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Thread: Suggestions

  1. #501
    sirfiggin's Avatar Senshi
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    Default Re: Suggestions

    Had a look at a map of Italy, and noticed that a major city called Turin was in a space in the North that isn't occupied. Also that England, a more sparsely occupied kingdom, has a city the south west(Exeter) so why not swap Exeter for Turin?
    The Duke of Dunwich and surrounding fiefdom

    For any who are interested by my FF on occurrences in Rhun and beyond; I have begun a new project (not because the old one is finished, just opening more room for ideas) about one of the minor characters, Rankal. It is in the Third Age AAR index and here is the link http://www.twcenter.net/forums/showthread.php?t=376994

  2. #502
    Shashu
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    Default Re: Suggestions

    Has anyone found the Teutonic Order/Templar Knights to be a little too difficult?

    The Templar Knights more specifically. They start off with one castle that doesn't even have any unit production buildings, and the small stack of men you start off with is pathetic.

    Isengard Fan

  3. #503
    Murakawa
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    Default Re: Suggestions

    I tried playing them once in 6.1. Unfortunately, I also had BYG III and RR turned on, and I was a first timer. It's impossible, in my opinion, with those options.

    I tried another in 4.0, and I was doing fairly well until disaster struck outside of Cairo. I overextended myself (Had Tortosa, Antioch, Aleppo, Acre, Damascus, Jerusalem, and Gaza by about Turn 20) and lost my largest (and only active) field army in a close defeat outside Cairo. Then my Grandmaster got the "Inspires Civil War" trait (again. He had it in the 6.1 game too) and disaster struck, so I quit.

  4. #504
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Suggestions

    Quote Originally Posted by SilentLamb View Post
    Has anyone found the Teutonic Order/Templar Knights to be a little too difficult?

    The Templar Knights more specifically. They start off with one castle that doesn't even have any unit production buildings, and the small stack of men you start off with is pathetic.
    They're supposed to be difficult

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  5. #505
    Murakawa
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    Default Re: Suggestions

    I also once read a superb AAR for the Templars at the Org. He has gotten so far as to just defeat the Timurids.

  6. #506
    Shashu
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    Default Re: Suggestions

    Quote Originally Posted by Caesar Clivus View Post
    They're supposed to be difficult
    Well I figured.

    I suppose it doesn't help I have both campaign and battle set to very hard.

    And just let me say thank you, it seems so many mods these days are afraid of adding a challenge.

    I have yet to see the "Inspires rebellion" trait D: . It would probably be best to send him off to die methinks.
    Last edited by SilentLamb; August 01, 2008 at 02:43 AM.

    Isengard Fan

  7. #507
    The Colonel's Avatar Ishiyumi no shashu
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    Default Re: Suggestions

    Stuff like this guy did http://www.twcenter.net/forums/showthread.php?t=166329 NEEDS to be an integral part of any future mod!

  8. #508
    Shashu
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    Default Re: Suggestions

    I think Templar Spearmen need a slight stat boost, and need to be trainable inside of castles instead of cities. They need to be replaced in cities with Syrian Militia.

    Also Squires of Tripoli would be nice, or at least some basic swordsmen (Frankish Swordsmen?), Templar Knights don't seem to have any basic swordsmen.

    That's probably the idea though.
    Last edited by SilentLamb; August 01, 2008 at 03:12 PM.

    Isengard Fan

  9. #509
    Murakawa
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    Default Re: Suggestions

    Sweet

    I'm playing the templars next sounds like a real challange

    Also noticed standard SS CAI produces no sgents of any kind really trying lusted's to see if it helps and the whole no wars thing

  10. #510
    Pious Agnost's Avatar Kamikaze
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    Icon10 Re: Suggestions

    I'd like to suggest a few historical structures, such as the Moscow Kremlin (Not sure of its real name), Collosus of Rhodes, Lighthouse at Alexandria for the east, and maybe the Christ Church Cathedral of Dublin, to even out the locations of famous buildings, sorry if any of these are already in game, and that I have no modelling experience so I can't help, these are more just ideas

    EDIT: Oops, read Wikipedia wrong, (Yes I use it, Crucify me if you will) Mausoleum of Halicarnassus was the one dissasembled by Crusaders
    Last edited by Pious Agnost; August 03, 2008 at 02:55 AM.

