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Thread: XVIIth Century Mod - Main Thread

  1. #241
    RohR's Avatar Murakawa
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    I agree with phalanx1






  2. #242
    thrashing_mad's Avatar Artifex
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Alright guys, I`m back after short brake (vacation). I would have to work on subforum threads a little bit, and then I`ll get back into business of modelling.

  3. #243
    MIK TG's Avatar Wimmer
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    That is a great news indeed!

  4. #244
    Griffin.Gen's Avatar Wimmer
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Bah, it seems that my email alerts failed me again...
    Good to have you back, hope you had a good vacation.
    I'm going to get back to modelling, altho i just have to find the time.

    Official Weaponsmith of the XVIIth Century Mod.

  5. #245
    Murakawa
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Quote Originally Posted by corey4045 View Post
    otto flik did u get my pm with flags
    no , I did't get your PM with flags unfortunately.

  6. #246
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    EDIT: I have PMed you with what I want to propose.
    Last edited by Banzai!; July 20, 2008 at 05:15 AM.

  7. #247
    Griffin.Gen's Avatar Wimmer
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    IIRC, you asked a release date.
    Your going to have the same answer as anyone else.
    WE HAVE NO RELEASE DATE, IT WILL BE DONE WHEN IT WILL BE DONE.

    Official Weaponsmith of the XVIIth Century Mod.

  8. #248
    Canaris's Avatar Shashu
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Quote Originally Posted by Griffin.Gen View Post
    IIRC, you asked a release date.
    Your going to have the same answer as anyone else.
    WE HAVE NO RELEASE DATE, IT WILL BE DONE WHEN IT WILL BE DONE.
    im looking forward for this mod

    first because im a polish ( Hussars ROXX my ass off man . Gr8 work !!!!! )

    and second because period from 1500 - 1750 is , beside Antiquty is my favorite

    looking forward and hoping it wont die !!
    Any society that would give up a little liberty to gain a little security will deserve neither and lose both.
    Anti-Religious

    Europa Barbarorum is what Total War series should look like .

  9. #249
    Griffin.Gen's Avatar Wimmer
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Quote Originally Posted by Canaris View Post
    im looking forward for this mod

    first because im a polish ( Hussars ROXX my ass off man . Gr8 work !!!!! )

    and second because period from 1500 - 1750 is , beside Antiquty is my favorite

    looking forward and hoping it wont die !!
    It wont die while I'M here!

    Official Weaponsmith of the XVIIth Century Mod.

  10. #250
    Canaris's Avatar Shashu
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    ufff : sign of relief :
    Any society that would give up a little liberty to gain a little security will deserve neither and lose both.
    Anti-Religious

    Europa Barbarorum is what Total War series should look like .

  11. #251
    Griffin.Gen's Avatar Wimmer
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Quote Originally Posted by Canaris View Post
    ufff : sign of relief :
    You gonna stop spamming smileys now? Its really annoying.

    Official Weaponsmith of the XVIIth Century Mod.

  12. #252
    Canaris's Avatar Shashu
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Quote Originally Posted by Griffin.Gen View Post
    You gonna stop spamming smileys now? Its really annoying.
    dude chill :/
    Any society that would give up a little liberty to gain a little security will deserve neither and lose both.
    Anti-Religious

    Europa Barbarorum is what Total War series should look like .

  13. #253
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Hi thrashing_mad, Griffin_Gen. First of all, amazing work on your XVIIth century mod.

    I am working on a gunpowder-era submod (http://www.twcenter.net/forums/showthread.php?t=175571) for Stainless Steel.

    I was thinking: perhaps we could collaborate together in our mods? My mod (being based off Stainless Steel) will feature a campaign covering the whole of Europe, 1080-1648. I propose to build up this campaign in tandem with your mod, incorporating your units and models as you make them.

    This way you could use this mod as a showcase for your XVIIth century units. Then the general public could play with them on the battle and campaign map. You would get useful playtest feedback (esp. about what units people find they are missing in the campaign) and rep. Furthermore at the end of the day you would be able to play a full gunpowder era Europe campaign.

    I know your heavy hussars are already included in Stainless Steel.

    BTW I have seen ogniem the film and ever since then I have always wanted to use winged hussars ingame! Where did you get the ogniem soundtrack that plays on your preview video?

    Here are pics of my mod so far:





    So what do you say?
    Last edited by Banzai!; July 22, 2008 at 12:42 AM.

  14. #254
    Griffin.Gen's Avatar Wimmer
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Look, you've sent us 2 PM each, now you post on the thread.
    I CAN'T AWNSER YOU UNTIL I DISCUSS IT WITH TRASHING MAD.
    Just a little comment, it was impossible to use a musket in one hand while holding a shield, the musket is way too heavy, the recoil would have been too strong resulting in inaccuracies and wounds on the musketeer and lastly, it never happened.

    Official Weaponsmith of the XVIIth Century Mod.

  15. #255
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Is thrashing_mad back?

  16. #256
    Griffin.Gen's Avatar Wimmer
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Quote Originally Posted by Banzai! View Post
    Is thrashing_mad back?
    If you could read a post in the same page you wouldnt even have to ask that question...

    Official Weaponsmith of the XVIIth Century Mod.

  17. #257
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Is thrashing_mad back and active?

  18. #258
    Griffin.Gen's Avatar Wimmer
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Quote Originally Posted by Banzai! View Post
    Is thrashing_mad back and active?
    ...You trying to piss me off?

    Official Weaponsmith of the XVIIth Century Mod.

  19. #259
    CthulhuPL's Avatar Yoshihara
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Calm down Griffin.Gen There is no need to get angry Anyway how someone so annoying could get so much rep points? (joke, no offence)
    I'm back!!! You +rep me, I +rep you.


  20. #260
    Griffin.Gen's Avatar Wimmer
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    Default Re: XVIIth Century Mod (Updated - 16th June - NEW UNIT)

    Quote Originally Posted by CthulhuPL View Post
    Calm down Griffin.Gen There is no need to get angry Anyway how someone so annoying could get so much rep points? (joke, no offence)
    lol
    It just pisses me off that people ask the same damned question over and over while they are just too lazy to read posts. This was worst than if the awnser was in the middle of the thread. No! It's in the same page!

    Official Weaponsmith of the XVIIth Century Mod.

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