Page 1 of 10 12345678910 LastLast
Results 1 to 20 of 181

Thread: MapMod: Trees, Textures, Sea v1.0

  1. #1
    Charge's Avatar Libertus
    Join Date
    Jul 2007
    Location
    Russia
    Posts
    96

    Icon1 MapMod: Trees, Textures, Sea v1.0

    Always wanted more colour on the campaign map? Or just wanting fresh look for vanilla? Try this mini mod which improves only visual looking of the map.

    Textures designed for vanilla, they may work fine with other maps, which uses same style with groundtypes and climates, otherwise could be some weird mixing . I hadnt changed any of the campaign' tga's (why would you do this if you doing brand new map anyway?) so this mod is fully save-game compatible;

    up to date screens

    Spoiler Alert, click show to read: 






    Installation instructions:

    Spoiler Alert, click show to read: 
    1) for easier further operations with files make folder named [insert your choice] in the M2/Data.
    2) copy terrain folder and 2 txt's (further as "mod files") from rar in this folder.
    3) now make backup somewhere of the original terrain folder and 2 txt's (descr_aerial_map_ground_types.txt and

    descr_climates.txt) if you have unpacked paks.
    4) copy mod files in the M2/Data folder

    now you can continue playing your vanilla campaign.

    However this will cause troubles with modfoldered mods, so:

    1) If you want to play them with new textures too:

    a) rename these same 2 txt's in mod's data folder (if present)
    b) rename terrain/ground_types and terrain/tree_models in mod's data (again if present)
    c) check (but dont do anything to it) if it has mod_0.pak in the *mod*/Data/packs folder (in that case most likely you will not be

    able to play with new sea)

    2) If you want to play them with vanilla stuff, or they're not compatible:

    a) delete 2 txt's and terrain folder in the MAIN data.

    to switch back to new textures, copy all stuff from your newly created folder [insert your title] in data with its backup.


    This is my first public mod...feedback very welcomed, please dont hesitate to comment : )

    1.7 full
    fix for DLV (no trees in some places..)
    another fix (without previous) for Kingdoms Britannia campaign for example (palms in Ireland)
    Last edited by Charge; April 25, 2008 at 07:14 AM. Reason: new version

  2. #2

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Impressive!

  3. #3
    Harry Lime's Avatar Not a ToS violation
    Artifex took an arrow to the knee

    Join Date
    Feb 2005
    Location
    Kent, England
    Posts
    15,771

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Sweet textures sir! Downloading now & +rep for your work .
    Proud Patron of derdrakken, dave scarface, J@mes & irishron
    Indulging in the insight & intelligence of imb39

  4. #4

    Default Re: MapMod: Trees, Textures, Sea v1.0

    First of all, great job, and I like the water. But, in my opinion, the terrain looks a bit too green in Europe, and the desert looks a bit too deep in color. As a result, the entire map looks pretty unrealistic. But don't get me wrong, green is good for your eyes. Overall, great job, and I'm sure I won't uninstall it in the near future. +REP! (tomorrow)


    Edit: Will you make a v2.0 after you've collected enough feedback?
    Last edited by Emperor Taizu; March 23, 2008 at 02:13 PM.

  5. #5

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Looks very nice!

    **RS Dev Team***Reciprocal Repper!* RIP Calvin- you will be missed

  6. #6
    Charge's Avatar Libertus
    Join Date
    Jul 2007
    Location
    Russia
    Posts
    96

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Quote Originally Posted by King Baldwin View Post
    Edit: Will you make a v2.0 after you've collected enough feedback?
    yeah, why would i put '1.0' in title otherwise?

    thanks for kind comments : )

  7. #7
    Balmung's Avatar Civis
    Join Date
    Jan 2008
    Location
    Great Tosson, Northumberland, England
    Posts
    197

    Default Re: MapMod: Trees, Textures, Sea v1.0

    The sea textures are of epic value *downloads*





    Creator of
    The first mod to add Wales to the Grand Campaign
    Gaelic Kingdoms (Adds Wales and Ireland to Vanilla GC)
    http://www.twcenter.net/forums/showthread.php?t=148936
    and
    Ireland Grand Campaign v.1.1 (BigMap)
    http://www.twcenter.net/forums/showthread.php?t=147452


  8. #8
    B. Ward's Avatar ★★★★ RockNRolla ★★★★
    Join Date
    Feb 2007
    Location
    East Coast, United States
    Posts
    4,376

    Default Re: MapMod: Trees, Textures, Sea v1.0

    nice eye candy

  9. #9
    Charge's Avatar Libertus
    Join Date
    Jul 2007
    Location
    Russia
    Posts
    96

