Originally Posted by
BlutDolch
Well I finally got the mod to work on Vista. I don't recall 100% of what I did, but I am getting pretty good at tweaking file names and deleting things from the hidden folders that make it difficult to get a mod working.
A few quick thoughts.
Game is a nice improvement and great eye candy. An occassional ctd, but nothing bothersome.
Unsure on the whole ram destruction before the gate thing. Seems the rams go up in flames too quick, but I always build 1-2 extra so it's all good.
My only comment that was driving me nuts is if the unit stats could use a little maintenance. The costs of units doesn't seem consistent in the unit_description files and some factions seem a bit heavy with troops that have 2 lives or are very cheap for their type.
I put all the troops into a matrix and redid their costs based on the basic Attack/Defense/Armor/Special Abilities etc etc per my own thoughts and balanced things out a bit more. Some of them were very confusing as to why some super troop is so cheap for one faction and a comparable troop in another is 4 times as much. Some factions have several 2 lives guys even. Not a complaint, but maybe something you could consider doing a brush up on. Also maintenance costs were way off. With a 4 turn year also. I reset them to 25% of a unit cost.
Ignoring all those tiny things a mod has in spelling or grammar and little oddities it is a major improvement and an enjoyable mod. Well done.