Like my favourite rock band sings:
"This one goes out to the one I love..."
Regarding Magna Mundi Gold 2 I would like to mention 4 names:
Gigau, Pishtaco, Glengarry and Berto...
...and Johan, but the last sentence of the manual is entirely his.
MAGNA MUNDI GOLD 2
MANUAL - THIS TIME WITH BELLS AND WHISTLES
Don't forget: RTFM
*Braces himself for the inevitable Great Wall of Bugs that will swept every feel of joy away!!!!*
Version 1.2 (11/05/2008)
- Choosing to make Shin Buddhism the official religion of Japan now converts Japan to Buddhist, not a random province.
- The Outer Lords event no longer gives the rebel daimyo control of provinces and is toned down further for the AI.
- Building a lavras should now properly build a temple and cost 60 ducats to do so.
- It will now take much less time to become Japan once you meet the conditions, but you must be at peace for the event to fire (this avoids a rare CTD bug caused when a country is at war and changes tags)
- The Inner Lord event can no longer fire before all the Outer Lord events have fired
- Now that it is harder to maintain, made it easier to institute the Imperial Tax
- A new Emperor who "continues his predecessors policies" will now also continue the "relinquished privileges"
- Edited some stuff in vanilla revolution events, to make them more likely to fire, AND more likely to lead to a revolution_target being established, somewhere
- Edited one broken event in napoleonevents (vanilla), plus grammar in localisation
- Edited liberalism (vanilla), using the changes by Fuzzbug (all fixes)
- Fixed a broken event in Prussia (David), which retriggered, and which had a missing bracket. Also made sure that Prussia will at some point no longer be a religious order.
- Religious nationalism will fire less often; it was accidentally allowing itself to be the trigger for future events of the same kind
- Religious nationalism will now not happen once a province has been converted to Reformed by event, even if that province is later converted back.
- The 'Spanish' will gain ownership of Tohancapan in the Aztec event chain as long as the owner is native and has 2+ provinces
- The Exploration of Peru event chain will now fire properly only if Cusco and Quito are in native hands
- Exploration of Peru should now properly reveal provinces, not hide them
- Exploration of Peru can now result in gaining two cores under the right circumstances
- "Adventures in Mexico" should not fire more than once even if Mexico changes hands to another native country.
- Choosing to "respect our differences" in the Proselytization event will now select the proper target to improve relations with
- The mean time for the Catholic Proselytism event was off by a factor
of 33 for testing and was never reset
- The "$PROVINCECULTURE$ Bible" event has been strengthened slightly
to make the choices more meaningful.
- Status changes at the death of the pope are now being properly applied and properly invisible again
- A kinder, gentler Modernization for Eastern tech countries
- The event that raises your title now takes into account if you have exceeded the requirements when determining the mean time of the event
- Mestizo and Metis provinces that convert to the state culture will no longer keep converting again and again.
- The effects of Japanese arranged marriages are stronger
- Many actions involving the Catholic Church now cost either missionaries or, if none are available, diplomats.
- The "New World Claimed" modifier will now only affect Europeans
- The Timurids should form a little less often
- Trade crisis: inflation reduction toned down
- IMA can no longer become an elector; toned down bonuses given to IMA
- german nation event fixed
- trade.txt fixed (another bug id'ed by berto)
- Including all past files since the last update package, even if already sent individually
- Durrani now has a history (extra bracket removed)
- Makassar now has a history (extra bracket removed)
- Oman now starts as a kingdom (wrong government changed)
- Regency wars should no longer be possible to happen within 2 years of each other
- Regency issues should no longer be possible to happen within 2 years of a regency war beginning
- Plagues and Religious Turmoil no longer drop population below 1,000
- Very small fiefs in Japan now have only -1 fort level, not -2.
-Prevents the "Noble Lineage" event from spamming Absolute Shogunates.
- Fixed a bug in the governments
- Making the addition of provinces to the HRE more consistent
- The Denmark bonuses were coded in the early Pleistocene of my modding
days. Replaced them with more elegant code.
- Now, when the owner of a new colonial province decides on the fate of the original settlers, the policy will only be applied to the provinces under his ownership that share the *same culture as that of the original province*
- When the emperor inherits a country he had previously released from vassalage, he will not be hit with the much-dreaded "Treason!" event.