    Default Re: MapMod: Trees, Textures, Sea v1.0

    new version coming,
    but for now I'd like to know what you think of ..... this:
    Spoiler Alert, click show to read: 

    :hmmm:

  10. #10

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Excellent! +rep

  11. #11
    Charge's Avatar Libertus
    Join Date
    Jul 2007
    Location
    Russia
    Posts
    96

    Icon6 Re: MapMod: Trees, Textures, Sea v1.0

    Version 1.5 is up

    Numerous improvements and some fixes over previous v., most files changed so you have to dl it again. but it's worth it ..

    btw, if you prefer old style winter in france and some other areas you can swap normal descr_aerial_map_ground_types.txt with another one in pack to revert it back
    Last edited by Charge; March 28, 2008 at 02:57 AM.

  12. #12

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Just tested v1.5, and it was even better. I guess you took my feedback and changed the coloring a bit. Now the map is much more realistic! Excellent job Charge. +REP (when I can)

  13. #13

    Default Re: MapMod: Trees, Textures, Sea v1.0

    nice work
    +rep
    Common sense removed due being Disruptive.

  14. #14
    Charge's Avatar Libertus
    Join Date
    Jul 2007
    Location
    Russia
    Posts
    96

    Default Re: MapMod: Trees, Textures, Sea v1.0


  15. #15

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Sweet, this is a great looking map! Much better than vanilla's map.
    "Aut viam inveniam, aut faciam." -Hannibal Barca
    http://[IMG]http://img52.imageshack.....png[/IMG]

  16. #16
    Charge's Avatar Libertus
    Join Date
    Jul 2007
    Location
    Russia
    Posts
    96

    Icon1 Re: MapMod: Trees, Textures, Sea v1.0

    And another update, 1.7 this time. This will stand as current for a while....:hmmm:
    http://files.filefront.com/TTS+patch.../fileinfo.html (5.7 Mb)
    12 changed textures in ground types folder + new txt's. Now compatibility with BC map is 100% : )
    Here's some screenies:



    To make it work with another mod in the modfolder all you need to do is to place 2 my txt's in the mod's data folder; if mod doesnt have them it will work definitely; if has, most likely it will still work just fine, ...or will need 'special-edition'

    Next version will be 2.0, and probably final so it will be not soon
    (oh, and people, stop downloading 1.0 - it is outdated already )

  17. #17

    Default Re: MapMod: Trees, Textures, Sea v1.0

    impressive..........................*downloading 1.7 now*

  18. #18
    Senator
    Join Date
    Aug 2006
    Location
    In the icey lands of Norway... which aren't actually icey... more like rainy.
    Posts
    1,238

    Default Re: MapMod: Trees, Textures, Sea v1.0

    I only got the 1.5 because of I can't reach filefront because of a dispute between the internet services, any chance of a non-filefront link?

    Very nice work though!

  19. #19
    Charge's Avatar Libertus
    Join Date
    Jul 2007
    Location
    Russia
    Posts
    96

    Default Re: MapMod: Trees, Textures, Sea v1.0

    Trying to put patches in attachment which seems to be working odd....
    ,..cant attach 1.7, but it's mainly fixing some pattern-repeating stuff etc. In this zip where is 1.6 + txt's from 1.7


    Actually I missed something in instructions
    perfect installation should be like this

    1) making folder, ie 'mapmod' in the main data folder; copying all mod's files there.
    2) copying these same files (terrain folder and 2 txt's) in the main data folder (backup files if you have unpacked them).

    now you can continue vanilla campaign with new textures.
    To uninstall, delete terrain folder and 2 txt's (descr_aerial_map_ground_types.txt, descr_climates.txt)

    Now,
    a) if you want to play vanilla only with new textures and not other mods: to switch uninstall mapmod first (you still have them in the mapmod folder though..), to switch back just copy files from mapmod f. to data again ;

    b) if you want to play certain mod-foldered mod with new textures copy 2 txt's in its data folder (with backuping originals of course) (and keep my files in main data). If mod has its own different from vanilla descr_aerial_map_ground_types.txt and descr_climates.txt I need to make special edition for it (though BC ok as it is , that's not a BC sub-mod is it? ); otherwise it is 100% compatible
    Last edited by Charge; March 26, 2008 at 02:56 PM.

  20. #20

    Default Re: MapMod: Trees, Textures, Sea v1.0

    I cant seem to unzip 1.5 there seems to be a problem unzipping the trees folder.

Page 1 of 10 12345678910 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •