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Thread: Nations at War -Modern Combat 'New US preview'

  1. #1
    -C1a5s1c-'s Avatar Semisalis
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    Default Nations at War -Modern Combat 'New US preview'



    Nations at War
    Modification Analysis
    http://nationsnaw.weebly.com/index.html

    The following report will allow a brief look into what elements will be implemented into the first release client.

    Contents
    1. Introduction to Nations at War
    2. The first release client
    3. Later release clients
    4. In battle elements
    5. Campaign elements
    6. The Campaign Maps
    7. Faction list
    8. Unit Roosters
    9. Conclusion
    10. FAQ
    11. Credits/Team

    1. Introduction to Nations at War
    Timeframe: 2008 - Onwards

    Nations at War is a modification for Empire: Total War, which aims to convert the 18th century game into the 21st century. Focusing especially on current operations throughout the world today, Nations at War will allow the player to exploit a variety of different weapon systems and formations, which are widely used by modern armies from around the world today.

    2. The first release client
    Nations at War
    The forgotten war

    The first release client of Nations at War, will focus on the escalating troubles within Afghanistan today. Beginning on October 7th 2001, the US led Operation Enduring Freedom was launched in response to the 9/11 attacks on September 11th. The conflict is still on going with major fatalities being dealt to both coalition forces and Taliban and Afghan militia.

    The timeframe for Nations at War will start during 2008, allowing for the player to take control of the most up-to-date weapon systems available.

    3. Later release clients

    As the mod progresses through its development, more options, factions and more importantly units, will become available to use. The first release client will focus primarily upon the actual conflict aspect of the game, however as we progress, more and more of the game will be changed, for example the economic elements within the campaign map.

    When the mod is completely finished, we expect to host a variety of the big name nations of the world today, all upon a campaign map which will encompass the entire known world.

    4. In battle elements

    In order to convey a realistic battlefield environment, many issues must firstly be addressed. Within this chapter, various features will be explored.

    Fire positions
    Modern Warfare requires soldiers to be comfortable in several fire positions. The primary fire position of a well trained solider should be the prone position. When a solider is engaged by enemy he is taught the return fire rule. When a solider is engaged for example on a patrol, he his trained to return a few shots from whatever position he is in, in the general location of the enemy. He then dives into prone and crawls to the closest bit of cover where he can then engage the enemy.
    Due to the prone position being the primary position for a solider, troops in NAW will adopt this position first. However, we will create a ’special ability’ tab which allows the solider to adopt either the standing or prone position.

    Special Abilities
    This tab will be used, as stated above to determine what fire position the unit fires from. It will also allow for other aspects, such as allowing your units to throw grenades and so on.

    Air Support
    Aircraft unfortunately wont be in the battle. However to work our way around this, you may recruit a specialist known as a signaller. The signaller specialises in calling in air or artillery support, to aid within the battle. The signaller will possess a special ability to call in aircraft or IDF (indirect fire) support. This will act as ‘off map’ artillery bombardment or aircraft.

    Indirect Fire (IDF)
    Artillery and mortar teams will be available in battle, and will use the ‘siege equipment principle’ so to speak. However, these teams will be limited with the amount of munitions they carry, as otherwise we could see battles being dominated entirely by these weapons.

    Unit sizes
    The mod will focus on section level unit sizes (8 men per unit), however specialist units such as fire support teams will consist of 4 men, two machine guns occupied by two men per gun. Sniper teams or signaller teams will consist of only two men. This should hopefully allow for some good platoon level to company level engagements, as this is the norm for modern warfare. (not battalion or regimental level engagements!)

    Section Layout
    British Army

    Fire Team Charlie
    Section Commander
    Rifleman
    Grenadier
    Gunner (LMG)

    Fire Team Delta
    Second in Command (2IC)
    Rifleman
    Grenadier
    Gunner (LMG)

    Formations
    The mod will adopt a new array of formations from patrolling formations such as staggered formation, extended line, arrow head, or even fighting formations, such as moving your troops into a baseline position, or all round defence. Choosing the correct formation can be vital, travelling across open ground in close proximity can make your solider easy pickings for machine gun or indirect fire.