  11. #511
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Suggestions

    Quote Originally Posted by Alakasam View Post
    I'd like to suggest a few historical structures, such as the Moscow Kremlin (Not sure of its real name), Collosus of Rhodes, Lighthouse at Alexandria for the east, and maybe the Christ Church Cathedral of Dublin, to even out the locations of famous buildings, sorry if any of these are already in game, and that I have no modelling experience so I can't help, these are more just ideas
    Ummm...the Colossus of Rhodes was destroyed around 200BC. And really until the rise of Muscovy (which doesn't happen in SS), there wasn't anything that special about the Kremlin at Moscow to warrant it being singled out for a special building

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  12. #512
    pansarskott's Avatar Supai
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    Default Re: Suggestions

    Would it be possible to transfer the English musketeers and pikemen from the America campaign to SS?

  13. #513
    GiorgioIII's Avatar Kirā
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    Default Re: Suggestions

    I was thinking the exact opposite thing

    The work the team has done on the unit reskin is great so i was thinking...

    Can you transfer these beautiful units to the kingdom mini campaigns???

  14. #514
    The Lion of Alba's Avatar Murakawa
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    Default Re: Suggestions

    Is there any chance that the starting position for france and england in the late era campaign could be changed? As i remember the late campaign starts in 1220 (though i may be wrong but it is around there) and so it seems strange that even for the sake of game balance england should have no provinces at all in france, it means that in all of the campaigns i've played england has become quite a stagnant faction that seems unbothered with taking continental provinces, a massive historical innaccuracy. Still love the mod though

  15. #515
    Murakawa
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    Default Bergen

    you should change the name of the nowegian city Bergen to Bjorgvin, because that's what it was called at that time

  16. #516
    spanish_emperor's Avatar Baitai kihei
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    Default Re: Bergen

    Quote Originally Posted by dumbolf View Post
    you should change the name of the nowegian city Bergen to Bjorgvin, because that's what it was called at that time
    evidence please not that i don't believe you just that evidence is important

    "It is administered by the many instead of the few; that is why it is called a democracy." - Pericles
    "The suffrage by lot is natural to democracy, as that by choice is to aristocracy" - Montesquieu
    Best AAR ever. Beware of scoundrels




  17. #517
    Pious Agnost's Avatar Kamikaze
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    Default Re: Suggestions

    Perhaps incorporation of AOR? It's a brilliant mod, best as an optional install though

  18. #518
    The Englishman's Avatar Suzuki
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    Default Re: Suggestions

    AOR would be awesome, but if it's not too much of a pain, SSTC and RAJ should be optional installs too
    Last edited by The Englishman; August 09, 2008 at 11:14 AM.
    Quote Originally Posted by Plautus View Post
    We did ate child during ww1. Really. Did you knew that? And Adolf Hitler still live and has his hq somewhere in south america

  19. #519
    Murakawa
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    Default Re: Bergen

    Quote Originally Posted by spanish_emperor View Post
    evidence please not that i don't believe you just that evidence is important

    if you check out wikipedia, and search for bjorgvin or bergen you'll get to the page called bergen, and in the historypart it says that the norse name was bergvin/bjorgvin. but since i'm norwegian i know that bjorgvin was the most used name. i know that wikipedia isn't very accurate because anyone can write anything, but you'll have to trust me, and you can check it out somewhere else

  20. #520
    Matthäus Von Österreich's Avatar Murakawa
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    Default Re: Suggestions

    Quote Originally Posted by JaM View Post
    Add a landbridge near Constantinople - It is the reason why Otomans are not advancing to Europe as they did in History - AI has a problem with naval invasions- It preffers to attack land targets...
    Though a landbridge is currently in the game, I think it should be removed. The Ottomans (and certainly, their Seljuk predecessors if it history had turned out different) did not invade Europe for a great deal of time because they had no fleet with which to cross the Bosphorus. Land bridges should be removed entirely, since it is only realistic that an army cannot cross a strait without a navy. If the AI doesn't like to do that so be it - or re-write that portion of the AI (if that's not too difficult).

    It was mentioned way back before, I think, but the fact that there is no Danube frontier in the Balkans is ridiculous (especially for the starting point of the game in 1080). Why part of Wallachia is in the Sofia region while part of Bulgaria is attached to the Bucharest region (so that it may have a port) is beyond me - while it is a reality today that Romania posesses those territories, in the day Byzantium held all territory up the to Danube (which isn't reflected anyhow...). So get rid of Bucharest's port and re-align the region to reflect Wallachia better.

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