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Thread: Increased movement minimod

  1. #1
    CtrlAltDe1337's Avatar Ronin
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    Default Increased movement minimod

    This isn't much of a 'mod,' but it really improves the game imo. I've given all units/agents about 50% more movement (some a bit less, some a bit more) on the campaign map. Ships have been given a lot more. You can adjust it to what you like, default value is 140 for most things and I have it 210 atm. With the bigger map I found the extra movement was really needed. Remember to backup your original file and have fun

    place the file in the main SS data folder (default path is C:\Program Files\SEGA\Medieval II Total War\mods\Stainless_Steel_6\data) and you're good to go.

    It is save game compatible btw.

    Compatable with 6.0 and 6.1
    Attached Files Attached Files
    Last edited by CtrlAltDe1337; May 04, 2008 at 06:09 PM.


  2. #2
    Samurai
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    Default Re: Increased movement minimod

    I modded this myself to similar #'s that you use, and it makes a big difference!



  3. #3
    Hellbent's Avatar Kajiwara
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    Default Re: Increased movement minimod

    Wouldn't this lead to more sieges instead of field battles?


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  4. #4
    CtrlAltDe1337's Avatar Ronin
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    Default Re: Increased movement minimod

    Quote Originally Posted by Hellbent View Post
    Wouldn't this lead to more sieges instead of field battles?
    Possibly, but I haven't really noticed.


  5. #5
    RJA's Avatar Shisai
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    Default Re: Increased movement minimod

    Could you please update this for 6.1? After installing the patch my movement decreased again, and I like the increased movement. But I don't know what to adjust.

    RJA

  6. #6
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Increased movement minimod

    Ooops I forgot to back up, can someone plz upload original ss6 descr_character file?
    I don't like - armys now have too much movement and its becoming siege slug, I will edit agents according to new movements though
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  7. #7
    Chim's Avatar .
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    Default Re: Increased movement minimod

    Quote Originally Posted by Grand Duke Vytautas View Post
    Ooops I forgot to back up, can someone plz upload original ss6 descr_character file?
    I don't like - armys now have too much movement and its becoming siege slug, I will edit agents according to new movements though
    Reinstall 6.1.
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  8. #8
    Grand Duke Vytautas's Avatar Dueling it out
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    Default Re: Increased movement minimod

    Yep I've done that and got the file back, txs, you can disregard previous request now
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  9. #9
    CtrlAltDe1337's Avatar Ronin
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    Default Re: Increased movement minimod

    Quote Originally Posted by RJA View Post
    Could you please update this for 6.1? After installing the patch my movement decreased again, and I like the increased movement. But I don't know what to adjust.

    RJA
    I don't have 6.1 installed atm so I'm not sure what it changes. :hmmm: Until I update (I don't want to loose my campaign tbh ) you can manually change it. Go to the descr_character file and change the line(s) that begin with "starting_action_points"

    Just control+F search for that line and change the #s after it from 140 (the default for most things) to around 200. On mine I made it 210 for armies, 330 for ships, 270 for diplomats/princesses, and I think 220 for merchants/priests. You can fiddle around with it until you get it to how you want.


    If someone could post an updated file for 6.1 before I do (I might not update for another couple days) I'll add it to the first post.

    edit: it seems the old file still works
    Last edited by CtrlAltDe1337; May 04, 2008 at 01:48 PM.


  10. #10
    y2day's Avatar 2busy
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    Default Re: Increased movement minimod

    Nothing changes in 6.1. Atleast i see no reason it would have. This is the first thing i change when i install SS. I don't increase as much as you have because of the chance of more siege and less field battles. But i think exspecially with the larger map this is needed.
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  11. #11
    RJA's Avatar Shisai
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    Default Re: Increased movement minimod

    I have found it myself. I compared your file with the new one and changed the same numbers and everything works fine. I attached it here. But perhaps y2day is right and nothing changed.

    RJA

    edit: removed the file as it was the same as the other one.
    Last edited by RJA; May 04, 2008 at 04:41 AM.

  12. #12
    Chim's Avatar .
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    Default Re: Increased movement minimod

    The file uploaded for 6.0 is compatible with 6.1 as the patch does not add or remove anything to/from that file.
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  13. #13
    zznɟ ǝɥʇ's Avatar Ninja
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    Default Re: Increased movement minimod

    I did this as well, good idea.
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  14. #14
    thdot44's Avatar Kirā
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    Default Re: Increased movement minimod

    is there any way to change a regular units movement point, say a armored spearmen. i ask because the general that unit is in is limited to units he has in his army hence increasing his movement points wont matter when he has infantry.
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