    5. Campaign elements

    Forward Operating Bases (FOB)
    These are secured positions that are used to support tactical operations. It allows an army to station soldiers, vehicles, hospitals etc, in a secure location.

    Observation Posts (OP)
    These usually temporary instillations, which primarily are used to gather intelligence on an known enemy position, IE to see what weaponry the enemy has, what the enemies morale is like or even just to watch troop movement.

    6. The Campaign Maps

    Within the first release clients, Nations at War will focus entirely on small ‘mini campaigns’ such as Afghanistan, Iraq, Kosovo, Falklands etc. Along with these mini campaigns will be a selection of new factions. Within later release clients, we will then begin to introduce a campaign that includes the entire world as it is today.

    7. Faction list
    Undercon

    8. Unit Roosters

    Foot Units

    Infantry
    A Combat Infantryman’s role within the army is critical to the success of an Operation. These soldiers are some of the most committed and diverse people within the Armed forces. Infantrymen are trained to operate worldwide in several theatres of war, from arid deserts to artic tundra.

    Marksman
    A Marksman or Sniper, specialises in long range, precision shooting with a sniper rifle. Marksmen are usually selected once they have proved they are efficient when using a standard assault rifle during the Annual Personal Weapons Test (APWT). A sniper team usually consists of a Sniper and a Spotter.

    Fire Support
    Fire support teams encompass the ’fun’ weapon systems, from the portable Javelin Anti-Tank, to 50 calibre machine guns (GPMG). Each designed to help support the infantry on the ground, and are vital when it comes to engaging an enemy position.

    Assault Pioneer
    These are trained infantry soldiers who specialise in the use of demolitions, land mines and booby traps, as well as their clearance, along with supervising the construction of military defence installations.

    Mortar Team
    The role of a mortar team is to provide indirect fire (IDF) onto a known enemy position. Mortar teams can be used to help assault or even to aid in the withdrawal from a fire fight. This is an effective way in shocking and pinning down enemy forces.

    Signaller
    These soldiers are responsible for communications and other related tasks. Signallers are used to send sitreps, ground co-ordinates to allow for artillery bombardment or air support, even the supply of water and rations to troops on the ground.

    Mobile Units

    Main Battle Tank (MBT)
    Tanks are heavy, armoured fighting vehicles which are formidable and versatile vehicles, which are considered to be a vital component of any modern army. Tanks can be used to best effect when on the offensive, as it combines both mobility and exemplary fire power, in order to dominate the battlefield.

    Infantry Fighting Vehicle (IFV)
    Infantry Fighting Vehicles are commonly used within mechanised infantry battalions, and are used to move troops around the battlefield, and to also provide fire support if needed. IFVs have thinner and less complex armour than tanks to ensure enhanced mobility.

    Armoured personnel carrier (APC)
    Unlike the IFVs, Armoured personnel carriers are lighter and armed with usually only a machine gun. APCs are not designed to play a pivotal role within an engagement, but provide enough support to carry soldiers safely around the battlefield, without them having to worry about small arms fire or shrapnel.

    9. Conclusion
    10. FAQ

    11. The Team and Credits
    The Team

    Core Development Team
    Founder and Project Leader - C1a5s1c
    Assistan Project Leader - Farnan
    Deputy Project Leader - Polite Assassain

    Modeling and Animations
    Lead Modeler - C1a5s1c
    Modeler - PoliteAssassin
    Modeler - Yosemite

    Art Team
    Lead Texture Artist - C1a5s1c
    Texture Artist - Yosemite
    2d Artist - Delta228
    2d Artist - Aruthiel

    Mapping Team
    Lead Mapper - C1a5s1c

    Coding Team
    Lead Coder - C1a5s1c
    Coder - Demis14

    Military Advisor Team
    Lead Advisor - Farnan
    Deputy Advisor - jumong
    Advisor - 10greenbottles
    Advisor - Darkhorse

    Public Relations
    Relations - C1a5s1c
    Relations - Farnan

    Special Thanks
    Captain Jin
    Toxotai Syriakoi
    Hross

    Want to join the team? Then follow the link bellow


    WIPS

    US Soldier



    British Soldier


    M16 A4 Assult Rifle




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    Last edited by -C1a5s1c-; September 04, 2009 at 11:31 AM.

  2. #2
    Halie Satanus's Avatar Emperor of ice cream
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    Default Re: -Nations at War-

    Ah you already have...

    and WOW...Very nice.

  3. #3

    Default Re: -Nations at War-

    Very nice but the islamist extreamist might be a cause for debate

  4. #4

    Default Re: -Nations at War-

    I'm thinking of buying E:TW now just for this mod.

  5. #5
    Copperknickers II's Avatar quaeri, si sapis
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    Default Re: -Nations at War-

    lol, any ideas so far how you are going to get Jets and Helicopters to work in battle?
    A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.

    A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."

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    Arto's Avatar Praefectus
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    Default Re: -Nations at War-

    You could just call Islamic Extremist a Terrorist
    Knowledge is a deadly friend, if no one sets the rules. The fate of all mankind I see, is in the hands of fools - King Crimson's Epitaph.
    תחי מדינת ישראל

  7. #7
    MehemtAli_Pasha's Avatar Campidoctor
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    Default Re: -Nations at War-

    Quote Originally Posted by vahe View Post
    Very nice but the islamist extreamist might be a cause for debate
    yeah thank u!

    u don't have to call them Islamic extremists. just call them terrorists, Al Qaida or any thing else. GLA(Global Liberation Army) like in C&C:Generals. I don't really know wut u mean by Islamic Extremist but if u could just make it clear wut u mean by it, i may help u.

  8. #8

    Default Re: -Nations at War-

    Well personally I'm fine with the name "islamic extremist", but to ease tentions in the future, how about "Islamic Terrorist", then you could have other terrorists like "Northern Irish terrorist", etc....

  9. #9
    -C1a5s1c-'s Avatar Semisalis
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    Default Re: -Nations at War-

    Sorry I don’t mean to cause any debate or racial hatred (as I am very amazed especially by the past of Islam, I find it very interesting and a very inspiring religion)

    If I have offended anyone the I am very sorry

    Also there will be terrorists for all corners of the world, European, Drug traders in South America, Indonesia etc which are all unique

    and thank you everyone for the interest its much appreciated, I will be releasing a preview of the British warrior vehicle very soon
    Last edited by -C1a5s1c-; April 20, 2008 at 12:56 PM.

  10. #10
    -C1a5s1c-'s Avatar Semisalis
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    Default Re: -Nations at War-

    Also helicopters MAY be used in battle, however as for planes they will not. Modern day militarys do not use planes for this sort of combat. For a start aircraft can only carry a few missiles, Usually 6 - 8 missiles and 2 maybe 4 bombs, So it would be ludicrous to have them in battle. They will act as assassins instead, they will go on bombing runs, which will destroy enemy buildings, communications and even some units. Helicopters will be used in game, if i find a way to make them work and look good.

  11. #11
    Copperknickers II's Avatar quaeri, si sapis
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    Default Re: -Nations at War-

    You do get air strikes though (see Ross kemp in Afghnistan), plus modern war wouldnt be what it is today without urban warfare.
    A new mobile phone tower went up in a town in the USA, and the local newspaper asked a number of people what they thought of it. Some said they noticed their cellphone reception was better. Some said they noticed the tower was affecting their health.

