I do wrong? I added it only in the EDU. Was that the problem? Or is it something with skins and animations?

  9. #9
    Caesar Clivus's Avatar SS Forum Moderator
    Join Date
    May 2007
    Location
    Australia
    Posts
    12,693

    Default Re: give mortar to Genoa

    You also need to add a texture entry for turkey into the modeldb file. There are tutorials on how to do this in the Mod Workshop section of the forums.

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  10. #10
    Naked Emperor's Avatar Centenarius
    Join Date
    Mar 2005
    Location
    Norway
    Posts
    828

    Default Re: give mortar to Genoa

    Quote Originally Posted by Eriol View Post
    Just find the mortar in the export_descr_buildings.txt and add Genoa to the list of countries that have it.
    Why do people give advice like this?

    First of all open the EDU

    Find NE Mortar and add Milan to the ownership and era lines like I have done

    ownership england, ireland, norway, scotland, venice, papal_states, sicily, knights_templar, jerusalem, milan
    era 1 england, ireland, norway, scotland, venice, papal_states, sicily, knights_templar, jerusalem, milan
    era 2 england, ireland, norway, scotland, venice, papal_states, sicily, knights_templar, jerusalem, milan

    Luckily for you, the modders have already entered all that is needed in the MODELDB file.

    Then you have make mortars buildable through the export_descr_building file.

    Use the search function for NE mortar and change all entries by adding Milan, like I have done

    cannon_maker city requires factions { northern_european, egypt, moors, turks, kwarezm, eastern_european, southern_european, } and event_counter gunpowder_discovered 1
    {
    convert_to 1
    capability
    {
    recruit_pool "NE Mortar" 1 0.15 1 0 requires factions { england, scotland, venice, papal_states, sicily, knights_templar, ireland, jerusalem, milan, } and event_counter hundred_years_war 1

    Then you are good to go. All changes are save game compatible. Don't forget to backup your files incase you screw something up.
    Last edited by Naked Emperor; May 09, 2008 at 04:27 AM.
    No battleplan ever survives contact with the enemy
    - Field Marshall Helmuth Carl Bernard von Moltke -

    ____________________________________________________________

  11. #11
    Naked Emperor's Avatar Centenarius
    Join Date
    Mar 2005
    Location
    Norway
    Posts
    828

    Default Re: give mortar to Genoa

    Quote Originally Posted by green tea View Post
    I once added something like the culverine to turkey. It worked in custom battles, but the soldiers using the gun were invisible. What did I do wrong? I added it only in the EDU. Was that the problem? Or is it something with skins and animations?
    You would have to change the MODELDB file, also known as battle_models, located in Data/Unit_models folder

    Use search to locate culverin. We'll give it Ireland textures as they are green, Turkey doesn't have their own textures for the culverin. Change the things like I have done in the bold text

    Spoiler Alert, click show to read: 
    16 ne_culverin_crew
    1 4
    63 unit_models/_Units/EN_Peasant_Padded/ne_culverin_crew_lod0.mesh 121
    63 unit_models/_Units/EN_Peasant_Padded/ne_culverin_crew_lod1.mesh 900
    63 unit_models/_Units/EN_Peasant_Padded/ne_culverin_crew_lod2.mesh 2500
    63 unit_models/_Units/EN_Peasant_Padded/ne_culverin_crew_lod3.mesh 6400
    15
    7 england
    79 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_england.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    45 unit_sprites/england_Dummy_NE_Crew_sprite.spr
    8 scotland
    80 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_scotland.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    46 unit_sprites/scotland_Dummy_NE_Crew_sprite.spr
    6 france
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_france.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    44 unit_sprites/france_Dummy_NE_Crew_sprite.spr
    3 hre
    75 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_hre.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    41 unit_sprites/hre_Dummy_NE_Crew_sprite.spr
    7 denmark
    79 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_donmaro.texture
    79 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normalo.texture
    45 unit_sprites/denmark_Dummy_NE_Crew_sprite.spr
    5 spain
    77 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_spain.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    43 unit_sprites/spain_Dummy_NE_Crew_sprite.spr
    6 aragon
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_aragon.texture
    79 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal1.texture
    43 unit_sprites/spain_Dummy_NE_Crew_sprite.spr
    8 portugal
    80 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_portugal.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    46 unit_sprites/portugal_Dummy_NE_Crew_sprite.spr
    5 milan
    77 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_milan.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    50 unit_sprites/papal_states_Dummy_NE_Crew_sprite.spr
    6 venice
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_venice.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    44 unit_sprites/venice_Dummy_NE_Crew_sprite.spr
    12 papal_states
    84 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_papal_states.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    50 unit_sprites/papal_states_Dummy_NE_Crew_sprite.spr
    6 sicily
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_sicily.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    44 unit_sprites/sicily_Dummy_NE_Crew_sprite.spr
    7 ireland
    79 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_ireland.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    45 unit_sprites/ireland_Dummy_NE_Crew_sprite.spr
    6 norway
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_norway.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    44 unit_sprites/norway_Dummy_NE_Crew_sprite.spr
    5 turks
    79 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_ireland.texture
    78 unit_models/_Units/EN_Peasant_Padded/textures/EN_Peasant_Padded_normal.texture
    45 unit_sprites/ireland_Dummy_NE_Crew_sprite.spr

