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Thread: Presenting: No AOR Mod for EB1.0

  1. #1
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    Default Presenting: No AOR Mod for EB1.0

    Updated!
    Ver 1.1.
    • Bug Fix: ver 1.0 let you build units/buildings before you had the required reform
    • Put in .rar


    Download Link: http://www.twcenter.net/forums/downl...o=file&id=1915

    I enclose two versions: one where you need to wait for reforms to build the appropriate units (e.g. reformed Celt) & buildings
    • export_descr_buildings.noreformsneeded.txt

    and one where you do not
    • export_descr_buildings.reformsneeded.txt

    I prefer the second: I like to see the AI running around with Marian legionaries not the crazy white t-shirt men.





    A lot of things bug me in EB. One is that even after 200 years occupying Italy as Epirus you still can't recruit your core units there. I exterminated the populace in Rome when I sacked it and under my benevolent reign I imported 1 million Epirotes over 200 years to make Rome a huge city again. Yet these expat Epirotes don't know how to form a single sodding phalanx.

    This mod allows you to recruit your core units when you build the normal unit construction buildings. It also removes the restrictions on where you can build gov1, gov2, etc. governments.

    Note that the foreign levy buildings have been unchanged so you still get region-appropriate levies. No Parthian archers for Britain in Gaul thank you very much.

    Just overwrite the relevant entries in export_descr_buildings with this.

    Make sure to overwrite only the correct sections!

    Match to the appropriate headers!




    Just removing hidden_resource won't do it because duplicate unit entries crash the campaign
    Last edited by Banzai!; March 31, 2008 at 02:16 PM.

  2. #2

    Default Re: Presenting: No AOR Mod for EB1.0

    Looks interesting. Going to try it out tonight and tomorrow. Thanks for this mod, as I agree with your thinking .
    Former Historian & Dev Member for Broken Crescent Mod
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  3. #3
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    Default Re: Presenting: No AOR Mod for EB1.0

    Updated to Ver. 1.1

  4. #4

    Default Re: Presenting: No AOR Mod for EB1.0

    Do you have the URL for downloading the .rar?
    Former Historian & Dev Member for Broken Crescent Mod
    Dual-Major BA in Medieval History / Political Science, Adelphi University Aug. 1989
    Member of the World History Association
    Member of the Medieval Academy of America
    Member of the Richard III Society
    Member of the Society for the Study of the Crusades and Latin East
    If you like my post, please +Rep...if you dislike my post, please +REP me twice

  5. #5

    Default Re: Presenting: No AOR Mod for EB1.0

    so with this mod we dont need to wait for the reforms to happen to recruit all of the factions units, and u got rid of the AOR?

    http://www.twcenter.net/forums/showt...-of-Aggression- An Age of Aggression- my Skyrim FF







  6. #6

    Default Re: Presenting: No AOR Mod for EB1.0

    i am having problems getting your mod to work help needed

    http://www.twcenter.net/forums/showt...-of-Aggression- An Age of Aggression- my Skyrim FF







  7. #7
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    Default Re: Presenting: No AOR Mod for EB1.0

    Quote Originally Posted by Templar Knight View Post
    i am having problems getting your mod to work help needed
    Don't overwrite the EB EDB with the files. You need to match the text within the EDB and overwrite the text.

    If I uploaded the full EDB it would be like 5MB and would conflict with other mods.

  8. #8

    Default Re: Presenting: No AOR Mod for EB1.0

    Quote Originally Posted by Banzai! View Post
    Don't overwrite the EB EDB with the files. You need to match the text within the EDB and overwrite the text.

    If I uploaded the full EDB it would be like 5MB and would conflict with other mods.
    could you just pm me the full EDB?

    http://www.twcenter.net/forums/showt...-of-Aggression- An Age of Aggression- my Skyrim FF







  9. #9

    Default Re: Presenting: No AOR Mod for EB1.0

    Banzai!,

    I, too, am having difficulty with your mod. I followed your instructions, but get a crash during the startup that there is an error in the export_buildings.txt regarding roman cohort I.

    Could you upload the full EDU, or PM me with it, please?

    My thanks, in advance.
    Former Historian & Dev Member for Broken Crescent Mod
    Dual-Major BA in Medieval History / Political Science, Adelphi University Aug. 1989
    Member of the World History Association
    Member of the Medieval Academy of America
    Member of the Richard III Society
    Member of the Society for the Study of the Crusades and Latin East
    If you like my post, please +Rep...if you dislike my post, please +REP me twice

  10. #10
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    Default Re: Presenting: No AOR Mod for EB1.0

    Oh now I realize what is happening. I am using the chariots, elephants minimod. I will upload a fixed version asap (btw you just need to remove the roman cohort I EDB entries).

    I highly recommend that mod btw: http://twcenter.net/forums/showthread.php?t=130906
    Last edited by Banzai!; April 02, 2008 at 02:57 PM.

  11. #11
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    Default Re: Presenting: No AOR Mod for EB1.0

    I have reupped. It should be fixed now.

    Sorry, but it's my first mod

  12. #12

    Default Re: Presenting: No AOR Mod for EB1.0

    this doesn't work

  13. #13
    RedGuard's Avatar Protector Domesticus
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    Default Re: Presenting: No AOR Mod for EB1.0

    epic fail

  14. #14

    Default Re: Presenting: No AOR Mod for EB1.0

    This still working?

  15. #15
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: Presenting: No AOR Mod for EB1.0

    Quote Originally Posted by koda View Post
    This still working?
    No
    Under the Patronage of Veteraan.
    Proud member of Europa Barbarorum 2 team, developer of EBNOM, developer of EB 1.21, developer of Diadochi Total War, developer of Hegemonia City States and creator of one modpack for Megas Alexandros.


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