Alright, I wish I could have gotten a look at what you guys had done here a lot sooner but I've been away from Total War Center for a long time.
About two years ago I worked together with a group of people associated with Role playing Games, some of the Administrators might be aware of the game that I was heading development on which we were negotiating at the time to play on the site, Divide et Impera. Well since negotiations for the game to take place sort of died out we've massively expanded the scope of Divide et Impera since then, expanding it and making it more complex and expansive of the Roman period which we were hoping to look at, 230 BCE. I chose to post here because I'm seeing that there's a ton of similarities between "Rome:TW Roleplaying Game" and "Divide et Impera" and I think that associating our game with yours might give a unique outlook on how we've gone about formulating our ideas into playability.
Here's the link to my board: http://s9.invisionfree.com/Divide_et_Impera/
For instance, we've decided to diversify the game into three distinct areas of interest, political, economic and military. We've introduced a system of gentes to regulate how families function, imposed a complex economic system which would introduce this vital sector of Roman life and politics into the equation while allowing players to immerse themselves into the foreign politics of the Senate or potentially utilize the street politics. I've personally done a ton of research into the period and I along with several friends of mine have dedicated hundreds of hours into debate and endless writing and reading to understand how the system worked or didn't work.