Elrond is the one you think of The High Elves during the battle were Gil-Galad
who was the last high king on middle-earth,Cirdan who was the ship lord in the grey havens, Elrond was not a high elf he is infact a half-elf or Elrond the Half-Elven,
Elrond is the one you think of The High Elves during the battle were Gil-Galad
who was the last high king on middle-earth,Cirdan who was the ship lord in the grey havens, Elrond was not a high elf he is infact a half-elf or Elrond the Half-Elven,
One by one they fell to the power of the Ring
Those are some very impressive units you've got there, great work!
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One would assume that the elves (especially the elves or Mirkwood or Lorien) had troops that were similar to the Rangers of the North or the Rangers of Ithilien... lightly armored, but highly mobile, able to move covertly, and extremely skilled with both bow and sword. Dangerous when ambushing or even fighting straight up on the battlefield, absolutely lethal in the forest.
the should be lethal anywhere as it was said that the could bullseye a birds
eye at a 100 yards in absolute darkness
One by one they fell to the power of the Ring
descr_projectile.txt
projectile arrow
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
effect_offset -1.5
damage 0
radius 0.1
mass 0.05
accuracy_vs_units 0.05
affected_by_rain
min_angle -75
max_angle 65
velocity 20 48
display aimed
effect_only
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
projectile arrow_elven_irregular
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
effect_offset -1.5
damage 0
radius 0.1
mass 0.05
accuracy_vs_units 0.025
affected_by_rain
min_angle -75
max_angle 65
velocity 20 48
display aimed
effect_only
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
projectile arrow_elven_regular
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
effect_offset -1.5
damage 0
radius 0.1
mass 0.05
accuracy_vs_units 0.018
affected_by_rain
min_angle -75
max_angle 65
velocity 20 48
display aimed
effect_only
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
projectile arrow_elven_elite
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
effect_offset -1.5
damage 0
radius 0.1
mass 0.05
accuracy_vs_units 0.010
affected_by_rain
min_angle -75
max_angle 65
velocity 20 48
display aimed
effect_only
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
projectile arrow_dwarven_justforlaughs
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
effect_offset -1.5
damage 0
radius 0.1
mass 0.05
accuracy_vs_units 0.200
affected_by_rain
min_angle -75
max_angle 65
velocity 20 48
display aimed
effect_only
effect arrows_new_set
end_effect arrow_impact_ground_set
end_man_effect man_impact_tiny_set
end_package_effect arrow_impact_wall_set
end_shatter_effect arrow_impact_ground_set
end_shatter_man_effect man_impact_tiny_set
end_shatter_package_effect arrow_broken_impact_wall_set
Btw, are you gonna make Galadriel or Thranduil the leader of silvan elves? I suppose and hope it's going to be Galadriel..
Last edited by Varjon; May 01, 2008 at 04:24 AM.
Or you in any way related to this mod: http://tatw.wordpress.com/ ?
Nice units btw!
elves are cool
One by one they fell to the power of the Ring
The best from the best. Long sword, mifril armour.
At creation of texture used ideas and elements from modification on LOTR to "Mount and Blade"
Last edited by SHREDDER; May 02, 2008 at 03:15 AM.
3Dmodeller for Call of Warhammer Third Age With Fire and Sword 2 Hetmanat
Best Ukrainian site and forum Sich TotalWarS totalwar.fun/board/
Awesome units imo probaly the best ive seen lately.
Looks much better The reproportioned heads up the quality a lot.
Some parts look blocky - feet especially look pointy, and the chainmail/skirt could use a teensy rounding around the sides.
Are you using the default MII animations for the units? Obviously it would be pretty impossible to tell from pictures alone but some of the running shots look a bit awkward, but then again I guess freeze-framing a normal MII charge would look odd as well.
You can see the bumpmaps a lot better in the sunny screenshots, but I'd still make them a little more apparent on the non-chainmail sections of the model (the mail looks pretty great though!). A lot of the default MII units, for example, use pretty heavy bump mapping to make the textures look less 'flat' - the Musketeers ingame are a pretty good example of this...
I think these units will look even better with high settings in the engine (unit detail, shadows, etc set to max) as well.
I thought the gondor army have a standardise army for most of their troops?
Even if every person looks different, they will still wear the same armor. It's like expecting to see a roman cohort wearing different armor.
Gondor is a civilized nation so to speak. While their levies and axuilia troops may not have the same armor with everyone else, the main infrantry unit, the professional army should have the same armor.
While Rohan will have a different armor and etc.
It`s Elven.
Helmets are certainly similar on Gondor - but who has told that at elvens there could not be such helmets?
3Dmodeller for Call of Warhammer Third Age With Fire and Sword 2 Hetmanat
Best Ukrainian site and forum Sich TotalWarS totalwar.fun/board/
Great and nice job
PS:it is the elven shield you use ?
The armour for those units does look very Gondorian, but why not? The Gondorian culture has had very close ties with the elves in the past, why can't they have modeled their armour after some Elven armour???
Those look great, however, they look a lot like I've always thought that some 1st/2nd age elves would look like. IE: I've always thought that the army of Gondolin would have armour like that.
IMO, it looks great. But I do love the Noldarin/Last Alliance style armour. Which elven team will be using the newer style? The Silvans, or is this for the High elves?
+Rep for anyone who can translate! (The above)
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