    15
    7 england
    68 unit_models/AttachmentSets/Final European Light_england_diff.texture
    68 unit_models/AttachmentSets/Final European Light_england_norm.texture 0
    8 scotland
    69 unit_models/AttachmentSets/Final European Light_scotland_diff.texture
    69 unit_models/AttachmentSets/Final European Light_scotland_norm.texture 0
    6 france
    67 unit_models/AttachmentSets/Final European Light_france_diff.texture
    67 unit_models/AttachmentSets/Final European Light_france_norm.texture 0
    3 hre
    64 unit_models/AttachmentSets/Final European Light_hre_diff.texture
    64 unit_models/AttachmentSets/Final European Light_hre_norm.texture 0
    7 denmark
    68 unit_models/AttachmentSets/Final European Light_denmark_diff.texture
    68 unit_models/AttachmentSets/Final European Light_denmark_norm.texture 0
    5 spain
    66 unit_models/AttachmentSets/Final European Light_spain_diff.texture
    66 unit_models/AttachmentSets/Final European Light_spain_norm.texture 0
    6 aragon
    66 unit_models/AttachmentSets/Final European Light_spain_diff.texture
    66 unit_models/AttachmentSets/Final European Light_spain_norm.texture 0
    8 portugal
    69 unit_models/AttachmentSets/Final European Light_portugal_diff.texture
    69 unit_models/AttachmentSets/Final European Light_portugal_norm.texture 0
    5 milan
    66 unit_models/AttachmentSets/Final European Light_milan_diff.texture
    66 unit_models/AttachmentSets/Final European Light_milan_norm.texture 0
    6 venice
    67 unit_models/AttachmentSets/Final European Light_venice_diff.texture
    67 unit_models/AttachmentSets/Final European Light_venice_norm.texture 0
    12 papal_states
    73 unit_models/AttachmentSets/Final European Light_papal_states_diff.texture
    73 unit_models/AttachmentSets/Final European Light_papal_states_norm.texture 0
    6 sicily
    67 unit_models/AttachmentSets/Final European Light_sicily_diff.texture
    67 unit_models/AttachmentSets/Final European Light_sicily_norm.texture 0
    7 ireland
    68 unit_models/AttachmentSets/Final European Light_ireland_diff.texture
    68 unit_models/AttachmentSets/Final European Light_ireland_norm.texture 0
    6 norway
    67 unit_models/AttachmentSets/Final European Light_norway_diff.texture
    67 unit_models/AttachmentSets/Final European Light_norway_norm.texture 0
    5 turks
    68 unit_models/AttachmentSets/Final European Light_ireland_diff.texture
    68 unit_models/AttachmentSets/Final European Light_ireland_norm.texture 0



    And have 2 spaces behind the zero in this line

    68 unit_models/AttachmentSets/Final European Light_ireland_norm.texture 0

    Else you will not be able to start SS.

    And do backup your MODELDB file because if you do something wrong, you will not be able to start the game.

    Use my instruction in the post above for milan if you don't know how to make the culverins buildable. All changes are save game compatible.

    Enjoy
    No battleplan ever survives contact with the enemy
    - Field Marshall Helmuth Carl Bernard von Moltke -

    ____________________________________________________________

  12. #12
    ImKyleJames's Avatar Semisalis
    Join Date
    Feb 2007
    Location
    North Carolina
    Posts
    430

    Default Re: give mortar to Genoa

    I added Heavy Catapults to my Germanic Tribes in Rome Total Realism..



    Fond memories..

  13. #13
    Inhuman One's Avatar Comes Limitis
    Join Date
    Jul 2006
    Location
    Netherlands
    Posts
    12,587

    Default Re: give mortar to Genoa

    Light swordsmen have a texture and everything for Sicily after I enabled them for them, but how can I get them to be trainable in the campaign?

  14. #14
    Naked Emperor's Avatar Centenarius
    Join Date
    Mar 2005
    Location
    Norway
    Posts
    828

    Default Re: give mortar to Genoa

    See the above post about how to make the mortar work for Genoa.

    you would have to open the export_descr_building file, located in your data folder. Use search to find all instances of light swordsmen and add sicily . If you use RR they won't be recruitable until after you get the mongol invasion warning.

    for example

    recruit_pool "Light Swordsmen" 1 0.17 1 0 requires factions { poland, hre, spain, milan, venice, papal_states, hungary, portugal, sicily, }


    Remember to change all entries for Light swordsmen.
    No battleplan ever survives contact with the enemy
    - Field Marshall Helmuth Carl Bernard von Moltke -

    ____________________________________________________________

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •