I get crashes when I'm browsing through units or buildings and looking at their stats/properties. I haven't been following this thread so I don't know if there is a solution to this? Version 2.2b btw.
I get crashes when I'm browsing through units or buildings and looking at their stats/properties. I haven't been following this thread so I don't know if there is a solution to this? Version 2.2b btw.
That's the M2TW memory leak. EBII uses a lot more memory than most other mods. There's a number of memory-related solutions you can research, besides that I'd suggest upgrading to the latest patch (which has a more efficient script) and adjusting the error logging in your config.
Since the team has an excess of modelers in comparison to skinners will the units that hold the shield in weird positions like (Lugian or Beduin cavalry) get their models fixed in 2.3?
What I remember right now:
Cavalry with shield clipping a awful lot into the horse: Aswiniae (early and late), Bastarnae Markaridae, Farasin Arabi, Thureopherontes Hippotoxotai, Magones, Pritanoi Mounted Generals
Cavalry with shield clipping a bit (not as much): Traikioi Mezenai, Aspidoitai Hippeis, Kaitarkite Markakoi
In the hellenistic katraphactoi the legs of the rider clip inside the horse.
What makes a general get Doubtful Courage trait? He didn't rout during battle and the unit was engaged in combat (1 casualty sustained, 1 inflicted, 17 prisoners caught).
I would like to know if the general's bodyguards unit of some factions are going to change after a military reform, i ask this because the romani general's bodyguard unit are still the same camillian model after getting the marian reforms.
Trying to decide between building an Academic Gymnasium or Great Gymnasium and Wrestling Grounds. Is the 50% cultural conversion amplification of the Academic one empire-wide or province specific? Since I can only build them in some of my core territories at this point, which are already about as fully Hellenized as it gets, that wouldn't be an incentive in and of itself, while the +1 experience of the other one may be. I might base my decision on more than just gameplay effects, but curious nonetheless.
Also, does Makedonia have any units that would benefit from the armor upgrade of the final hellenistic colony reform? The only unit I've seen which has any mention of an available upgrade is the Thrakian Colonists I believe, but I don't know if maybe any of the core units of the roster may have anything available as well and it's just not visible in the unit info or something.
Last edited by Dooz; April 30, 2017 at 05:17 PM.
Good morning
As I enjoy a lengthy campaign and I like to play my own battles, I've looking around the forum for recommended settings and found for CAI / BAI appears to be H / M, so I apologise in advance if my question has been answered elsewhere.
I would like to know is there is a recommended setting for unit size for best BAI game play.
How? Thats way better solution than to use Camilian ones.In the meantime, I've edited my edu to make them use the polybian equites model instead of the camillan one.
изишо је тад домаћин тмури
и сву штенад потрпо у џак.
If you're on Windows; first get a good text editor, like Notepad++, if you don't have one. Then:
In the file Medieval II/mods/ebii/data/export_descr_unit.txt, find the entry for Equites Consulares (Republican Consular Guard Cavalry). Under it, find the line
Put a semicolon in front of it and add a copypasted line with "Camillan" replaced by "Polybian" like so:Code:soldier Equites_Camillan, 20, 0, 1.0
Then, further below, find the line:Code:;soldier Equites_Camillan, 20, 0, 1.0 soldier Equites_Polybian, 20, 0, 1.0
...and do like before:Code:armour_ug_models Equites_Camillan
To switch back, just remove the semicolons from the Camillan lines and add semicolons before the Polybian lines.Code:;armour_ug_models Equites_Camillan armour_ug_models Equites_Polybian
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
However, H/M remains what we recommend. Hard campaign difficulty, because that's the minimum for mercenary hiring, and Medium battle difficulty, because that's what the unit stats are calibrated for.
Actually the majority of the team did recommend hard over medium for both the campaign and battle, obviously there are differences among the team but that's what the team 'officially' went with.
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
I'm pretty sure it was already asked, but why EBII doesn't have the "general is death" cinematic?