    A local administrator was asked to comment. He nodded sagely, and said simply: "Wow. And think about how much more pronounced these effects will be once the tower is actually operational."

  12. #12
    Farnan's Avatar Saviors of the Japanese
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    Default Re: -Nations at War-

    Quote Originally Posted by -C1a5s1c- View Post
    Also helicopters MAY be used in battle, however as for planes they will not. Modern day militarys do not use planes for this sort of combat. For a start aircraft can only carry a few missiles, Usually 6 - 8 missiles and 2 maybe 4 bombs, So it would be ludicrous to have them in battle. They will act as assassins instead, they will go on bombing runs, which will destroy enemy buildings, communications and even some units. Helicopters will be used in game, if i find a way to make them work and look good.
    Actually they are used a lot in modern combat, especially the A-10 Thunderbolt and Ac-130 Specter. You can used them abstractly by adding a TACP unit (Tactical Air Control Party) that will use these aircraft as they're weapon maybe...

    Hey if you want I have no modding skills but I'll help in developing factions and units.
    “The nation that will insist upon drawing a broad line of demarcation between the fighting man and the thinking man is liable to find its fighting done by fools and its thinking by cowards.”

    —Sir William Francis Butler

  13. #13

    Default Re: -Nations at War-

    It sounds great, but no one has Empire:Total war yet, it hasn't been released!
    It will be awesome though!

  14. #14
    Robo1992's Avatar Decanus
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    Default Re: -Nations at War-

    What if the empire total war engine is just to much to work with, i mean thus mod doesn't seem like a small one it will take a lot of work.

  15. #15

    Default Re: -Nations at War-

    Quote Originally Posted by MehemtAli_Pasha View Post
    yeah thank u!

    u don't have to call them Islamic extremists. just call them terrorists, Al Qaida or any thing else. GLA(Global Liberation Army) like in C&C:Generals. I don't really know wut u mean by Islamic Extremist but if u could just make it clear wut u mean by it, i may help u.
    Why not? Even the terrorists claim to act in the name of Islam. (Depending on the terrorist, of course.)

    They may not do a good job of representing their religion, and they may even anger many of the Muslims even, but they are still 'Islamic Extremists' in the same sense that many of the Crusaders could be counted as 'Christian Extremists'.

    Hmmm.... Speaking of C&C, I was just about to start playing it. It really is a good game.

  16. #16
    -C1a5s1c-'s Avatar Semisalis
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    Default

    Quote Originally Posted by Farnan View Post
    Actually they are used a lot in modern combat, especially the A-10 Thunderbolt and Ac-130 Specter. You can used them abstractly by adding a TACP unit (Tactical Air Control Party) that will use these aircraft as they're weapon maybe...

    Hey if you want I have no modding skills but I'll help in developing factions and units.
    even A-10s can only carry a limited supply of air to ground missiles and have to resupply regularly, this is why i dont believe they will work in battle. You would take out a tank, then your aircraft would be rendered useless, (apart from its cannon, but even that doesn't have a unlimited supply) fighter aircraft F22, Eurofighter, Tornado, J-10 and so on they are only used on bombing runs and air-to-air combat.

    This is why planes will take the role of the assassin. but with a bit of coding, instead of killing generals they will destroy buildings and maybe even some people, Then they can miss or even get shot down.

    and if you build AA batteries inside your town it will give you a higher chance of shooting an enemy aircraft down.

    Planes are used in battles, (i should know having served with the ta) however they will only do a fast air strike (bombing run) then return to base to re arm. This is the only reason why i dont believe they will work in battle. I will make it so that when you recruit a plane (assassin) you can use it to approach an enemy first to do some damage, then you can engage in close combat.

    UPDATE
    Added Warrior - Infantry Fighting Vehicle Render
    Last edited by Empress Meg; May 27, 2008 at 11:32 AM. Reason: Consec Posting.

