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Thread: fine tuning part 1

  1. #1
    Marcus Bestia's Avatar Civis
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    Default fine tuning part 1

    i dont want to criticize, but i found a few things in ruina romae, that need some fine-tuning in my opinion. here is a first part of it. modders, please don't hate me, i love this game.

    i play as heftalites and many times i met with wrong building description. buildings my civilization can use and is affected by their effects. two examples folow





    third example is from imperium constantini campaign




    export_building:
    {barbegal} Molć Arelatensis
    {barbegal_desc} WARNING! This baseline description should never appear on screen!
    {barbegal_desc_short} WARNING! This baseline description should never appear on screen!
    ébarbegal_roman_desc} The mills of Arelate are a great water-powered factory....

    when you rewrite left bracket, text appears correctly, but only if you are roman. but molae arelatensis will affect city of Arelate without regard to ruling civilization. so every civ should have acces to proper building description. Or description for barbarians should be something like "... we dont know what it is and how it works...", but WARNING isnt the best way how to deal with it.
    Last edited by Marcus Bestia; March 19, 2008 at 07:25 AM.

  2. #2
    Ramon Gonzales y Garcia's Avatar Nobleza y Valor
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    Default Re: fine tuning part 1

    thanks for the bug reports hopefully will be able to fix those for next version
    Ramon Gonzales y Garcia

    INVASIO BARBARORVM II



    Proud patron of Riothamus, Pompeius Magnus and SeniorBatavianHorse
    If we had gone so far, it is because we stand on the shoulders of giants

  3. #3
    Marcus Bestia's Avatar Civis
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    Default Re: fine tuning part 1

    Quote Originally Posted by Ramon Gonzales y Garcia View Post
    thanks for the bug reports hopefully will be able to fix those for next version
    you are welcome. i'm glad i can help you in developing of this great mod.

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