It seems like in every campaign I play all the AI factions ally with each other... and I mean ALL of them. Rarely does an AI faction have less than four allies..... is this normal?
It seems like in every campaign I play all the AI factions ally with each other... and I mean ALL of them. Rarely does an AI faction have less than four allies..... is this normal?
This mod uses Lusted's latest CAI. In the beginning of the game, alliance blocs are formed between nations. As the game progresses war should break out and get everyone involved. Please give additional feedback if you get the chance.
And if anyone's adventurous enough, I'd like to know how Xeryx's CAI fares.
Cheers!
yah the factions do go to war later, but dang i had like every faction from Spain to Russia as allies when i was sicily...
I'll try it but I need some help.
You may need to study the mod, or a faction to determine, what religions go to what factions.
It looks like your using default for the orthodox factions. In which case,
The aztecs, mongols, timurids need to be the default AI, with my mod
might be a problem. Should I edit the orthodox factions to orthodox_faction as it says or leave them and change the Mongols and Aztecs to default.
The only reason I ask this here instead is of in that mods forum is that the question is directly related this mods use of the ai_label.
Last edited by EmperorCharles; February 22, 2008 at 07:50 PM.
Lucius Sextus Drusus, Patriciate.
This is what it says in the ReadME:
These are the XAI AI's you have to edit the existing ones to., (type exactly) catholic_faction, orthodox_faction, papal_faction, islam_faction and default.
I am busy trying to get it right, check some time later for a possible complete install.
I have tried both Lusted's and Xerxy's AI mods, and I have to say Lusted's seems a bit more intuitive. Xerxy's seemed more... retarded than vanilla and Lusted's.
The main problem with XAI, at least for me, usually surfaced in the AI having an extreme preference of ignoring rebel towns, and making little to no defensive maneuvers to keep their original territory. So AI on AI, they end up more or less just swapping each others land, and occasionally to the point garrison little to nothing in settlements, they revolt, and nothing ever takes the settlement again even their capitols... or many of the common 'first grab' settlements near AI start positions even 300+ turns which I usually get up to on my average campaign are assailed despite being a moat and bailey with three units in what most faction-owned territories are citadels and huge cities.
The last time I tried XAI was around four to five months ago in an SS campaign as I recall.
The ignoring of rebel towns to have attention on other things was mentioned in my last read of XAI but it seemed to go to the extreme. And of course, the complete dis-regard for their own lands was a pain... and, you might think 'all AI's are sort of like that' well this put a new meaning to it.
This was just my experience with it.
Last edited by DarthK; February 23, 2008 at 02:20 AM. Reason: typo's and further thought