- Fixes to the province taken event pool
- Wahhabi events once again have localisation text
- The extra "colonial_catalunyan" culture has been removed
- Catalonian colonial cultures have been slightly changed
- The Yucatan no longer starts with a level 2 fort
- Peten natives have higher ferocity and aggressiveness
- It should now be totally impossible for the Curia Controller to ever be asked to excommunicate himself
- In the extremely rare event that a province ends up with more than one province religion flag it ought to self-correct
- New OSX compatible graphics (hopefully!)
- Halved the effects of Navigation Act
- Academies should not be working properly when the character is sent to lecture there
- Ottoman BoP to the East changed (nerfed)
- Ottoman BoP to the south changed (nerfed)
- Fixed a rare CTD on vassalization
- Adapted Total War to thenew fortress system
- Barbary Coast Pirates were giving a rare CTD. Fixed.
- Changed the way the computer assigns support for barbary pirates
- No more free cores for player
- Fixed 74 vanilla events, mostly related to game balance andm aking them fire a bit more regularly (still rare)
- New BoP for Iberia that put France in check
- New discovery event sequence for Portugal related to Brazil
- Swapping Ideas should be more consistent and rich. It is as harsh as ever.
- The Colonial Policies now also give a global modifier for the country
- Fixed some deterministic events in the mod
- Tweaks to Colonial AI
- Tweaks to Warfare AI
- AI Prussia cannot be invited now to release the Teutonic Knights by the Pope
- Sieges events now happen more but not so many at the same time
- The bugged effect description on sieges is now hidden
- Fixed a bug in the Fabricate claim spy mission
- All *HRE specific* spy missions are now player only. I willb e like this until the CTD related to them is sorted out. Minimal impact to the gameplay.
- Aragon specific diplomacy changed
- The House of the Highlords can now be built
- Changed MTTH of naval expeditions/land expeditions offer.
- Changed price of both also
- Changed Granada diplomatic moves
- Changed Trade Goods generation
- Changed effects of a radical policy event
- Fixed a rare CTD on the Radicl Policies events
- Fixed more than 30 syntax bugs scryed by Berto's dark magic
- Reduced some provinces to add to game balance (Ile-de-France, Nan_Zhili, Uppland)
- Fixed a map bug in Lisbon province where the army model was out of the province.
- REVISED MANUAL AVAILABLE!
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Version 1.11 5/5/2008
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- Fixed a bug in the Modernization event file where one event used
the wrong scope for its commands
- Fixed silver hyper rarity
- Removed all references to AAA
- Whenever the Emperor collects an Imperial Tax, he will now run into
trouble with the Electors. This can cost him money and/or the election.
- Turned Gems and Gold generation rarer
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Version 1.1 (3/5/2008)
- fixed pheasant feast text
- fixed early formation of NED bug
- fixed wrong continent reference in trade.txt
- in PU, will now allow elector to be minor
- human electors now get to pick whether they want to vote for self, or someone else
- fixes the re-appointed elector bug
- eliminated an inconsistency from PU setup
- fixed graphics for ATI/OSX users
- fixing wrong govt references as pointed out by berto
- further tweaks to union setup
- no more free slider moves for responding to dutch revolt in province
- Pisa's alliances now start when it historically appears (no more ghost alliance in 1453)
- Hindustan now has an adjective form
- The Plague hitting Indian provinces should now fire only once per province even if it is
owned by a European country
- Fixed a rare bug that could cause provinces to become impossible to convert but especially
easy to manage for 25 years.
- Fixed bugs reported by Berto
- NAJD has been changed to Arabia in the Ottoman-Saudi war
- AZTECS have had their vassalship with Spain end when their last province is annexed in 1546.
- INCA now fight alongside Quito in their war against Spain.
- SHAWNEE now retain control of their own provinces an additional year and a half so they can
fight Pontiac's war with Britain.
- HURON maintain control of Huron province until 1764 so they can take part in the Seven
Years War and Pontiac's War.
- TIMURIDS have been changed to Transoxiana and Khorasan in the Timurid-Shaybanid war.
- being emperor gives you +10% AE, and having Viceroys but no colonies gives you +20%
- fixing emperor notifications in HRE. Most of them did not work as designed, one of them
may have caused a CTD
- revised the events at the end of the Imp. Crusade. CTD solved.
