So I just got myself xenophonia to have a look at it.
Followed all the instructions (Run BETA2.exe, select no when it wants to run install, copy over the files, run install.bat to the end, let it run M2TW and compile sounds, exit, close install.bat, end - nothing else) and it installed under mods/xenophonia just fine (I think).
Then I deleted all the unnecessary files (installation files and the voice folder).
Then I noticed something odd: In the data\text folder, there were a few files that did not convert into string.bin, namely:
battle_event_subtitles.txt
pre_battle_speeches_subtitltes.txt
Rerunning xenophonia.exe or putting it into another modfolder to convert netted no success. Are those supposed to stay plain txt files rather than get compiled into string.bin?
Nextly, I combined it with my local test mod that does no changes to sounds. Combined the two just fine without any overwrite prompts or notices.
What I am rather confused about is that my sounds folder now has a lot of rather huge files (only audio.dat and event.dat are contributed to it by xenophonia, the rest is base installation sound files). Can I get rid of any of these and is it correct that xenophonia only created a few tiny (16kb and 1.6mb files) and one large (800mb) audio.dat and one small (8mb) events.dat file?
Thanks in advance.
Might also be useful to have a sticky thread with how each folder should look like (in terms of contents and structure) after installation.
[edit]
Looks like everyone is quiet in game...
[edit2]
Works fine now. Looks like xenophonia will not run in your normal data folder (with io) even if all the same files are present and already converted properly (i.e. copied into normal data folder from a modfolder installation). Will run fine in a separate mod folder.