This last month of May has been very busy for me, due to a funeral, large school projects, and finally my "graduation" from 8th Grade just last week. Although I will be traveling quite a bit this summer and I plan on doing a lot of reading (both as part of a school assignment for my new high school as well as various military history books), I still hope to use the remnants of my freetime to start gathering research pertinent to the mod. As you can see, I have finally been able to update the information for this mod, including a major change to the area that will be included. I also need your input on four very important issues, as well as new team members so please post! (see below for details)
1700. It was the turn of a century. And only 21 years later, many would consider it to have been the turn of an empire. Now, you must either become the Carolean and try to change the fate of the doomed Swedish Empire, or fight with King Peter the Great and his Danish allies as you get revenge for all that the Swedes have taken from you. A new kid sits on the Swedish throne, and the Swedish territories are ripe for the taking...unless he can prove them wrong.
In this new mod I shall be making for Empires: Total War, two major wars from 1700 to 1820 will be brought to life in the Total War series: the Great Northern War as well as the Scandinavian side of the Napoleonic Wars (including both the Finnish War and the Gunboat War). As more information is released about ETW, I will be able to make more decisions about what will be incuded. I've got many plans, but before I release them, I need to be sure I can implement them. I can say this, however: Culture is going to be a major fator in the campaign. More details coming soon...
Main Factions
Sweden- At the start of the game, this will be the most powerful faction. Holding Finland, Ingria, and what is now Estonia amongst other territories, they are a force to contend with. Right off the bat, various disgruntled neighbors will have to team up to stop the spread of Swedish control over the Baltic, lest it grow too strong...
Denmark- By 1700, Denmark has lost much territory to the Swedes since 1521. Now, they plot to regain some of those lost provinces, starting with Scania (Skane)...
Russia- Peter the Great has plans for the Baltic, but first he must defeat Sweden, which will not be an easy task.
Minor Factions
Britain- Britain would become one of Sweden's long-standing allies throughout the 1700's up until the Napoleonic Wars. As long as Sweden doesn't suffer too much (as at Poltava), Britain should be there to help relieve some of the pressure from Denmark.
France- They won't appear in the region until the 1800's, at the start of the Napoleonic Wars. They'll stir up quite a bit of trouble for several factions...
Poland- They'll start out neutral, but it's more than likely they could join Denmark and Russia in the attack on Sweden.
Other Participating Factions- A few other factions that helped out in the GNW and the Napoleonic Wars will be represented in Scandinavia: Total War, whether they appear as a full faction, (like Saxony) or a single army to aid their allies in a battle... (like the Ottomans)
Rebels
Finnish Rebels- Historically, they didn't appear for a century after this mod's end time. But, they could've appeared. The more Finland is abused (via high taxes, most likely) the more Finnish nationalists will appear. Get too many, and the Finns will start raising an army...
Norwegian Rebels- Unlike the Finns, they DID appear in the mod's timeline. Their appearance will be almost unpreventable. It's not a qestion of if they'll revolt, but of when they'll gain their independence (or be crushed trying)
Other Rebels- I may add in certain similar events for various other regions.
Campaign Map's Borders
The Campaign map will be divided into "regions." Controlling every province in a region will provide multiple benefits, which I will explain later. The regions to be included are: (note that names will be changed or corrected later)
Please note the the Regions West of Scandinavia have been, for the most part, removed, due to both various suggestions that have been made as well as a careful rethinking of their relevance. To replace them, the map will be extended farther south and east, though I'm not sure how far.
Svealand
Gotaland
Osterland
Norland/Swedish Lapland
Denmark
Norway
Northern Norway/Norwegian Lapland
Baltic territories
Karelia
Russian Lapland/Kola Penninsula
Southern Territories and other parts of Russia (I may include other parts of Europe, Perhaps as far south as Poltava and as far east as Moscow.)
Regional Benefits
In this mod, Religion (if included in ETW) will be replaced with culture. Each Region will start out with each province devoted particularly to one culture. If a region is disputed with multiple nations holding some of its provinces, then the culture of that region will rise as the citizens hope for unification, leading to the possibility of rebellion. However, if a single nation holds the region, the holder's culture will be enhanced, and public order will grow the longer the region is held. Each region will contain its own unique set of units available to be trained, as well as its own set of mercenaries. Also, some units will only be accessible if every province in the region is controlled by only one particular faction (if I am able to find some way to script this.) I am also considering several other bouses for controlling a whole region.
Important decisions to be made!
As I stated above, I need your help in deciding some important mod related matters. Please post your opinions here!
- Scandinavia or Fennoscandia?- I was wondering if you think the mod's name should be changed, as the area DOES include Finland and Karelia in addition to Sweden and Norway... (Google the two regions for an explanation of the regions' differences)
- Southern and eastern expanse?- Two what latitude and longitude should the map go? I don't know how far too go, as going too far will remove the focus from Scandinavia, but not going far enough could lead to historical innacuracy... (lack of Poltava, for example)
- Focus of mod- What should my primary focus be on for the first release? (for instance, improved factions, better battles, campaign, et cetera...)
- Inclusion of other territories- Should I keep or remove other territories, such as the UK and Svalbard?
How you can help!
My primary objective (until ETW comes out) will be to gather research of the factions and areas involved for the time period. So right now I'll be needing some good researchers/historians. However, I'm also accepting applications for those of you willing to assist in mapping and scripting (or anything else) once ETW comes out. If you want to join the mod, either post here or send me a PM.
Also, I am hoping to add a Scandinavian feel to the campaign by including Scandinavian folk music. If you play, or know anyone who plays, this type of music, and are willing to create some music for the mod, please contact me.