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Thread: Stone forts for SS 6.1 gold version 4

  1. #1

    Icon6 Stone forts for SS 6.1 gold version 4

    Permanent stone forts for SS 6.1
    cost of fort now 2500


    screens
    Spoiler Alert, click show to read: 













    Gold version 4 for SS 6.1
    changes:
    many aweome stone forts by wolfslayer
    Spoiler Alert, click show to read: 


    stone_fort_b


    stone_fort_c


    stone_fort_d


    stone_fort_e (Britannia stone_fort_a)
    Brittania Stone Fort B - buildable fort for Holy Roman Empire.



    >


    custom battles with stone forts
    mongol fort by Wolfslayer
    permanent forts

    Instalation
    instal in SS6.0\data\ folder

    you need patch 1.5 to play custom battles


    credits
    Master Zuma
    Wolfslayer





    New version will be done after release SS6.2 RC5
    Last edited by Master Zuma; March 07, 2010 at 02:07 AM.
    Under the patronage of Nakharar
    DM Multi modding project

  2. #2

    Default Re: Stone forts for SS 6.0

    godlike do the ai use em??

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

  3. #3
    King Xiao's Avatar Senator
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    Default Re: Stone forts for SS 6.0

    Dude, what tiles do they work on. Do they replace wooden forts?

    PS : They look awesome, great work!

  4. #4
    AnthoniusII's Avatar Μέγαc Δομέστικοc
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    Default Re: Stone forts for SS 6.0

    Are the AI factions have the intention to build them?:hmmm::hmmm:
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  5. #5
    King Xiao's Avatar Senator
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    Default Re: Stone forts for SS 6.0

    I think he mentioned that only Human players use them. he said that it is just for people who want epic sieges but without all the building crap like in a city or castle.

  6. #6
    AnthoniusII's Avatar Μέγαc Δομέστικοc
    Join Date
    Feb 2007
    Location
    Thessalonike Greece
    Posts
    19,046

    Default Re: Stone forts for SS 6.0

    But the real isuue is the AI factions to build them in order to make our loves miserable!
    TGC in order to continue its development seak one or more desicated scripters to put our campaign scripts mess to an order plus to create new events and create the finall missing factions recruitment system. In return TGC will give permision to those that will help to use its material stepe by step. The result will be a fully released TGC plus many mods that will benefit TGC's material.
    Despite the mod is dead does not mean that anyone can use its material
    read this to avoid misunderstandings.

    IWTE tool master and world txt one like this, needed inorder to release TGC 1.0 official to help TWC to survive.
    Adding MARKA HORSES in your mod and create new varietions of them. Tutorial RESTORED.


  7. #7

    Default Re: Stone forts for SS 6.0

    I just wanted to know if the AI build an if they do i heard something about that they will just put a stack in em an just stay there 4ever maybe the reason why they didnt include em in SS 6.0 just my 2 cent correct me if am wrong

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

  8. #8

    Default Re: Stone forts for SS 6.0

    works good, but cost of forts remains 500, both in saved game and in new game....is it normal?

  9. #9

    Default

    Quote Originally Posted by TempestKhan View Post
    I just wanted to know if the AI build an if they do i heard something about that they will just put a stack in em an just stay there 4ever maybe the reason why they didnt include em in SS 6.0 just my 2 cent correct me if am wrong
    ai build forts perfectly in main positions

    Quote Originally Posted by surfersrule View Post
    works good, but cost of forts remains 500, both in saved game and in new game....is it normal?
    i think not
    Last edited by Chim; April 26, 2008 at 08:42 AM.
    Under the patronage of Nakharar
    DM Multi modding project

  10. #10

    Default Re: Stone forts for SS 6.0

    Zuma, it's true, the cost is still 500...



  11. #11

    Default Re: Stone forts for SS 6.0

    Hey zuma so there is no issues? ok ill stop asking stewpid ?? hehe ill try it out an see for myself hows it goes ... btw do i have to start over my campaqin an is it save game safe?

