DOWNLOAD LINK (10MB)
Release thread on taleworlds.net
Changes:
All Faction, Character, City, Village and Castle names are renamed to Medieval European names.
Factions are as follows:
Swadians = French
Rhodocks = English
Khergits = Mongols
Vaegirs = Hungarians
Nords = Danes
There are about 20 or so heroes, most of them are very low level. I sometimes use them, and sometimes don't. In case I want an army that I can equip myself, I will take them.
There is a built in death mod, which you can choose at the start of a game if you want to use it or not. Basically if you fall in battle and would normally be forced to surrender, you die instead. This does not happen in castle battles.
You can fight anyone independantly, and take cities/castles for yourself. If you join a faction, you lose these rights and its mostly like vanilla, but you DO have the option to leave your faction at any time.
You can choose to have your character stay the same throughout the game (if you don't care about leveling up). To do this click the "Increase X Skill" instead of "Continue" each week when the paycheck time comes.
Your party size defaults at over 200. Your party should be limited by morale, food and pay -- not by some magic number that keeps more people from following you.
The module system python files are included so you can mod this on your own. I don't care if you use anything from it in your own mods.
Maybe some more things but nothing hugely important AFAIK.
Credits: Me for most of it, and Ashes for some pieces of his Bandit King mod that I adapted for this.
A couple screenshots of the renamed things: