Updated!
Ver 1.1.
- Bug Fix: ver 1.0 let you build units/buildings before you had the required reform
- Put in .rar
Download Link: http://www.twcenter.net/forums/downl...o=file&id=1915
I enclose two versions: one where you need to wait for reforms to build the appropriate units (e.g. reformed Celt) & buildings
- export_descr_buildings.noreformsneeded.txt
and one where you do not
- export_descr_buildings.reformsneeded.txt
I prefer the second: I like to see the AI running around with Marian legionaries not the crazy white t-shirt men.
A lot of things bug me in EB. One is that even after 200 years occupying Italy as Epirus you still can't recruit your core units there. I exterminated the populace in Rome when I sacked it and under my benevolent reign I imported 1 million Epirotes over 200 years to make Rome a huge city again. Yet these expat Epirotes don't know how to form a single sodding phalanx.
This mod allows you to recruit your core units when you build the normal unit construction buildings. It also removes the restrictions on where you can build gov1, gov2, etc. governments.
Note that the foreign levy buildings have been unchanged so you still get region-appropriate levies. No Parthian archers for Britain in Gaul thank you very much.
Just overwrite the relevant entries in export_descr_buildings with this.
Make sure to overwrite only the correct sections!
Match to the appropriate headers!
Just removing hidden_resource won't do it because duplicate unit entries crash the campaign