- also revised the rules of what happens w/ provs gained in crusade
- Fixed netherlands_formation. A country that had at one point owned a dutch province, but
no longer does, could get the event asking it to release, or even form, the Netherlands.
- Took care of the prestige loss caused by hre provinces being ceded to emperor
- Imperial CoT (compensating for non-core cot in RLD that is owned by emperor) will now be
reactivated, if emperor loses and regains crown
- in modifiers, changed icon #'s to go w/ new scheme
- Being emperor can now provide up to 10% Administrative Efficiency depending on imperial
power (but may grant none at all)
- Instituting certain imperial institutions can grant the emperor up to 10% efficiency as
well
- Being the first to discover the New World grants 2 free colonists right away; being the
second grants 1.
- Having the pope grant you title to the New World (only for the first two to discover it)
provides 5 free colonists.
- Made the significant changes Berto pointed out today, but not the assorted typos...
- Added an expiry date to the Qizilbash events, so players don't have to keep fighting them
in 1800.
- Stefan pointed out a wrong scope in one of the Modernization triggers
- The text on one Curia event wasn't showing up
- Ending a Pragmatic Sanction by request of the pope now counts as doing him a favor for
the purpose of gaining dispensation
- Excommunicated countries can no longer petition for a council or host it
- Fixed the Change and Diversity events
- Fixes a bug with the "Recovery" events that were not giving the reward to the right
province
- Fixes a minor issue with the Spoils of War event.
- When the shogunate is abolished, the shogun loses his title even if he has been annexed
and his capital is under the control of the Kanpaku
- Added a simple fix that ought to solve the issue of the shogun declaring war on both
the aggressor and victim in the "Unrest" event
- Early Missionary Work and Religious Syncretism now do not fire for colonies
- The Bakufu can no longer inherit itself
- Religious Turmoil now adds a 10-year religious modifier instead of a 5-year one.
- Expulsion of Heretics and Conversion by the Sword now work properly
- Organized religion now only removes the modifiers that the province has
- Fixes the bugs pointed out by Berto today
- Increases the monarch and leader list for Transoxiana and Timurids
- becoming the Third Rome automatically upgrades an Orthodox country by one rank
- Berto's bugs fixed
- spies (now using Carlos's version as the base), hre missions updated
- other than that, I think the only change was to give the player an option to change
the levels of notifications he wants to receive as emperor (all/medium/major), whenever
he is notified of an IP change
- Fixed wrong scope in barbary coast pirates, bypassing a country effect for berbers
- Fixed CTD startup bug
- Fixed bookmarks
- Fixed overlord's help for plagued vassdaLS (caused CTD)
- Fixed wrong continents on vanilla files (CTD)
- Fixed events for naval academies not firing
- Fixed effects for naval academies
- Fixed mega defensive alliance with Austria/Hungary" for the entire world
- Fixed CTD on vassal policy implementation
- Fixed CTD on vassal request
- Reverted Ultimatum to MMG version
- Fixed scope in english exploration
- Fixed 2 radical policy events (wrong scopes)
- Fixed CoT removal penalty
- Fixed CTD in russian colonization (left the port thingie, don't have time for that)
- Implemented revert to owner when a province is for long under rebel control
- Implemented Kill Ruler spy mission
- turned it harder ro diploannex for the AI
- turned it harder to inherit from PUs
- Fixed CTD in colonial events (wrong continent)
- Fixed scope in colonial events (event not firing)
- Fixed wrong scope in colonial events (policy modifier not cleared)
- Fixed wrong scope in colonial events (innefectual change of policies)
- Fixed triggers in possessão_colonial to make it better
- Fixed unknown trade goods in trade goods (CTD, 2 instances)
- Fixed cultures in revolt events
- Fixed abusable loophole in Fabricate Claims
- Fixed scope in events for ideas (player avoided bad consequences)
- Fixed my ing fixes fixty fix times over, until my tongue sticks out from exhaustion!
- Cleared flag in events for ideas (high level idea not detected under special circunstance)
- Implemented double penalty for taking out a basic idea, having the advanced one
- Tweaked fort levels of some provinces
- Fixed scope in ottomans (was not properly clearing cores)
- Enabled minimum yearly colonists after hiring the first explorer/conquistador
- Fixed bug with spanish formation
- Fixed wrong policies in sliders.txt (CTD)
- Fixed wrong scope in civil war
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