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Thread: Zuma mod 2.00

  1. #1

    Icon10 Zuma mod 2.00

    Version 2.00 is ready

    Changelog(not full)
    Bulgaria replace timurids wth many new brand units (thanks to btw team)
    Spoiler Alert, click show to read: 








    new campaign map models for generals\heirs\leaders\captains (all factions many of models from isilendil mini mod thanks)
    Spoiler Alert, click show to read: 




    new milan unit's skins white and red
    Spoiler Alert, click show to read: 





    new teutonic order unit's skins
    Spoiler Alert, click show to read: 




    new scotland, mongol unit's skins by Vlad
    Spoiler Alert, click show to read: 




    new buildings and two buildable wonders
    Spoiler Alert, click show to read: 
    New orthodox chapel

    New russian wonder каменый кремль(stone fort)
    Hagia Sofia

    Novgorodian Kreml


    aztecs playable with all buildings from amiricas cmpaign
    Spoiler Alert, click show to read: 






    new unit: druzhina swordsmen(rusia, kiev)
    Spoiler Alert, click show to read: 



    new campaign and battle ai
    officer for all units
    new map texture
    Spoiler Alert, click show to read: 







    all buildings time set to one turn and 3 year per turn(optional)
    all castles, cities, etc has new textures in battle map
    many new territories
    Jerusalem kingdom in early era
    Spoiler Alert, click show to read: 




    for early era
    now in 1100 year jerusalem are emergent

    stone forts in campaign map
    many new portraits



    INCLUDED
    Vlad mongol and scotland textures
    [REL] Ordo Teutonicus Texture Set
    Fix pack by Echad
    Firebat's officer mini-mod v.01 released for SS 5.1
    MapMod: Trees, Textures, Sea v1.0
    and mani other mini mods

    Thanks
    to all hwo helps
    espechaly to ECHAD, M.Minkov, Sir Nicolas Altman, Erlinggra, y2day, Charge, Vlad, Rex Cobalt, Furiøùs, RomaVictor6969, yuna, Chimaeira
    if i forgot someone please post here

    Mani images, suggestion, informations can be found in this fread
    images

    FILEFRONT
    mod in 14 parts full unrar size = 2.4 gb
    rar=1.4 gb

    say thanks to repman no links

    INSTALATION
    UNRAR in any folder
    then copy mods and data from Zuma mod 2.00 folder
    and paste in your medieval 2 folder
    for example games\medival2\



    say thanks to repman no links

    Instalation unrar in medieval 2 folder[/SIZE][/COLOR]





    Don't forgot to download this fix
    normal building and turn speed(1.5 year per turn)
    and playable Late era download this

    say thanks to repman no links

    INSTALATION
    UNRAR in any folder
    then copy mods from mos1\mods\ folder
    and paste in your medieval 2 folder
    for example games\medival2\


    EARLY ERA ONLY
    if anybody like to see other mini mods in Zuma mod or somthing else post here
    Last edited by Master Zuma; April 21, 2008 at 04:55 AM.
    Under the patronage of Nakharar
    DM Multi modding project

  2. #2
    \Vazul's Ghost/'s Avatar Senator
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    Default Re: Zuma mod 2.00

    Excellent work Zuma!! This is a great compilation of the Stainless Steel mini modsthat i am sure many of the SS players have been eagerly awaiting.

    BTW I vote FileFront
    γνῶθι σεαυτόν ~ μηδὲν ἄγαν

  3. #3

    Default Re: Zuma mod 2.00

    want

  4. #4
    Domesticus
    Join Date
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    Default Re: Zuma mod 2.00

    I really like Vlads Mongol Skins.
    Why is Milan's colors changed to White and red?..It just makes them really similar to Venice.
    The teutonic order skins are very nice, could use some screenshots of some other units also.
    Is there an option to download parts of this mod. Somethings are awesome, and i would really want. But i dont want all of it, like for ex: Milans red skins.
    Keep up the good work Zuma +rep

  5. #5

    Default Re: Zuma mod 2.00

    Quote Originally Posted by fieldmarshal View Post
    Is there an option to download parts of this mod
    sory but is n't. You only can downloads mini mods by other people that i use
    Under the patronage of Nakharar
    DM Multi modding project

  6. #6

    Default Re: Zuma mod 2.00

    Why is Milan's colors changed to White and red?
    becouse ichanged milan to White and red Genoa
    Under the patronage of Nakharar
    DM Multi modding project

  7. #7
    y2day's Avatar TWC STORE NOW OPEN!
    Content Emeritus spy of the council

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    Default Re: Zuma mod 2.00

    Great work ZUma, I new it would be good. Downloading when available.

