how many turns per year will the mod use?
how many turns per year will the mod use?
4
Then, as throngs of his enemies bore down upon him and one of his followers said, "They are making at thee, O King," "Who else, pray," said Antigonus, "should be their mark? But Demetrius will come to my aid." This was his hope to the last, and to the last he kept watching eagerly for his son; then a whole cloud of javelins were let fly at him and he fell.
-Plutarch, life of Demetrius.
Arche Aiakidae-Epeiros EB2 AAR
DYNAMIC WEATHER IN BATTLES ??
Is anyone aware if EB2 will have dynamic weather in battles similar to SSHIP mod ? I love that feature. Dark and stormy night battle when after 5 minutes it begins to poor down or a winter battle in a blizzard where I'm wondering where all those arrows are coming from when the clouds roll away and a bright sunny day reveals the enemy archers in forest just over the hill ! Classic moments. Hope EB2 can do this too.
Hello there ! I have a simple question : Will we be able to play the reformed Roman legionaries (Marian and Imperial) in this beta ?
(Sorry for my poor english and if this question has been asked before !)
Nope, not even the full Polybian roster is in yet, you'll have to wait for a later release if that's a vital component of your fun.
Personally, I think the Imperial reform is a waste of time and Augustan units a waste of unit slots, given how late in the game it occurs and how unlikely the vast majority of plays will encounter it. The Romans already get two reforms (Polybian and Marian), so why should they have three when some factions get none?
Last edited by QuintusSertorius; August 12, 2014 at 06:01 PM.
Haha ! Imperial reform is not necessary for me, but marianne reform would make me happy in a future release because I would love to replay the Gallic Wars in this mod !
I have two quick questions, will mercenaries be able to replenish to full strength? And if so how?
Thanks, same deal as always.
They were double the cost of recruitable units, if I'm remembering right. That's assuming you could recruit them in the first place, of course.
A good way to assess the cost of mercenaries is this: will it take you more than 8 turns to get a unit to the front and use it? If so, mercenaries are cheaper (since their recruitment cost is double the regular, which is itself equal to four turns of upkeep). There's also transport to consider, if they need to be ferried by ship, rather than walking. Though if you're a long way from home, you can't whisk a mercenary unit through the smithy to upgrade their gear.
Maybe it was already said before somewhere, but I'm too lazy today so please forgive me...
Which of the factions is the most developed faction, in current EB status?
"najłatwiej i najpiękniej nie gnębić drugich, ale samemu nad sobą pracować, żeby być możliwie jak najlepszym" Sokrates
Aren't there too much irrigation in western steppes(facebook pic) _
Where can I find the unit rosters? I really want to have a look at the Bosporan kingdom.
On the Twitter feed.
Is Danube border corrected in EB2? From tactical reason its hard to defend land on other side of this big river. So I don't understand why is most of Budapest territory across river, if city was capital of Pannonia province. The same mistake for Singdinum territory.
Epictetus: former slave and stoic philosopher