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

  12. #12

    Default Re: Stone forts for SS 6.0

    save game compatible

    for chek fort cost go to the SS6.0\data\descr_cultures.txt

    fort data/models_strat/residences/SE_fort_buildings.CAS, fort_roman
    fort_cost 2500
    fort cost must be 2500
    Under the patronage of Nakharar
    DM Multi modding project

  13. #13

    Default Re: Stone forts for SS 6.0

    i find mistake
    go to the SS6.0\data\descr_cultures.tx

    change
    fort data/models_strat/residences/NE_fort_buildings.CAS, fort_barbarian
    fort_cost 500
    on
    fort data/models_strat/residences/NE_fort_buildings.CAS, fort_barbarian
    fort_cost 2500
    and
    fort data/models_strat/residences/aztec_fort.CAS, fort_eastern
    fort_cost 500
    on
    fort data/models_strat/residences/aztec_fort.CAS, fort_eastern
    fort_cost 2500
    and
    fort data/models_strat/residences/SE_fort_buildings.CAS, fort_roman
    fort_cost 500
    on
    fort data/models_strat/residences/SE_fort_buildings.CAS, fort_roman
    fort_cost 2500
    and
    fort data/models_strat/residences/NE_fort_buildings.CAS, fort_barbarian
    fort_cost 500
    on
    fort data/models_strat/residences/NE_fort_buildings.CAS, fort_barbarian
    fort_cost 2500
    and
    fort data/models_strat/residences/ME_fort_buildings.CAS, fort_eastern
    fort_cost 500
    on
    fort data/models_strat/residences/ME_fort_buildings.CAS, fort_eastern
    fort_cost 2500
    Last edited by Master Zuma; April 26, 2008 at 08:56 AM.
    Under the patronage of Nakharar
    DM Multi modding project

  14. #14

    Default Re: Stone forts for SS 6.0

    file that change this
    copy in SS6.0\data\
    Under the patronage of Nakharar
    DM Multi modding project

  15. #15

    Default Re: Stone forts for SS 6.0

    Thx m8 again great job man

    Some kids like to pee there names on the snow in winter... Chuck Norris can pee his name into solid concrete!

    Chuck Norris doesn't have to shape his hair... It stays in shape out of sheer fear.

    A snake once bit Chuck. After five days of extreme pain... The snake died.

  16. #16

    Default Re: Stone forts for SS 6.0

    Zuma, the fix works and forts are now 2500, thanks!

    Now, I wonder can we change the word 'fort' to 'castle' in the game? Because really now you are building large stone castles... but then some 'cities' are already castles, so maybe another word instead? 'Small Castle'? 'Stone Fort'?

    :hmmm:



  17. #17

    Default Re: Stone forts for SS 6.0

    A bit unrealistic and a real exploit against the allready dumb AI...

  18. #18

    Default Re: Stone forts for SS 6.0

    Actually can Zuma make another version of this but not Permanent ? i want a castle to be scrapped down in 10 turns without any units garrisoning (make sense doesn't it XD)

    this also helps getting rid of un useful and unwanted forts when you dont want them to be there anymore

  19. #19

    Default Re: Stone forts for SS 6.0

    Actually that's a good idea -- if they could be removed after X turns of being unoccupied (but not 1 turn, more like 5 or 10).



  20. #20

    Default Re: Stone forts for SS 6.0

    Quote Originally Posted by whitewolfmxc View Post
    Actually can Zuma make another version of this but not Permanent ? i want a castle to be scrapped down in 10 turns without any units garrisoning (make sense doesn't it XD)

    this also helps getting rid of un useful and unwanted forts when you dont want them to be there anymore
    ofcorse
    FIX for nonpermanent forts
    copy in SS6.0\data\
    Under the patronage of Nakharar
    DM Multi modding project

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