This post made my day yesterday. It's only fitting I address it fully
At first I was scared, like how does VanguardXIII know so much about me? Is this my girlfriend's account here at TWC to check up on me?
Then I realized I have a big mouth and have disclosed all this stuff here!
Don't do that! Then I'll really get sued by CA. Don't want that.
Maybe that should be the subtitle of my mod, PRO DEO ET REGE: Bane of Chick Flix
I know all about the GF being on the couch while playing/modding. I'm actually in the office adjacent to the living and have learned to communicate exclusively during battle loading screens. Or when I need to think about which battle to enter first. Take on the Georgians to the North first? Or deal with that pesky Egyptian besieging force at Cairo?:hmmm:
It actually does use RC/RR already. I've tried my best to balance the new units to it. But as they're 50 new units for the new factions (and some for everyone else), I might have made a few mistakes here and there. I know I did with the Turkomans secondary axe weapon (too powerful).
I tweaked costs and recruitment times in ways I felt best worked with the PDER-style of recruitment.
But like anything, I'm always open to feedback!
Same as above, I did use RR/RC (at least the latest changes prior to my release). I know Point Blank is constantly refining it. Will incorporate any changes in next update.
And personally, I am finding the battles on the Egyptian sands to be quite enjoyable. I like to send my 4 units of Turcopoles to engage the front of the enemy's main line while my Askaris and Seljuq HA's flank the side and rain down death on the Fatimids!
I also have to say, I have been noticing a nice balance in the enemy's forces. Right now I am working with Xeryx on customising his XAI to PDER and the Georgians have teched up Kutatisi and are actually throwing Monaspas into battle against me. Which I have never seen before. usually they just throw a bunch of spearmen (Shubosani and Kartlians) along with Kypchak HAs.
Makes victories eminently more rewarding knowing you just pawned a bunch of Monaspa Swordsmen and Eristavis.
I'm tending towards a more unified and consistent mod with less add-on options, but I think with certain things, "beauty is in the eye of the beholder" - i.e. some people hate too much blood., some people's systems can't handle Real Arrow. Those types of things.
And probably AIs too, some people just have different tastes. But unit stats and recruitment and things like that will definitely be only one option. Editing the EDU is just too darn hard
I'm about to try out Battle AI files sent to me courtesy of Xeryx. Didn't have the time last night to try them out.
Will see how that fares. Am told it's quite good. And right now even those nicely balanced Fatimid armies stand no chance against my Seljuk HAs.
Am testing Xeryx's XAI in this regard. Will let you know how it fares.
yeah, I keep meaning to increase mine revenue. Will try to remember for once
Again everything should be up to date with the latest RR/RC. The only thing I tweaked unit stats wise was their costs and recruitment times. And free upkeep abilities for some.
7. Merchants need to also be 'worth it' to build. That means that the resources need to give at least 100 florins to start with, for a guy with limited skills. Then at least he's earned his build cost withing 5-7 turns or so. We also need to lenghthen their life spans - an 'historically correct - playability consistent' way to do this would be to have that every merchant has a journeyman with him in his retenue who 'takes over' (We can imagine) when the merchant dies of old age. Same with spies and diplomats. Its just WAY TOO MUCH micro management, when you start taking over whole portions of the the-then known world, to not only move the guys around (which is all good) but then to have to worry about their age. Its enough to worry (which is all good) about them getting bought off or assassinated. ITS A SHAME that you build these guys up and they lose their traits to old age. Way too much on the micro there. Many times I'm trying to get THROUGH the 900 plus turns of the campaign map portion so long as my armies have moved and my to-build line-up is set. Still my campaigns are 3-4 months in real human hours, (which i love!) I dig, of course, that family members and generals age, and that's not the issue here.
This is where you and I differ
The rebel armies are meant to be seen as minor factions. I've tried to make them all seem unique by giving them different flags for each culture and different rebel descriptions indicating they're not just Turkish Rebels anymore but the "Danishmandids" who held power around Melitine and Sivas around the mod's beginning.
You want their lands gonna have to fight for them, buddy
Spearmen were quite abundant during this time. But you're right there is a lot of variety. But I like to think each has a purpose. For example, the Anatolian Levy Spearmen suck, but at least if you have an unruly province that needs some order, they can be recruited in one-turn (as opposed to most everything else).
Militia also suck, but at least they're free to upkeep and can quell disorder in unruly towns.
The Cilcian Spearmen should form mainline of any Armo army.
And most factions begin with settlements that are decently teched up. The Armenians are gonna need those Cilician HAs and Aspets jav cavs if they're gonna take on the Turks.
I'll look into this, mate
Yeah, I'm sure there are a few out there looking like a menacing little Roman street thug (which is what those Roman peasants look like to me, like if I was out at night in a Roman back-alley, that dude would hit me up for some dinarii.
I'll see what I can do. I know that I've experienced it before in the past that towers just pawn the poor battering rams and destroy them before they're half-way there.
Uh, wow. thanks
really quickly as I actually have some RL work to do at the moment.
Didn't know there was a horde formation.
Sometimes generals and family members die needlessly. You chose to go to war buddy!
Thanks for pointing out the Forlorn Hope upkeep error.
Cheers! Thanks again for your continued support of PDER. It's post like these that make me happy. And erase bad memories of staying up until 1AM in the morning trying to upload the mod again only to realize you effed up the installer and forgot something.
Or spent hours editing the EDU and the game won't start up after your changes for reasons unknown. Or telling gigantus you've had it up to here with modding after an incredibly frustrating night of modding and you're of mind to not release the damn thing out of frustration.
So cheers! Since you're nearly 30 (sshhhh... I'm already there), have a drink for me next time!
Take care. Looking forward to additional feedback
S_I