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All these mini updates are part of summer release. You already playing a part from it. Well as long as we release mini updates that means that we are testing things.
Under the Patronage of Veteraan.
Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.
Are you releasing several Rome's Italian Allies units in the summer release?
What unit size people generally use, and has it any effect on the BAI? I've been using large sized units, cos my old gaming rig can't handle huge units very well.
Direct BAI effect, Ive not a clue. Indirectly however I imagine due to an increased amount of pathfinding nodes per unit, this could ease the strain of calculations in regards to pathfinding. Sort of like a chessboard becoming a bit smaller and less pieces in play.
Of course, that is just theory that it might help in any measurable way and at the end of the day battle maps are big and nodes are small.
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
Missing agents i.e. princesses, priests/inquisitors and merchants, has the team/community found any use for them yet? Perhaps something akin to how Bellum Crucis uses them is in order? Also, has the Crusade mechanic bean utilized at all? I had a thought that it could perhaps be used for the Gauls and Germans if perhaps their territory is occupied by foreigners, they could unite to liberate the lands or something like that? Perhaps something akin to the resistance offered by Vercingetorix against Caesar?
Hi, just discovered this mod, is there any thread where i can see faction rosters, and maybe, some screenshots of EBII settlements? i just saw one really good looking barbarian one in the sreenshot thread
Umm, myself I use large as huge for me decreases gameplay instead of improving it. Sieges become too tedious as you have to be fighting in the center for a lot of min and I always feel that I can impact less the outcome of the battles raw numebrs and quality counting mroe than anything.
Also x6 doesnt work well for me with that sizes
Is too much of a problem as long as I enjoy it?
We will either find a way, or make one.
No, not at all a problem jervaj.
The AI Workshop Creator
Europa Barbaroum II AI/Game Mechanics Developer
The Northern Crusades Lead Developer
Classical Age Total War Retired Lead Developer
Rome: Total Realism Animation Developer
RTW Workshop Assistance MTW2 AI Tutorial & Assistance
Broken Crescent Submod (M2TW)/IB VGR Submod (BI)/Animation (RTW/BI/ALX)/TATW PCP Submod (M2TW)/TATW DaC Submod (M2TW)/DeI Submod (TWR2)/SS6.4 Northern European UI Mod (M2TW)
Is there an "eunuch" trait for Philetaerus of Pergamon?
Heya broskis. Can I have some input as to what is the most complete and polished faction to play as of 2.03j?
I would say the Sauromatae - I am not aware of any major addition planned for them for the future. What we had in store for them is already there.
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Huzzah!
OK, I forgot about these.
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