    +rep
    Last edited by y2day; April 16, 2008 at 12:58 PM.




    TWC Graphics Workshop Art Competition!!!
    MEMBER OF THE IMPERIAL HOUSE OF HADER

  8. #8
    TheColdTruth's Avatar Ordinarius
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    Default Re: Zuma mod 2.00

    Looks good Zuma. Will have to try it out!

    +rep FOR YOU!



  9. #9

    Default Re: Zuma mod 2.00

    Zuma did you also change the unit cards of genoa/milan so that it matches the new skins? + rep the mod looks good!

  10. #10
    Poqzt's Avatar Ordinarius
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    Default Re: Zuma mod 2.00

    Quote Originally Posted by fieldmarshal View Post
    Why is Milan's colors changed to White and red?..
    Quote Originally Posted by Master Zuma View Post
    becouse ichanged milan to White and red Genoa
    Pwned.

    For some reason I can't click the spoilers... strange.

  11. #11

    Default Re: Zuma mod 2.00

    Remove the DLV Parts before posting a link



    repman

    BareBonesWars 8.1 for RTW 1.5
    Integration Mod which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on several big/small maps and with an ruthless AI on the battlefield.
    Deus lo Vult DLV 6.2 for MTW II Kingdoms
    Norway+Ireland+Flanders+Kiev+Lithuania+Teutonic_Order+Armenia+Crusader+Georgia,1y2t script, army field costs, Ultimate AI 1.6, big map, military career, economic system, age simulation, heraldic system, new factions, garrison script, Crowns + Swords, Trait bugfixer, religion dependent recruiting, ancillary enhancements, darth battle mechanics

  12. #12

    Default Re: Zuma mod 2.00

    Master Zuma
    Well obviously I like Wonders in the game, but beware of using a religious conversion bonus as the game will attempt to destroy such buildings if taken over by another religion, eg churchs are destroyed if settlement conquered by islamic faction.

    To err is human, but to really foul things up you need a computer.
    Paul Ehrlich

  13. #13

    Default Re: Zuma mod 2.00

    3 yrs per turn???



  14. #14

    Default Re: Zuma mod 2.00

    awesome m8, have you been working on kingdom of makuria yet?

  15. #15

    Default Re: Zuma mod 2.00

    Quote Originally Posted by repman View Post
    Remove the DLV Parts before posting a link



    repman
    it's gust on screen your buildings were deleted from my mod
    img removed
    Under the patronage of Nakharar
    DM Multi modding project

  16. #16

    Default Re: Zuma mod 2.00

    Quote Originally Posted by MCDS2 View Post
    Zuma did you also change the unit cards of genoa/milan so that it matches the new skins? + rep the mod looks good!
    not all i will add them with patch
    Under the patronage of Nakharar
    DM Multi modding project

  17. #17

    Default Re: Zuma mod 2.00

    Quote Originally Posted by Kyho View Post
    awesome m8, have you been working on kingdom of makuria yet?
    i'm working on kingdom of makuria it will be in Zuma mod fo SS 6.0
    Under the patronage of Nakharar
    DM Multi modding project

  18. #18

    Default Re: Zuma mod 2.00

    Quote Originally Posted by DenniZ View Post
    3 yrs per turn???
    it's just optional i like to play with 3 years per turn standard=1.5
    Under the patronage of Nakharar
    DM Multi modding project

  19. #19

    Default Re: Zuma mod 2.00

    Thanks Zuma thats sound great

  20. #20

    Default Re: Zuma mod 2.00

    Are there gonna be a release on 2.0 today ?

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