Thread: Mod Questions and Recommendations Here

  1. #3681
    Ikko-Ikki
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    Default Re: Mod Questions and Recommendations Here

    I wanted to aks if u play early era campaign does it translate to late era through turns or not?

  2. #3682
    Ferdiad's Avatar Hero of the TD
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    Default Re: Mod Questions and Recommendations Here

    It does.

  3. #3683
    Alexanderos's Avatar Kihei
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    Icon4 Sicily's Colour!

    Hi there fellow brothers.

    What I must tell you is that I find Sicily an awesome faction. The only problem that stops me playing as them is they REBEL LOOKING COLOUR. I hate that dead gray , plus that is very similar to the rebels color and it's very , annoying!

    Does anyone knows of a mod that makes a total recolour? I mean , units ,symbols , banners ?!

    Please if anyone knows , reply here.
    Few men are born brave; many become so through training and force of discipline.


    Come the three corners of the world in arms, and we shall shock them.

  4. #3684
    Sukauto
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    Default Playing both Vanilla and mods

    I curious can you choose to play the vanilla game or different mods or can you only have one mod installed at a time such as SS 6.4. I am assuming that because the mods go into the "mods" folder they don’t change the vanilla game and that I can choose which mod to play?

  5. #3685
    Baitai kihei
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    Default Re: Playing both Vanilla and mods

    Most mods allow you to play both vanilla and other mods. IT all depends if they are mod-foldered. They will often say if a mod is mod-foldered or not. SS is mod-fodlered, so you can play SS, Vanilla, and other mods easily

  6. #3686
    lolIsuck's Avatar WE HAZ NO CAKE!!!
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    Default Re: Playing both Vanilla and mods

    Just about all mods are modfoldered, I don't know about any mod that isn't modfoldered.

  7. #3687
    Baitai kihei
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    Default Re: Playing both Vanilla and mods

    Quote Originally Posted by lolIsuck View Post
    Just about all mods are modfoldered, I don't know about any mod that isn't modfoldered.
    There are a few. I can't think of any right now though

  8. #3688
    Sukauto
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    Default Re: Playing both Vanilla and mods

    thank you!

  9. #3689
    Cyprian2's Avatar Taihō no heishi
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    Default Re: Playing both Vanilla and mods

    Quote Originally Posted by lolIsuck View Post
    Just about all mods are modfoldered, I don't know about any mod that isn't modfoldered.
    Das Heilige Romische Reich 0.8 is about the only one for Kingdoms that I know of. As for 1.4, there's Bulgaria: Total War, The Hundred Years War and Anno Domini, none of which are modfoldered.

    The link below will take you to an excellent tool for finding mods. If more people checked it, there'd be far fewer posts in this thread.

    http://www.twcenter.net/wiki/Released_Mods

  10. #3690
    Kabe difendā
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    Default Re: Mod Questions and Recommendations Here

    Hi! I've got a couple of questions:

    First, I'm wanting to know if it's possible to take some of the units from the different campaigns (I'm specifically thinking "Crusades") and making them available in the vanilla Imperial Campaign? I'd like to add the opportunity to add Alamanoi and Pronoi (sp?) units to my Byzantine roster.

    Second: Is it possible to make it so that the Mongols and the Timurids appear at a certain province? Like, have the Mongols appear in Sarkel and the Timurids in Baghdad? (If I'm remembering right, that's close to where both groups appeared historically.)

    Thanks for the help!

  11. #3691
    napoleonic's Avatar Banzai jūden-ki
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    Default Re: Mod Questions and Recommendations Here

    KGCM mod integrate all kingdoms factions and units into the grand campaign

  12. #3692
    Kabe difendā
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    Default Re: Mod Questions and Recommendations Here

    Okay, I'll look into it.

    Also, is there a way for me to mod them in myself? I looked in my units file, but didn't see them there.

  13. #3693
    LestaT's Avatar Imperator
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    Default Re: Mod Questions and Recommendations Here

    Quote Originally Posted by Robert Rogers View Post
    Okay, I'll look into it.

    Also, is there a way for me to mod them in myself? I looked in my units file, but didn't see them there.
    If you know how to add units in and familiar with Med2 file structures then it's easy. You'll have to unpack the files first though. Might take up to 15GB (?) of space IIRC ?
    CIVITATVS CVM AVGVSTVS XVI, MMVI

  14. #3694
    Kabe difendā
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    Default Re: Mod Questions and Recommendations Here

    I don't know where the Crusades units are kept...

    As near as I could tell, they're not in the same files that get unpacked to the main data folder.

  15. #3695
    Kabe difendā
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    Default Re: Mod Questions and Recommendations Here

    I'm afraid I'm not a very good modder. All I've ever managed to do was the easy copy and paste sort of mods that you can find tutorials for here on the board. And I don't know where the Crusades units are kept...

    As near as I could tell, they're not in the same files that get unpacked to the main data folder.

  16. #3696
    Sukauto
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    Default Re: Mod Questions and Recommendations Here

    I am currently playing SS 6.4 and really enjoying the game! My one compliant is the diplomacy, specifically alliances. There should be stiff penalties for breaking alliances and the expectation that you send aid if your ally is in danger and vice versa. this may be asking too much, but has anybody made a mod where alliances are a little more realistic and hopefully compatible with SS 6.4?

  17. #3697
    LestaT's Avatar Imperator
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    Default Re: Mod Questions and Recommendations Here

    For Kingdoms you will need to unpack the Kingdoms files too. There should be different files than vanilla Med2. Been a while I've done those things so I don't quite remember actually.
    CIVITATVS CVM AVGVSTVS XVI, MMVI

  18. #3698
    Yari-hei
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    Default Re: Mod Questions and Recommendations Here

    I love Stainless Steel, but on my current computer, the turn times are extremely long. This even occurs on 6.1. What is another fun mod that is not as intense in turn times as Stainless Steel? I was thinking maybe Chivalry II or Thera? Any suggestions or advice are appreciated.

  19. #3699
    Ferdiad's Avatar Hero of the TD
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    Default Re: Mod Questions and Recommendations Here

    Broken Crescent is very good as well.

  20. #3700
    Ikko-Ikki
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    Default Re: Mod Questions and Recommendations Here

    Hey I've been looking for a mod that that's sorta like the Britannia campaign with a small map and not as many factions.

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