  17. #17

    Default Re: -Nations at War-

    Nice this mods coming along well rapid fire migh be a bit hard for ETW. iT would be cool if you could add MIGs and in the descriptions say about how it was invented by an Armenian and mention of Armenia and i will be happy maybe you can add Armenian soldiers. They had a fight with Azerbeijan 19 years ago(phew the years run past dnt they) and much to everyones suprise they won

  18. #18
    -C1a5s1c-'s Avatar Semisalis
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    Default

    Quote Originally Posted by vahe View Post
    Nice this mods coming along well rapid fire migh be a bit hard for ETW. iT would be cool if you could add MIGs and in the descriptions say about how it was invented by an Armenian and mention of Armenia and i will be happy maybe you can add Armenian soldiers. They had a fight with Azerbeijan 19 years ago(phew the years run past dnt they) and much to everyones suprise they won
    are you from Armenia by any chance? Armenian units may be Incorporated into the mod as they are quite frequently used by the UN, and don't worry migs will be in the mod as they are a widely uses jet by many militaries

    -Nations at War Are Recruiting-

    Working on a project such as Nations at War is no quick and easy task, the project is an enormous feat by any standard. However this major project is a clear indicator, that shows our team is committed, and are willing to create the most stunning modification out there on any total war platform game.

    -Why Join?-

    You maybe wondering what would be in it for you? Well not only will you have the satisfaction of showing your work to many people from around the world, but you will be able to develop your skills and even learn new ones while working with professional team members.

    Developing a mod such as Nations At War will also give you a good insight into the gaming industry. Having on your CV that you have worked with a large amount of people on such a huge and successful project will interest many employers.

    -Joining The Team-

    If you are interested in joining the team then we ask you to please fill out this simple application and send it to Nations_at_war_NAW@hotmail.com or send it in a Private Message (PM) to -C1a5s1c-

    Spoiler Alert, click show to read: 
    -PERSONAL INFORMATION-

    FIRST NAME:
    LAST NAME:
    TWCENTER USERNAME:
    EMAIL:
    DATE OF BIRTH:
    COUNTRY:
    TIME ZONE: (the time zone in which you are situated)

    -THE JOB-

    POSITION/S APPLYING FOR: 2D Texture Artist - 3D Modeling Artist - Animators - Coders - Mappers - Sound Artists - Public Relations - Information Collectors

    WHY DO YOU WANT TO JOIN THE TEAM?:

    DO YOU HAVE ANY PREVIOUS MODDING EXPERIENCE?: (If yes please state, and if you have any examples then please send a link so that we can view your work)

    HOW MUCH TIME PER WEEK CAN YOU DEVOTE TO THE MOD?:

    (FOR 3D MODELERS, 2D ARTISTS, ANIMATORS, CODERS, MAPPERS AND SOUND ARTISTS ONLY)

    WHAT EDITING SOFTWARE DO YOU CURRENTLY POSSESS?: (EXAMPLE 3DS MAX, PHOTOSHOP, MILKSHAPE)

    Positions

    2D Texture Artist - 3D Modeling Artist - Animators - Coders - Mappers - Sound Artists - Public Relations - Information Collectors

    If you are interested don't hesitate to get in touch. All beginners will receive help from other team members, as we want to help your skills blossom.

    -Commitment-

    We understand that there is more to life than just developing games, so if you do need time off or just want to take a break then we will not stop you from doing so. However we do expect that you put 100%, as the team is committed to staying as professional as it possibly can be.
    Last edited by Empress Meg; May 27, 2008 at 11:32 AM. Reason: Consec Posting.

  19. #19

    Default Re: -Nations at War-

    I could be an information collector for Armenian units but nothing else.
    Yh i am armenian it is a heroic idea. I would say i would do custom battle maps but i dont plan on getting Empires for atleast 1 year after release.

  20. #20
    -C1a5s1c-'s Avatar Semisalis
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    Default Re: -Nations at War-

    -UPDATE-

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