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Thread: settlement specific units

  1. #1

    Default settlement specific units

    im trying to make units require a certain province, much like how in the original medieval swiss pikemen could only be created at switzerland. i want to do this in M2TW.

    i have been trying various things in the buildings file and checking out the mercs file and have got some knowledge on how it is done, but is there something more direct?

  2. #2

    Default Re: settlement specific units

    You will need to specify and hidden_resource hidden_resource_name in the EDB.

    If you add a new hidden resource, make sure you delete map.rwm before you start a new campaign. This will rebuild the map with the new resource.


    Chivalry II TW : The Sicilian Vespers - The Multi-Era Mod Project (MIITW/Kingdoms)
    Chivalry I TW - The Original Medieval Total Conversion Mod (BI 1.6 Or RTW 1.5)
    Under the Patronage of Atterdag

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