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Thread: Stainless Steel 6.1 Released

  1. #1041

    Default Re: Stainless Steel 6.1 Released

    oh yea i dont have kingdoms. dang but will the 1.3 patch count?

  2. #1042

    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by looser bob2 View Post
    oh yea i dont have kingdoms. dang but will the 1.3 patch count?
    Nope, sorry.
    [

  3. #1043

    Default Re: Stainless Steel 6.1 Released

    Seems great! Downloading it now. If you ever have plans of adding Sweden to the late era, then please do not give up on it! I read that you have improved the missile units. I've always thought that the gunners are to weak, hope that this will do the trick

  4. #1044
    Bacon!'s Avatar Decanus
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    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by Den sista Karolinen View Post
    Seems great! Downloading it now. If you ever have plans of adding Sweden to the late era, then please do not give up on it! I read that you have improved the missile units. I've always thought that the gunners are to weak, hope that this will do the trick

    Sweden will not be happening, look at my sig for reasons

    btw Welcome to the Forum
    Last edited by Bacon!; August 07, 2008 at 03:29 PM.
    Soylent Green is people!!!

  5. #1045
    gracul's Avatar 404 Not Found
    Artifex

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    Default Re: Stainless Steel 6.1 Released

    Everything is possible for 7.0, Bacon.

  6. #1046
    Nordfeldt's Avatar Civis
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    Default Help needed

    Hi AWSOME mod

    But I hope some of you guys can help me. I have installed Real Recruitment mod and Byg's Grim reality.

    I play as Denmark on early start, I'm now in year 1207, but I can't recruit neither Norse swordsmen, Huscarls, Catapults and so on, basically no units above viking raiders... and my enemies are throwing much better units at me... My king/war council generals are in the castle/cities but there is no count down for the units. What am I doing wrong??

    P.S. my army is the smallest, so no crappy units taking up space.

    Thanks

  7. #1047
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Help needed

    Quote Originally Posted by Nordfeldt View Post
    Hi AWSOME mod

    But I hope some of you guys can help me. I have installed Real Recruitment mod and Byg's Grim reality.

    I play as Denmark on early start, I'm now in year 1207, but I can't recruit neither Norse swordsmen, Huscarls, Catapults and so on, basically no units above viking raiders... and my enemies are throwing much better units at me... My king/war council generals are in the castle/cities but there is no count down for the units. What am I doing wrong??

    P.S. my army is the smallest, so no crappy units taking up space.

    Thanks
    You need to install a fix for Byg's mod found at the bottom of the first post in the Byg's mod thread in the submods forum. And just an FYI, this question has been asked and answered many, many, many times before. Please use the search function next time before posting

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  8. #1048
    Selah's Avatar Libertus
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    Default Re: Stainless Steel 6.1 Released

    A Knight "Ridires" of the Irish army, is not visible, the horse is mounted without the rider.

  9. #1049
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by Selah View Post
    A Knight "Ridires" of the Irish army, is not visible, the horse is mounted without the rider.
    This should be posted in the bug report forum

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  10. #1050
    Laetus
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    Default Re: Stainless Steel 6.1 Released

    Gotta say this mod is awsome actually this more of an expansion then a mod 2bh
    love the campaign specially the Knights Templar and Britain how ever 2 small thing's
    1. Isnt the yorkshire northern border to low as its just above wales if you look on the campign map you'll know what i mean
    2. Factions takes ages to capture surounding provences

    apart frm these two thing the mod is spot on seriously the people who made this should be proud of your selves

  11. #1051
    Nordfeldt's Avatar Civis
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    Default Re: Help needed

    Quote Originally Posted by Caesar Clivus View Post
    You need to install a fix for Byg's mod found at the bottom of the first post in the Byg's mod thread in the submods forum. And just an FYI, this question has been asked and answered many, many, many times before. Please use the search function next time before posting
    Thanks! and sorry

  12. #1052

    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by Yoshyy View Post
    2. Factions takes ages to capture surounding provences
    Try playing on Very Hard / Very Hard and will talk then
    [

  13. #1053
    Selah's Avatar Libertus
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    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by Caesar Clivus View Post
    This should be posted in the bug report forum
    Sorry, I did not know, could you please send the link? Thank you.

  14. #1054
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by Selah View Post
    Sorry, I did not know, could you please send the link? Thank you.
    The bug reports forum is listed in the Stainless Steel sub-forums list (directly above all the sticky threads).

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  15. #1055

    Default Re: Stainless Steel 6.1 Released

    Game was running very well until it crashed for no reason... The game was freshly installed. Here's the system log file:


    14:38:29.242 [system.rpt] [always] CPU: SSE2
    14:38:29.242 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    14:38:29.242 [system.io] [always] mounted pack packs/data_0.pack
    14:38:29.242 [system.io] [always] mounted pack packs/data_1.pack
    14:38:29.258 [system.io] [always] mounted pack packs/data_2.pack
    14:38:29.258 [system.io] [always] mounted pack packs/data_3.pack
    14:38:29.258 [system.io] [always] mounted pack packs/data_4.pack
    14:38:29.258 [system.io] [always] mounted pack packs/localized.pack
    14:44:07.441 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    Also, game crashes under one of the following 2 circumstances:

    1. I go into early/late era campaign, click on some factions to look at their description or whatever, then I go back and then select custom battle.
    2. I go into custom battle, click on some factions to look at their units or whatever, then I go back and then select early/late era campaign.

    Here's the system log file:

    14:49:38.197 [system.rpt] [always] CPU: SSE2
    Last edited by htothehh; August 08, 2008 at 01:58 PM.

  16. #1056
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 6.1 Released

    That's the most reported bug. It's unfixable. It's because of how CA made it possible for modders to have multiple campaigns. Please post all bug reports in the bug reports subforum

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  17. #1057
    Selah's Avatar Libertus
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    Default Re: Stainless Steel 6.1 Released

    It is possible, put Ireland to play "Custom Battle"? Thank you.

  18. #1058
    Caesar Clivus's Avatar SS Forum Moderator
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    Default Re: Stainless Steel 6.1 Released

    Quote Originally Posted by Selah View Post
    It is possible, put Ireland to play "Custom Battle"? Thank you.
    There are less faction slots available for custom battles than in the game in total. To play Ireland in custom battles, open up descr_sm_factions.txt in the SS\data folder and in Ireland's entry, change custom battle availability to "yes". Then change the availability of another faction to "no".

    BftB2 UPDATED 22nd DECEMBER. Member of the Complete Byzantine Unit Roster team

  19. #1059

    Default Re: Stainless Steel 6.1 Released

    I have this EXACT same error that htothehh has posted. Its driving me mad. Is that also one of the most common bugs? Because if it is its a real pain as Im dying to play this mod.

    Quote:
    14:38:29.242 [system.rpt] [always] CPU: SSE2
    14:38:29.242 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    14:38:29.242 [system.io] [always] mounted pack packs/data_0.pack
    14:38:29.242 [system.io] [always] mounted pack packs/data_1.pack
    14:38:29.258 [system.io] [always] mounted pack packs/data_2.pack
    14:38:29.258 [system.io] [always] mounted pack packs/data_3.pack
    14:38:29.258 [system.io] [always] mounted pack packs/data_4.pack
    14:38:29.258 [system.io] [always] mounted pack packs/localized.pack
    14:44:07.441 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.

    Any help fellas?

  20. #1060

    Default Re: Stainless Steel 6.1 Released

    Oldboy:

    Try saving your .sav files and reinstall SS, if you haven't already.


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