Page 7 of 253 FirstFirst 12345678910111213141516173257107 ... LastLast
Results 121 to 140 of 5041

Thread: Europa Barbarorum II FAQ

  1. #121

    Icon3 Re: Europa Barbarorum II FAQ

    No, they won't. See this thread why. A Maurean satrapy has been suggested as a possibility, but I doubt it will be included.

  2. #122

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Ludens View Post
    No, they won't. See this thread why. A Maurean satrapy has been suggested as a possibility, but I doubt it will be included.
    look


    This will hopefully be the first in a series of “almost-weekly” news updates I will be writing about the progress on EB2.
    it was a beeutifool idea =/

  3. #123
    Radboud's Avatar Luctor et Emergo
    Join Date
    Feb 2009
    Location
    Mom's Basement
    Posts
    3,810

    Default Re: Europa Barbarorum II FAQ

    Maybe it would be a nice idea to create a team thread and then close + frequently update it ?

  4. #124
    juvenus's Avatar Campidoctor
    Join Date
    Feb 2008
    Location
    Belgrade, Serbia
    Posts
    1,526

    Default Re: Europa Barbarorum II FAQ

    What about testudo?

    In or out of the game......has it been already decided?

  5. #125

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Radboud View Post
    Maybe it would be a nice idea to create a team thread and then close + frequently update it ?
    What do you mean, exactly? If you are talking about the EB team revealing team members' real identities, I do not think that many of them would appreciate that. If, on the other hand, you are asking for more frequent, less detailed updates on EBII's progress, then allow me to direct you to the EB Twitter page. If you were referring to something else entirely, then please elaborate.

    I Am Herenow

  6. #126
    MarcusAureliusAntoninus's Avatar Domesticus
    Citizen

    Join Date
    Aug 2006
    Location
    Oregon
    Posts
    2,217

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by juvenus View Post
    What about testudo?

    In or out of the game......has it been already decided?
    It might work in the game. It still seems to exist in the M2TW code and may be able to be implemented with a little work. It may not be worth the effort, though. It was mostly a siege formation and wasn't used in open field.

  7. #127
    ROFL Copter's Avatar Vicarius
    Join Date
    Oct 2008
    Location
    Edmonton, Alberta, Canada
    Posts
    2,616

    Default Re: Europa Barbarorum II FAQ

    Is EB 2 more centered around TWC or is it mainly in the "official" Total War Forum? It seemed that EB1 was.

  8. #128

    Default Re: Europa Barbarorum II FAQ

    The EB community is most active on the .org.

  9. #129

    Icon3 Re: Europa Barbarorum II FAQ

    Quote Originally Posted by ROFL Copter View Post
    Is EB 2 more centered around TWC or is it mainly in the "official" Total War Forum? It seemed that EB1 was.
    The EB1 development forums are at the .Org (which is BTW not the official TW forum, that is located at www.totalwar.com), so most team members posted there.

  10. #130
    ROFL Copter's Avatar Vicarius
    Join Date
    Oct 2008
    Location
    Edmonton, Alberta, Canada
    Posts
    2,616

    Default Re: Europa Barbarorum II FAQ

    Which .org?

  11. #131

    Default Re: Europa Barbarorum II FAQ


  12. #132

    Default Re: Europa Barbarorum II FAQ

    Will the different government regimes of the nations, like republic, kingdom, ... also be portrayed?

  13. #133

    Default Re: Europa Barbarorum II FAQ

    What are the provisions made for the AI I mean we know the script stuff will be improved thanks MTW2 improved script systems but what about in a more general way, will you be using one of the AI mods already out there or come up with your own?
    Who cares if we don't learn from History, its bloodly interesting.

    Too much weird stuff happens for god not to exist

    Ladies like superior firepower literally and metaphorically

    England>Scotland and rest of the world, only the Welsh come even close.

  14. #134

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Antiochos VII Sidetes View Post
    I think they start out as the old militia-based form (hastati, etc) and then turn into the classical legionaries we all know and love (the fanboyized ones).
    Yup, they used the three-rank+skirmishers quincunx setup. It's the same as way you start off with at the beginning of RTW. Personally, I prefer this to the post-Marian units. Pila-chuckers ftw!

  15. #135
    Radboud's Avatar Luctor et Emergo
    Join Date
    Feb 2009
    Location
    Mom's Basement
    Posts
    3,810

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by I Am Herenow View Post
    What do you mean, exactly? If you are talking about the EB team revealing team members' real identities, I do not think that many of them would appreciate that. If, on the other hand, you are asking for more frequent, less detailed updates on EBII's progress, then allow me to direct you to the EB Twitter page. If you were referring to something else entirely, then please elaborate.

    I Am Herenow
    No, I meant creating a thread with the names of team members and what they do like this (example) : TA:TW the team & credits (close it, so no-one can post there and update it when new members sign up)
    Last edited by Radboud; June 03, 2009 at 07:00 AM. Reason: Putting in a link

  16. #136

    Default Re: Europa Barbarorum II FAQ

    Oh, right. Well, we have one of those threads in the internal fora already; I'll start a thread about posting a copy in the public fora, if you like.

    I Am Herenow

  17. #137
    MarcusAureliusAntoninus's Avatar Domesticus
    Citizen

    Join Date
    Aug 2006
    Location
    Oregon
    Posts
    2,217

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by Tail End Charlie View Post
    What are the provisions made for the AI I mean we know the script stuff will be improved thanks MTW2 improved script systems but what about in a more general way, will you be using one of the AI mods already out there or come up with your own?
    The EB team tries to create their own versions of everything. Very rarely is something designed for another mod used in EB.

  18. #138
    Radboud's Avatar Luctor et Emergo
    Join Date
    Feb 2009
    Location
    Mom's Basement
    Posts
    3,810

    Default Re: Europa Barbarorum II FAQ

    Quote Originally Posted by I Am Herenow View Post
    Oh, right. Well, we have one of those threads in the internal fora already; I'll start a thread about posting a copy in the public fora, if you like.

    I Am Herenow
    I would appreciate it, though it's not the most important thing in the world.

  19. #139
    Beorn's Avatar Praepositus
    Join Date
    Jan 2009
    Location
    Athens
    Posts
    5,327

    Default Re: Europa Barbarorum II FAQ

    I have to say that EB 1.0 was my 1st mod ever to play, and I was amazed to see how an average game could transform into such an amazing thing. With the possibilities of the MII engine, and comparing what had been done with the extremely limited of RTW, I feel like I can wait till 2012 to play this mod!

  20. #140
    Nack's Avatar Biarchus
    Join Date
    Nov 2007
    Location
    Buenos Aires, Argentina.
    Posts
    633

    Default Re: Europa Barbarorum II FAQ

    Just one question really.

    Is EB2 gonna be as demanding as EB1 was? (regarding performance)

    EB1 was really, really demanding. I have a good PC but it was pretty annoying.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •