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Thread: Mod Questions and Recommendations Here

  1. #4021
    Giumbix's Avatar Chugen
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    Default Re: Mod Questions and Recommendations Here

    About roman era mod, De Bello Mundi which is an italian mod but will have english translation, is planned to be released relatively soon, the last series of testing will start in a few days, so I expect release in 2 or 3 months.

  2. #4022
    King Philip II's Avatar Sōkō yumi
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    Default Re: Mod Questions and Recommendations Here

    Quote Originally Posted by Giumbix View Post
    About roman era mod, De Bello Mundi which is an italian mod but will have english translation, is planned to be released relatively soon, the last series of testing will start in a few days, so I expect release in 2 or 3 months.
    I remember De Bello Mundi - you have been in business for a long time. I hope you don't translate everything - it should be a prerequisite to know latin before you are allowed to play ancient historic mods

  3. #4023
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    Default Re: Mod Questions and Recommendations Here

    Quote Originally Posted by King Philip II View Post
    I remember De Bello Mundi - you have been in business for a long time. I hope you don't translate everything - it should be a prerequisite to know latin before you are allowed to play ancient historic mods
    If that was the truth then 95%+ of the players would not be here

  4. #4024
    King Philip II's Avatar Sōkō yumi
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    Default Re: Mod Questions and Recommendations Here

    Quote Originally Posted by Baltic Warrior View Post
    If that was the truth then 95%+ of the players would not be here
    Great! Less support queries = more time for modding

  5. #4025
    Giumbix's Avatar Chugen
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    Default Re: Mod Questions and Recommendations Here

    Quote Originally Posted by King Philip II View Post
    I remember De Bello Mundi - you have been in business for a long time. I hope you don't translate everything - it should be a prerequisite to know latin before you are allowed to play ancient historic mods
    Sorry if I gave this impression, but I'm not part of their team, just a fan eager to play a roman era mod on M2TW.

  6. #4026
    King Philip II's Avatar Sōkō yumi
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    Default Re: Mod Questions and Recommendations Here

    @Giumbix - no worries at all. I'm quite sure that the mod team is pleased to be recommended.

    /KP

  7. #4027
    Mank's Avatar Kirā
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    Default Re: Mod Questions and Recommendations Here

    Just out of curiosity, what are some of the most "active" modding communities for M2TW at the moment?


  8. #4028
    King Philip II's Avatar Sōkō yumi
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    Default Re: Mod Questions and Recommendations Here

    Quote Originally Posted by Mank View Post
    Just out of curiosity, what are some of the most "active" modding communities for M2TW at the moment?
    Not sure exactly what you mean with "modding community". The submodding community for TATW is very busy as always and there are plenty of mods on full steam (De Bello Mundi for M2TW, EBII etc.) - unfortunatly TFT2 is not among them

  9. #4029
    Liu Zheng's Avatar Yari-hei
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    Default Re: Mod Questions and Recommendations Here

    Is there a mod for Medieval (and Rome) which implements the diplomatic "screen" from empire - shogun 2?
    When you vote for a new pope you can talk with the other Christian factions directly from there, so it may be possible?

    War has come, bringing death, lust and pain soiling our home.
    Mourns and cries kindle hate, taint our hearts, corrupt our souls.

  10. #4030
    King Philip II's Avatar Sōkō yumi
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    Default Re: Mod Questions and Recommendations Here

    There might be a screen in a specific mod, but you'll not get the functionality. It's also much more interesting to make sure you have your diplomats in teh right place at the right time

  11. #4031
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    Default Re: Mod Questions and Recommendations Here

    Quote Originally Posted by Liu Zheng View Post
    Is there a mod for Medieval (and Rome) which implements the diplomatic "screen" from empire - shogun 2?
    When you vote for a new pope you can talk with the other Christian factions directly from there, so it may be possible?
    This might actually be possible, but it would be tricky - you would have to create a new type of an agent with the same attributes as a cardinal, but with negotiations as a skill instead of piety, and give one to each faction and preferably stuff him away in some unseen and inacessible part of the map so he cant be killed. Then you make an event that is just like the one that you get when you vote for the new pope, in this screen you can enter diplomacy mode with any of the factions that have such a diplomat. You also make this event happen every turn. This way you can access diplomacy with any faction as many times as you want. Only problem with this is that there will also be a vote for something(in the case of the actual cardinals it would be for the new pope, but in this case... im not sure). Also, with time the diplomats will eventually get old and die, you could make them recruitable though.

    This is just a idea of mine, im no modder, so I dont know if this is actually possible.

  12. #4032
    King Philip II's Avatar Sōkō yumi
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    Default Re: Mod Questions and Recommendations Here

    Quote Originally Posted by Baltic Warrior View Post
    This might actually be possible, but it would be tricky - you would have to create a new type of an agent with the same attributes as a cardinal, but with negotiations as a skill instead of piety, and give one to each faction and preferably stuff him away in some unseen and inacessible part of the map so he cant be killed. Then you make an event that is just like the one that you get when you vote for the new pope, in this screen you can enter diplomacy mode with any of the factions that have such a diplomat. You also make this event happen every turn. This way you can access diplomacy with any faction as many times as you want. Only problem with this is that there will also be a vote for something(in the case of the actual cardinals it would be for the new pope, but in this case... im not sure). Also, with time the diplomats will eventually get old and die, you could make them recruitable though.

    This is just a idea of mine, im no modder, so I dont know if this is actually possible.
    This is actually a really awesome idea I'm not sure that this is what OP is looking for, but it gave me a good idea, so thanks a bunch!

    /KP

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