Yes.
Well, the speeds are *almost* there. Better than in many mods which have them too fast, and better than some mods that overkill it in attempt for realism and make them too slow.
But if we take into consideration that these men have to move as a large group, they feel just a tiny bit too responsive. because, usually one of the below is the case:
a) untrained/undidciplined soldiers. like militias. they are not so easy to command and cohesive as a unit. therefore I think they are just a tiny bit too fast.
b) heavy equipement
Great idea! I've been thinking about putting together an expedition to the east and relocating when playing european factions.Admittedly, I'm not really a fan of the Crusader States. And I'm pretty set on my start date. But, in case you didn't know, in the next release, we're adding the County of Toulouse whose leader Raymond St. Gilles was one of the leaders of the first crusade.
What I have in mind either formally giving them the option to give up their french possessions or encourage the players to relocate to the Holy Lands. Raymond by all accounts dreamed of establishing an "Oriental" Kingdom in the Holy Lands and swore to die there. And he did end up establishing the County of Tripoli after turning down the Jerusalem throne.
So I think they'll give the player a viable option to establish a Crusader state.
They should have a mix of frankish and crusader units available to them in their roster. plus crusaders/knightly orders in AOR.